Game Info
Vanilla and Gods & Kings
Sea building of the Medieval Era. City must be built on the coast.
- Forms a Trade Route (City connection) with the Capital Capital over water
- +1 Production Production from all Sea Resources worked by the city.
- +1 Happiness Happiness with Naval Tradition Social policy
- +1 Gold Gold with Merchant Navy Social policy
Brave New World
Sea building of the Medieval Era. City must be built on the coast.
- Forms a City connection with the Capital Capital over water.
- Sea trade routes originating from this city have a 50% increase in range and produce and additional 1 Gold Gold when connecting to another civilization.
- +1 Happiness Happiness with Naval Tradition Social policy
- +1 Gold Gold with Merchant Navy Social policy
Strategy
The Harbor is a Medieval-era building, vital for seafaring civilizations. It forms "water routes" (see rules) between cities, allowing the connection of cities on islands or other continents with your capital. It also adds 1 Production Production per sea resource. Due to Carthage's special ability, they start with a free Harbor in all their coastal cities even if the prerequisite technology has not yet been researched at that time.
In the Brave New World expansion, the Harbor has been reworked and now greatly benefits Sea trade routes established from this city.
Civilopedia entry
A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through.