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Happiness, Happiness (Civ4), is an attribute of cities in Civilization IV.

Happiness sources[]

Difficulty level[]

Difficulty level Bonus happiness
Settler and Chieftain 6 Happiness (Civ4)
Warlord and Noble 5 Happiness (Civ4)
Prince and Monarch 4 Happiness (Civ4)
Emperor, Immortal and Deity 3 Happiness (Civ4)

Resources[]

Resource Happiness

Fur Fur
Ivory (Civ4) Ivory

+1 Happiness (Civ4)with Camp
+1 Happiness (Civ4) with Market

Whale (Civ4) Whale

+1 Happiness (Civ4)with Whaling Boats
+1 Happiness (Civ4) with Market

Silk (Civ4) Silk

+1 Happiness (Civ4)with Plantation
+1 Happiness (Civ4) with Market

Dye Dye
Incense (Civ4) Incense

+1 Happiness (Civ4) with Plantation
+1 Happiness (Civ4) with Theatre

Wine (Civ4) Wine

+1 Happiness (Civ4) with Winery

Spices (Civ4) Spices
Sugar (Civ4) Sugar

+1 Happiness (Civ4) with Plantation

Incense (Civ4) Incense

+1 Happiness (Civ4) with Plantation
+1 Happiness (Civ4) with Jewish Synagogue
+1 Happiness (Civ4) with Christian Cathedral
+1 Happiness (Civ4) with Islamic Mosque
+1 Happiness (Civ4) with Hindu Mandir
+1 Happiness (Civ4) with Buddhist Stupa
+1 Happiness (Civ4) with Confucian Academy
+1 Happiness (Civ4) with Taoist Pagoda

Gems (Civ4) Gems
Gold (resource) (Civ4) Gold
Silver (Civ4) Silver

+1 Happiness (Civ4) with Mine
+1 Happiness (Civ4) with Forge

Hit Movies (Civ4) Hit Movies
Hit Musicals (Civ4) Hit Musicals
Hit Singles (Civ4) Hit Singles

+1 Happiness (Civ4)
+1 Happiness (Civ4) with Broadcast Tower

Buildings[]

Building Happiness
Palace Palace +1 Happiness (Civ4)
Colosseum Colosseum +1 Happiness (Civ4) per 20% Culture (Civ4) Rate
Theatre Theatre +1 Happiness (Civ4) per 10% Culture (Civ4) Rate
+1 Happiness (Civ4) from Dye
Broadcast Tower Broadcast Tower +1 Happiness (Civ4) per 10% Culture (Civ4) Rate
+1 Happiness (Civ4) from Hit Movies, Hit Musicals and Hit Singles
+1 Happiness (Civ4) for Charismatic leaders
Temple Temple +1 Happiness (Civ4)
Market Market +1 Happiness (Civ4) from Fur, Ivory, Silk and Whale
Cathedral Cathedral +2 Happiness (Civ4) if associated religion is state religion Religion4

+1 Happiness (Civ4) from Incense

Forge Forge +1 Happiness (Civ4) from Gems, Gold and Silver
Barracks Barracks +2 Happiness (Civ4) with Nationhood

Wonders[]

Wonder Happiness
Globe Theatre Globe Theatre No Anger (Civ4) Unhappiness in this city.
Notre Dame Notre Dame +2 Happiness (Civ4) in all same-continental cities
Broadway Broadway

Hollywood Hollywood
Rock 'n' Roll Rock 'n' Roll

+1 Happiness (Civ4)

Technologies[]

Future Tech provides +1 Happiness (Civ4) in every city.

Civics[]

Civic Happiness
Free Religion Free Religion +1 Happiness (Civ4) per religion in a city
Nationhood Nationhood +2 Happiness (Civ4) from Barracks
Environmentalism Environmentalism +1 Happiness (Civ4) from Jungle and Forest
Representation Representation +3 Happiness (Civ4) in 4 to 6 largest cities, depending on map size
Hereditary Rule Hereditary Rule +1 Happiness (Civ4) per military unit stationed in the city

Leader traits[]

The Charismatic leader trait gives +1 Happiness (Civ4) per city, +1 Happiness (Civ4) from Monument and Broadcast Tower.

Commerce slider[]

Religion[]

Unhappiness sources[]

  • Overpopulation: Every citizen in a city generates one unhappy face. The bigger the population, the more unhappy everybody is.
  • War Weariness: As a war continues, more and more citizens become unhappy about it. This is especially true in cities that you have recently captured from the civilization you're fighting.
  • Cultural Inferiority: A city will become unhappy if it is being "culturally dominated" by a nearby foreign city (see Borders).
  • Undefended: A city becomes unhappy if you have no military units in that city. The type of unit does not matter, so make sure to have at least one unit in every city.
  • Slavery and the Draft: Citizens are unhappy if you work them to death (see the Nationhood civic).
  • Emancipation: Citizens become unhappy if other civilizations have adopted the Emancipation civic and you have not. The more civilizations that have adopted emancipation, the more unhappy become the citizens of the remaining holdouts.

Strategy[]

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See also[]


Warrior (Civ6)This page is a stub. You can help the Civilization Wiki by upgrading it.

Civilization IV [edit]
WarlordsBeyond the SwordColonization
† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine
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