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The Han people (or Han Chinese) represent the Han dynasty of China, an Antiquity Age civilization in Civilization VII.

The Han's civilization ability is Nine Provinces, which allows their Capital Capital and Towns Towns to gain an extra Population with their first growth event. Their associated Wonder Wonder is the Weiyang Palace, and their unique assets are as follows:

Asset Description
Chu-Ko-Nu Chu-Ko-Nu +5 Ranged Ranged and Bombard Strength Bombard Strength when targeting an adjacent Unit Unit with a Range Attack.
Higher Combat Strength Combat Strength (10 vs. 5).
Shì Dàfū Shì Dàfū Great Person.
Great Wall Great Wall +2 Culture Culture.
+1 Happiness Happiness per adjacent Great Wall segment.
Counts as a Fortification Fortification and grants Units Units defending on this tile +6 Combat Strength Combat Strength.
Zhi Zhi Science Buildings Science Buildings gain +1 Science Science per adjacent Quarter Quarter.
+1 Settlement Limit Settlement Limit.
Li Li +2 Influence Influence on the Palace.
Yi Yi +5 Combat Strength Combat Strength for Chu-Ko-Nu when defending.
Junzi Junzi +10% Science Science in the Capital Capital.
Guanxi (policy) Guanxi (policy) +1 Influence Influence on Science Buildings Science Buildings.
Jiu Qing Jiu Qing +1 Influence Influence on Happiness Buildings Happiness Buildings.
Tianxia Tianxia +1 Science Science from Specialists Specialists.

Intro[]

Forged from the legacies of the militaristic Qin and the cultured Zhou, the Han Dynasty of China rules with righteousness tempered with benevolence, with wisdom informed by tradition. Han engineers transformed the land, even as Han philosophers transformed the mind. Go now, and take up the Mandate of Heaven.

Tips and hints[]

The Han dynasty is a scientific powerhouse, in more ways than one: their Science Buildings receive substantial bonuses, the Shì Dàfū Unique Civilians create Codices, and the Tianxia Tradition improves the Science yields of Specialists.

Strategy[]

The Han are a well-rounded civilization suited to building a powerful, well-defended bastion of science and culture. The crown jewel of their bonuses is the Great Wall unique improvement, which must be placed on rural district that has population assigned to it. Keep in mind, it does not overwrite warehouse bonuses, so the culture, happiness, and defense it provides is in addition to the tile yields you are already receiving from working the tile.

It can often be helpful to use the "leapfrogging" strategy to rapidly expand your borders so you can place the Great Wall along your outermost border. To do this, assign your first few population in places where you want to place buildings (like granaries or saw mills). This quickly expands your borders, especially since the Han gain an additional population with their first growth event. Then, queue up those buildings on those tiles, which will refund the population and allow you to place them elsewhere. By doing this, you can begin to place Great Walls where you want almost immediately. Great Walls are optimally placed in a long, continuous line so that their happiness is maximized, and this can span multiple cities with proper planning.

Their other bonuses, particularly their unique civics, reward them for building up their cities with science and happiness buildings, adding traditions to give them influence and additional science. Their Shì Dàfū are very powerful, and offer a variety of bonuses to permanently improve a developing empire, including several that offer great works or codexes to be slotted into buildings.

While not being a militaristic civilization, the Han can very easily defend themselves. The Chu-Ko-Nu unique archer is difficult for melee units to maneuver around, and when standing in a Great Wall fortification can easily take advantage of its bonus damage at close range.

Civilopedia entry[]

In the fertile river valleys of the eastern coast of the Asian continent, a new power emerged around 1000 BCE. Our first clear glimpse of China was with the Zhou Dynasty: a series of powerful military states. Each of these states vied to become the hegemon, the protector of the emperor who was lord of the symbolically powerful yet militarily weak Zhou state. Maintaining imperial authority over a military power was a tricky balance – the final era of this dynasty wasn’t called “Warring States” for no reason. Different states employed different strategies: compromising, growing large and ethnically diverse (Chu), or becoming rigid and martial (Qin). As any who has heard the name Qin Shi Huang could guess, the Qin won out, largely through military mobilization and a basic but effective strategy of making alliances with distant powers.

However, the Qin were poor protectors. They overthrew the Zhou emperor and embarked on a forward-thinking, martial expansion that frightened other Chinese states. Despite Qin Shi Huang’s claims that he would be a universal, timeless monarch, death eventually came for him. The Qin had claimed they were the new, martial future for Chinese civilization, but the other Chinese states put a stop to that. A new era of warring states emerged, split between the Chu state and the Han state. Under the emperor Gaozu, the Han emerged from the Qin’s ashes in 202 BCE and sought to combine Qin efficiency with Zhou legitimacy.

In the early years, the Han struggled with its borders, especially regarding the Xiongnu, Central Asian horse-bound nomads who characterized the western border until the rise of the Mongol Empire. To put a very significant roadblock in the Xiongnu's path and to control westward trade, the Han began constructing the Great Wall. At the time, the structure was largely composed of rammed earth. The Han also expanded trade networks beyond its borders, reaching across Eurasia all the way to Rome.

Han balanced two different philosophical approaches: modernist (as in, forming a brave new world) and reformist (as in, rehabilitating the Zhou tradition). These approaches aligned with two philosophical strands: Legalism (a focus on the ruler) and Confucianism (a focus on everyone’s respective duties). Modernist policies were future-oriented and expansionist.

As the modernist strain expanded, cracks began to show. The reformists (associated with Confucian bureaucrats) argued that expansion had gone far enough and pointed back to traditional values, roles, and the Zhou for inspiration on how to govern. Memories of Qin Shi Huang’s harsh rule were still fresh for many and this tension resulted in a civil war. By some estimates, this conflict destroyed half of China’s population and resulted in the capital moving from Chang’an to Luoyang (the former Zhou capital). At this time, areas only loosely occupied by the Han – namely Korea and Vietnam – turned to rebellion. The Trung sisters led the revolt in Vietnam, and while this independence was short-lived, it remains an important part of Vietnamese history today.

Back in China, the Han re-consolidated (the “Eastern Han,” so called because of the location of the capital), developing a complex system of court intrigue. Consort families pushed and prodded at the emperor. Eunuchs, a despised but powerful class of court advisers, did likewise. These factions moved into the vacuums created when the emperor declined.

Conflict broke out during a series of rebellions in 184 CE that would end with the Han Dynasty’s shattering fall, a period epitomized in the “Romance of the Three Kingdoms.” During this time, rival factions controlled different sections of the former kingdom, notably the ruthless Cao Cao, Sun Quan, and Liu Bei. Cao Cao's son, Cao Pi gained control of the former Han emperor and forced the emperor to abdicate the throne, ending the dynasty. Han lasted for over 400 years, from 202 BCE until 220 CE.

Cities[]

Age Transition Quotes[]

When age progress reaches 100% or player gets eliminated/retires, one of these quotes will be read depending on the last legacy path completed:

  • Culture: "The Han captured true grandeur in constructing these wonders--each a marvel of engineering, a work of beauty."
  • Economic: "It was not just a road of silk. It was a road of delicacies, and lustrous metals. And for the Han, a path to boundless fortune."
  • Military: "The Han expanded their reach deliberately and with purpose. From greater numbers came a more exquisite harmony."
  • Science: "The knowledge the Han accumulated outshone their rivals. More than the product of their scribes' imaginations, it would light the way to the future."
  • Defeat: "Let it be said that the Han strove to be virtuous, to provide enough for this generation and the next. Their legacy could make no bolder claim."

Trivia[]

Soundtrack[]

Original Track Based on Credits Length
"The Han Dynasty (Antiquity Age)" 10 Yáng Guān Sān Dié
Hàn Gōng Qiū Yuè
Composed & Conducted by Geoff Knorr

Performed by Bei Bei Monter, Zhiming Shu, & Ashley Jarmack

5:14

Gallery[]

Videos[]

See also[]

  • Han in other games

External links[]

Civilization VII Civilizations [edit]
Antiquity
Exploration
Modern
1 Requires DLC