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==Guerrilla I== |
==Guerrilla I== |
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− | {{Promotion |
+ | {{Promotion (Civ4) |
|name = |
|name = |
||
|number = I |
|number = I |
||
− | |image = |
+ | |image = Guerrilla I (Civ4).png |
|requires = |
|requires = |
||
− | |leadsto = |
+ | |leadsto = Guerrilla II |
|availableto1 = Recon |
|availableto1 = Recon |
||
|availableto2 = Archery |
|availableto2 = Archery |
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==Guerrilla II== |
==Guerrilla II== |
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− | {{Promotion |
+ | {{Promotion (Civ4) |
|name = |
|name = |
||
|number = II |
|number = II |
||
− | |image = |
+ | |image = Guerrilla II (Civ4).png |
− | |requires = |
+ | |requires = Guerrilla I |
− | |leadsto = |
+ | |leadsto = Guerrilla III |
|availableto1 = Recon |
|availableto1 = Recon |
||
|availableto2 = Archery |
|availableto2 = Archery |
||
|availableto3 = Gunpowder |
|availableto3 = Gunpowder |
||
− | |availableto4 = |
+ | |availableto4 = Melee |
|availableto5 = |
|availableto5 = |
||
|availableto6 = |
|availableto6 = |
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|effects = *+30% Hills Defense |
|effects = *+30% Hills Defense |
||
*Double Movement in Hills |
*Double Movement in Hills |
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− | + | }} |
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+ | Guerrilla II is available to melee units, but guerrilla I is not. Thus, most civs cannot use the guerrilla line for their melee units. However, [[Gallic warrior]]s start with guerrilla I, and the [[Celts]] can also build [[dun]]s to grant guerrilla I to other melee units. |
||
− | |||
+ | {{-}} |
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==Guerrilla III== |
==Guerrilla III== |
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− | {{Promotion |
+ | {{Promotion (Civ4) |
|name = |
|name = |
||
|number = III |
|number = III |
||
− | |image = |
+ | |image = Guerrilla III (Civ4).png |
− | |requires = |
+ | |requires = Guerrilla II |
|leadsto = |
|leadsto = |
||
|availableto1 = Recon |
|availableto1 = Recon |
||
|availableto2 = Archery |
|availableto2 = Archery |
||
|availableto3 = Gunpowder |
|availableto3 = Gunpowder |
||
− | |availableto4 = |
+ | |availableto4 = Melee |
|availableto5 = |
|availableto5 = |
||
|availableto6 = |
|availableto6 = |
||
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|availableto8 = |
|availableto8 = |
||
|availableto9 = |
|availableto9 = |
||
− | |effects = *+25% [[hill]]s |
+ | |effects = *+25% attack when defender is in [[hill]]s |
*+50% [[withdraw]]al chance |
*+50% [[withdraw]]al chance |
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}} {{-}} |
}} {{-}} |
||
− | + | {{Promotions (Civ4)}} |
Latest revision as of 14:41, 5 January 2022
Guerrilla I[]
Guerrilla II[]
Guerrilla II is available to melee units, but guerrilla I is not. Thus, most civs cannot use the guerrilla line for their melee units. However, Gallic warriors start with guerrilla I, and the Celts can also build duns to grant guerrilla I to other melee units.
Guerrilla III[]
Civilization IV Promotions [edit] |
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Accuracy • AceB • Ambush • Amphibious • Barrage (I - III) • Blitz • Charge • City Garrison (I - III) • City Raider (I - III) • Combat (I - VI) • Commando • Cover • Drill (I - IV) • Flanking (I - II) • Formation • Guerrilla (I - III) • Interception (I - II)B • LeadershipW • March • Medic (I - III) • Mobility • MoraleW • Navigation (I - II) • Pinch • Range (I - II)B • Sentry • Shock • TacticsW • Woodsman (I - III) |
W Added in Warlords • B Added in Beyond the Sword |