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"The ascent to the highest story is by stairs, and at their side are water engines, by means of which persons, appointed expressly for the purpose, are continually employed in raising water from the Euphrates into the garden."
–Strabo

The Hanging Gardens are an Ancient Era Wonder in Civilization VI. It must be built next to a River.

  • Effects:
    • Increases growth by 15% in all cities.
    • +2 Housing6 Housing.

StrategyEdit

One of the earliest Wonders in the game, the Hanging Gardens are not generally worth the time and effort. While the Citizen6 Population growth bonus is good in and of itself, its worth is a bit wasted if your cities have Housing6 Housing problems, which are quite common in practice. The +2 Housing6 Housing bonus is helpful to the city that builds the Hanging Gardens, but since they don't provide any other bonus yields, you may want to forgo building them unless you have multiple cities that can support the additional Citizen6 Population. The civilizations that can make optimal use of this Wonder are the ones with bonuses or infrastructure that provide Housing6 Housing early in the game, most notably the Indians (Stepwell), the Kongolese (Mbanza) and the Maya (Farms).

Civilopedia entry Edit

The Hanging Gardens may not have even existed, much less been a “wonder”; no Babylonian source mentions them, and there is no archaeological evidence for them (unlike for other ancient wonders of the world). The primary evidence for the Gardens comes from several Greek and Roman texts – how they were created, why they were created, their size and variety, even how they were watered. According to these, Nebuchadnezzar II constructed the Gardens c. 600 BC for his (obviously spoiled) homesick Median wife Amytis, who missed the green hills of her birthplace. The “historical” sources also state that the Gardens were an ascending series of terraces (much like a ziggurat) built of mud bricks and containing all manner of plants. The base was supposedly 400 feet square, and the whole mass rose 75 feet into the very dry air; estimates are that the gardens would have required 8200 gallons of water a day to keep the plants alive in Babylon. If the Gardens did exist, it is assumed these were destroyed sometime during the first century AD.

Gallery Edit

Civilization VI Wonders [edit]
Wonders

AlhambraAmundsen-Scott Research Station R&F-OnlyAngkor Wat1Apadana1Big BenBolshoi TheatreBroadwayCasa de Contratación R&F-OnlyChichen ItzaColosseumColossusCristo RedentorEiffel TowerEstádio do MaracanãForbidden CityGolden Gate Bridge GS-OnlyGreat Bath GS-OnlyGreat LibraryGreat LighthouseGreat ZimbabweHagia SophiaHanging GardensHermitageHuey TeocalliJebel Barkal1Kilwa Kisiwani R&F-OnlyKotoku-in R&F-OnlyMachu Picchu GS-OnlyMahabodhi TempleMausoleum at Halicarnassus1Meenakshi Temple GS-OnlyMont St. MichelOracleOrszágház GS-OnlyOxford UniversityPanama Canal GS-OnlyPetraPotala PalacePyramidsRuhr ValleyStatue of Liberty R&F-OnlySt. Basil's Cathedral R&F-OnlyStonehengeSydney Opera HouseTaj Mahal R&F-OnlyTemple of Artemis R&F-OnlyTerracotta ArmyUniversity of Sankore GS-OnlyVenetian Arsenal

Natural Wonders

Bermuda Triangle1Chocolate Hills GS-OnlyCliffs of DoverCrater LakeDead SeaDelicate Arch R&F-OnlyEye of the Sahara R&F-OnlyEyjafjallajökull1Fountain of Youth1Galápagos IslandsGiant's Causeway1Gobustan GS-OnlyGreat Barrier ReefHạ Long Bay1Ik-Kil GS-OnlyKakadu2Lake Retba R&F-OnlyLysefjord1Mato Tipila GS-OnlyMatterhorn R&F-OnlyMount EverestMount KilimanjaroMount Roraima R&F-OnlyMount Vesuvius GS-OnlyPaïtiti1Pamukkale GS-OnlyPantanalPinnacles2PiopiotahiSahara el Beyda GS-OnlyTorres del PaineTsingy de BemarahaUbsunur Hollow R&F-OnlyUluru1Vinland2YosemiteZhangye Danxia R&F-Only

1 Requires DLC2 Specific scenario games only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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