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|era = Medieval |
|era = Medieval |
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|cost = 120 |
|cost = 120 |
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− | |maintenance = |
+ | |maintenance = 2 |
|reqtech = Compass |
|reqtech = Compass |
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|specialist = |
|specialist = |
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|effect = *Forms a naval [[Trade Route (Civ5)|trade route]] with the capital city |
|effect = *Forms a naval [[Trade Route (Civ5)|trade route]] with the capital city |
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*+1 {{production5}} from Sea Resources worked by this City |
*+1 {{production5}} from Sea Resources worked by this City |
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+ | |era-bnw = Medieval |
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− | |image = harbor.png}} |
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+ | |cost-bnw = 120 |
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⚫ | |||
+ | |maintenance-bnw = 2 |
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+ | |reqtech-bnw = Compass |
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+ | |effect-bnw = *Forms a naval [[City connections|City connection]] with the capital city |
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+ | *+50% to [[Trade Route (Civ5)|Sea trade routes']] range originating from this city |
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+ | *+2 {{Gold5}} Gold when [[Trade Route (Civ5)|Sea trade routes]] connect to another civilization |
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+ | }} |
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− | Forms a Trade Route with the Capital over water (if they're not already connected by land). +1 Production from all Sea Resources worked by the city. |
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+ | ===Vanilla and Gods & Kings=== |
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⚫ | |||
+ | *Forms a Trade Route ([[City connections|City connection]]) with the {{Capital5}} Capital over water |
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⚫ | |||
+ | *+1 {{Production5}} Production from all Sea Resources worked by the city. |
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+ | *{{PositiveText|+1 {{Happiness5}} Happiness with '''Naval Tradition''' Social policy}} |
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+ | *{{PositiveText|+1 {{Gold5}} Gold with '''Merchant Navy''' Social policy}} |
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+ | ===Brave New World=== |
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⚫ | |||
+ | Sea building of the Medieval Era. City must be built on the coast. |
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+ | *Forms a [[City connections|City connection]] with the {{Capital5}} Capital over water. |
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⚫ | The Harbor is a Medieval-era building, vital for |
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+ | * [[International trade route (Civ5)|Sea trade routes]] originating from this city have a 50% increase in range and produce and additional 1 {{gold5}} Gold when connecting to another civilization. |
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− | =='''Historical Info:'''== |
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+ | *{{PositiveText|+1 {{Happiness5}} Happiness with '''Naval Tradition''' Social policy}} |
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+ | *{{PositiveText|+1 {{Gold5}} Gold with '''Merchant Navy''' Social policy}} |
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+ | Note: The removed production bonus is instead provided by the {{link5|Lighthouse}}. |
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+ | |||
⚫ | |||
⚫ | The '''Harbor''' is a Medieval-era building, vital for seafaring civilizations. It forms "water routes" (see rules) between cities, allowing the connection of cities on islands or other continents with your capital. It also adds 1 {{Production5}} Production per sea resource. Due to [[Carthaginian (Civ5)|Carthage's]] special ability, they start with a free Harbor in all their coastal cities even if the prerequisite technology has not yet been researched at that time. |
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+ | |||
+ | In the ''[[Brave New World]]'' expansion, the Harbor has been reworked and now greatly benefits [[International trade route (Civ5)|Sea trade routes]] established from this city. |
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+ | |||
+ | ==Civilopedia entry== |
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A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through. |
A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through. |
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[[Category:Medieval era buildings (Civ5)]] |
[[Category:Medieval era buildings (Civ5)]] |
Revision as of 14:44, 24 April 2020
Game Info
Vanilla and Gods & Kings
Sea building of the Medieval Era. City must be built on the coast.
- Forms a Trade Route (City connection) with the Capital Capital over water
- +1 Production Production from all Sea Resources worked by the city.
- +1 Happiness Happiness with Naval Tradition Social policy
- +1 Gold Gold with Merchant Navy Social policy
Brave New World
Sea building of the Medieval Era. City must be built on the coast.
- Forms a City connection with the Capital Capital over water.
- Sea trade routes originating from this city have a 50% increase in range and produce and additional 1 Gold Gold when connecting to another civilization.
- +1 Happiness Happiness with Naval Tradition Social policy
- +1 Gold Gold with Merchant Navy Social policy
Note: The removed production bonus is instead provided by the Lighthouse.
Strategy
The Harbor is a Medieval-era building, vital for seafaring civilizations. It forms "water routes" (see rules) between cities, allowing the connection of cities on islands or other continents with your capital. It also adds 1 Production Production per sea resource. Due to Carthage's special ability, they start with a free Harbor in all their coastal cities even if the prerequisite technology has not yet been researched at that time.
In the Brave New World expansion, the Harbor has been reworked and now greatly benefits Sea trade routes established from this city.
Civilopedia entry
A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through.