Happiness, , is an attribute of cities in Civilization IV.
Happiness sources[]
Difficulty level[]
Difficulty level | Bonus happiness |
---|---|
Settler and Chieftain | 6 |
Warlord and Noble | 5 |
Prince and Monarch | 4 |
Emperor, Immortal and Deity | 3 |
Resources[]
Resource | Happiness |
---|---|
+1 with Whaling Boats | |
+1 with Plantation | |
+1 with Plantation | |
+1 with Winery | |
+1 with Plantation | |
+1 with Plantation | |
+1 |
Buildings[]
Building | Happiness |
---|---|
Palace | +1 |
Colosseum | +1 per 20% Rate |
Theatre | +1 per 10% Rate +1 from Dye |
Broadcast Tower | +1 per 10% Rate +1 from Hit Movies, Hit Musicals and Hit Singles +1 for Charismatic leaders |
Temple | +1 |
Market | +1 from Fur, Ivory, Silk and Whale |
Cathedral | +2 if associated religion is state religion +1 from Incense |
Forge | +1 from Gems, Gold and Silver |
Barracks | +2 with Nationhood |
Wonders[]
Wonder | Happiness |
---|---|
Globe Theatre | No Unhappiness in this city. |
Notre Dame | +2 in all same-continental cities |
Broadway |
+1 |
Technologies[]
Future Tech provides +1 in every city.
Civics[]
Civic | Happiness |
---|---|
Free Religion | +1 per religion in a city |
Nationhood | +2 from Barracks |
Environmentalism | +1 from Jungle and Forest |
Representation | +3 in 4 to 6 largest cities, depending on map size |
Hereditary Rule | +1 per military unit stationed in the city |
Leader traits[]
The Charismatic leader trait gives +1 per city, +1 from Monument and Broadcast Tower.
Commerce slider[]
Religion[]
Unhappiness sources[]
- Overpopulation: Every citizen in a city generates one unhappy face. The bigger the population, the more unhappy everybody is.
- War Weariness: As a war continues, more and more citizens become unhappy about it. This is especially true in cities that you have recently captured from the civilization you're fighting.
- Cultural Inferiority: A city will become unhappy if it is being "culturally dominated" by a nearby foreign city (see Borders).
- Undefended: A city becomes unhappy if you have no military units in that city. The type of unit does not matter, so make sure to have at least one unit in every city.
- Slavery and the Draft: Citizens are unhappy if you work them to death (see the Nationhood civic).
- Emancipation: Citizens become unhappy if other civilizations have adopted the Emancipation civic and you have not. The more civilizations that have adopted emancipation, the more unhappy become the citizens of the remaining holdouts.
Strategy[]
Share your wisdom!
How do you use Happiness? |
See also[]
- Happiness in other games
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Civilization IV [edit] | |
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Warlords • Beyond the Sword • Colonization† | |
† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine |