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Game Info

Sea building of the Medieval Era.

Forms a Trade Route with the Capital over water

+1 Production from all Sea Resources worked by the city.

City must be built on the coast.

Strategy

The Harbor is a Medieval-era building, vital for seafaring civilizations. It forms "water routes" (see rules) between cities, allowing the connection of cities on islands or other continents with your capital. It also adds 1 production per sea resource. Due to Carthage's special ability, they start with a free Harbor on all their coastal cities even if the prerequisite technology has not yet been researched at that time.

Historical Info

A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through.

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