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The Gurdwara is an advanced religious building in Civilization VI. It is built in the Holy Site district and requires a Temple (or one of its replacements). It may also be purchased with Faith Faith.

Vanilla and Rise and Fall[]

Gathering Storm[]

Strategy[]

The Gurdwara allows Holy Sites to increase city growth, especially if combined with the Feed the World follower belief. Note that the Food Food bonus doesn't do much good without corresponding Housing Housing capacity, so this Worship building is helpful either when your cities are settled in Plains, Tundra, or Desert where Food Food sources are scarce, or when you're playing as a civilization with early to midgame Housing Housing bonuses, like India or Kongo. Otherwise, all this building does is make you run into Housing Housing issues even sooner, which is inadvisable.

In Gathering Storm, the Gurdwara also grants 1 extra Housing Housing, which makes it a bit stronger for any civilization that loves building populous cities.

Civilopedia entry[]

A gurdwara (meaning “the gateway to the guru”) is a Sikh temple, although those of all faiths are welcomed to worship in their own way there. The gurdwara traditionally has a great hall (the Darbar Sahib) where the Guru Granth Sahib is displayed and a Langar where visitors can partake of the free food offered by the Sikh community. The egalitarian complex may also have a nursery, library, hospital and/or classrooms. The very first Sikh guru, Nanak Dev Ji, built the very first gurdwara in 1521 AD on the banks of the Ravi River of the Punjab … so legend has it. The first gurdwaras were the places for the faithful to gather to hear the current guru speak and to sing hymns to Waheguru (loosely, “God”). It was the sixth Sikh guru who finally gave such places the name “gurdwara.” Since meditation and the study of the scriptures are central to Sikhism, the gurdwara is vital to the “proper” moral and spiritual development of a Sikh.

Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only) • SewerFlood Barrier GS-OnlyFortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-OnlyOil Power Plant GS-OnlyNuclear Power Plant GS-Only
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only) • Stadium
Water Park R&F-Only Buildings Ferris Wheel R&F-OnlyAquarium R&F-OnlyAquatics Center R&F-Only
Neighborhood Buildings Food Market R&F-OnlyShopping Mall R&F-Only
Dam GS-Only Building Hydroelectric Dam GS-Only
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only Buildings Ancestral Hall R&F-OnlyAudience Chamber R&F-OnlyWarlord's Throne R&F-OnlyForeign Ministry R&F-OnlyGrand Master's Chapel R&F-OnlyIntelligence Agency R&F-OnlyQueen's Bibliotheque GS-OnlyNational History Museum R&F-OnlyRoyal Society R&F-OnlyWar Department R&F-Only
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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