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|name =
 
|name =
 
|number = I
 
|number = I
|image = Guerrilla I (Civ4).png
+
|image = Guerrilla I (Civ4).png
 
|requires =
 
|requires =
|leadsto = [[Guerrilla II]]
+
|leadsto = Guerrilla II
 
|availableto1 = Recon
 
|availableto1 = Recon
 
|availableto2 = Archery
 
|availableto2 = Archery
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|number = II
 
|number = II
 
|image = Guerrilla II (Civ4).png
 
|image = Guerrilla II (Civ4).png
|requires = [[Guerrilla I]]
+
|requires = Guerrilla I
|leadsto = [[Guerrilla III]]
+
|leadsto = Guerrilla III
 
|availableto1 = Recon
 
|availableto1 = Recon
 
|availableto2 = Archery
 
|availableto2 = Archery
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|number = III
 
|number = III
 
|image = Guerrilla III (Civ4).png
 
|image = Guerrilla III (Civ4).png
|requires = [[Guerrilla II]]
+
|requires = Guerrilla II
 
|leadsto =
 
|leadsto =
 
|availableto1 = Recon
 
|availableto1 = Recon
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*+50% [[withdraw]]al chance
 
*+50% [[withdraw]]al chance
 
}} {{-}}
 
}} {{-}}
  +
{{Promotions (Civ4)}}

Latest revision as of 14:41, 5 January 2022

Guerrilla I[]

Guerrilla II[]

Guerrilla II is available to melee units, but guerrilla I is not. Thus, most civs cannot use the guerrilla line for their melee units. However, Gallic warriors start with guerrilla I, and the Celts can also build duns to grant guerrilla I to other melee units.

Guerrilla III[]

Civilization IV Promotions [edit]
Accuracy AceB Ambush Amphibious Barrage (I - III) Blitz Charge City Garrison (I - III) City Raider (I - III) Combat (I - VI) Commando Cover Drill (I - IV) Flanking (I - II) Formation Guerrilla (I - III) Interception (I - II)B LeadershipW March Medic (I - III) Mobility MoraleW Navigation (I - II) Pinch Range (I - II)B Sentry Shock TacticsW Woodsman (I - III)
W Added in WarlordsB Added in Beyond the Sword