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|era = Medieval
 
|era = Medieval
 
|cost = 120
 
|cost = 120
|maintenance = 3
+
|maintenance = 2
 
|reqtech = Compass
 
|reqtech = Compass
 
|specialist =
 
|specialist =
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|effect = *Forms a naval [[Trade Route (Civ5)|trade route]] with the capital city
 
|effect = *Forms a naval [[Trade Route (Civ5)|trade route]] with the capital city
 
*+1 {{production5}} from Sea Resources worked by this City
 
*+1 {{production5}} from Sea Resources worked by this City
  +
|era-bnw = Medieval
|image = harbor.png}}
 
  +
|cost-bnw = 120
=='''Game Info:'''==
 
  +
|maintenance-bnw = 2
  +
|reqtech-bnw = Compass
  +
|effect-bnw = *Forms a naval [[City connections|City connection]] with the capital city
  +
*+50% to [[Trade Route (Civ5)|Sea trade routes']] range originating from this city
  +
*+2 {{Gold5}} Gold when [[Trade Route (Civ5)|Sea trade routes]] connect to another civilization
  +
}}
   
 
==Game Info==
Forms a Trade Route with the Capital over water (if they're not already connected by land). +1 Production from all Sea Resources worked by the city.
 
  +
===Vanilla and Gods & Kings===
 
Sea building of the Medieval Era. City must be built on the coast.
   
  +
*Forms a Trade Route ([[City connections|City connection]]) with the {{Capital5}} Capital over water
City must be built on the coast.
 
  +
*+1 {{Production5}} Production from all Sea Resources worked by the city.
  +
*{{PositiveText|+1 {{Happiness5}} Happiness with '''Naval Tradition''' Social policy}}
  +
*{{PositiveText|+1 {{Gold5}} Gold with '''Merchant Navy''' Social policy}}
   
  +
===Brave New World===
=='''Strategy:'''==
 
  +
Sea building of the Medieval Era. City must be built on the coast.
   
  +
*Forms a [[City connections|City connection]] with the {{Capital5}} Capital over water.
The Harbor is a Medieval-era building, vital for sea-faring civilizations. It forms "water routes" (see rules) between cities, allowing the connection of cities on islands or other continents with your capital. It also adds 1 production per sea resource. Due to [[Carthaginian (Civ5)|Carthage]]'s special ability, they start with a free Harbor on all their coastal cities even if the prerequisite technology has not yet been researched at that time.
 
   
  +
* [[International trade route (Civ5)|Sea trade routes]] originating from this city have a 50% increase in range and produce and additional 1 {{gold5}} Gold when connecting to another civilization.
=='''Historical Info:'''==
 
  +
*{{PositiveText|+1 {{Happiness5}} Happiness with '''Naval Tradition''' Social policy}}
  +
*{{PositiveText|+1 {{Gold5}} Gold with '''Merchant Navy''' Social policy}}
   
  +
Note: The removed production bonus is instead provided by the {{link5|Lighthouse}}.
  +
 
==Strategy==
 
The '''Harbor''' is a Medieval-era building, vital for seafaring civilizations. It forms "water routes" (see rules) between cities, allowing the connection of cities on islands or other continents with your capital. It also adds 1 {{Production5}} Production per sea resource. Due to [[Carthaginian (Civ5)|Carthage's]] special ability, they start with a free Harbor in all their coastal cities even if the prerequisite technology has not yet been researched at that time.
  +
  +
In the ''[[Brave New World]]'' expansion, the Harbor has been reworked and now greatly benefits [[International trade route (Civ5)|Sea trade routes]] established from this city.
  +
  +
==Civilopedia entry==
 
A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through.
 
A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through.
 
[[Category:Medieval era buildings (Civ5)]]
 
[[Category:Medieval era buildings (Civ5)]]

Revision as of 14:44, 24 April 2020

BackArrowGreen Back to the list of buildings


Game Info

Vanilla and Gods & Kings

Sea building of the Medieval Era. City must be built on the coast.

  • Forms a Trade Route (City connection) with the Capital Capital Capital over water
  • +1 Production Production Production from all Sea Resources worked by the city.
  • +1 20xHappiness5 Happiness Happiness with Naval Tradition Social policy
  • +1 Gold Gold Gold with Merchant Navy Social policy

Brave New World

Sea building of the Medieval Era. City must be built on the coast.

  • Sea trade routes originating from this city have a 50% increase in range and produce and additional 1 Gold Gold Gold when connecting to another civilization.
  • +1 20xHappiness5 Happiness Happiness with Naval Tradition Social policy
  • +1 Gold Gold Gold with Merchant Navy Social policy

Note: The removed production bonus is instead provided by the Lighthouse.

Strategy

The Harbor is a Medieval-era building, vital for seafaring civilizations. It forms "water routes" (see rules) between cities, allowing the connection of cities on islands or other continents with your capital. It also adds 1 Production Production Production per sea resource. Due to Carthage's special ability, they start with a free Harbor in all their coastal cities even if the prerequisite technology has not yet been researched at that time.

In the Brave New World expansion, the Harbor has been reworked and now greatly benefits Sea trade routes established from this city.

Civilopedia entry

A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through.