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{{BackArrowBE|Affinities (CivBE)|Affinities}} |
{{BackArrowBE|Affinities (CivBE)|Affinities}} |
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− | <onlyinclude>{{ |
+ | <onlyinclude>{{HarmonyBE}} is one of the three affinities in ''[[Civilization: Beyond Earth]]''. Instead of changing an alien world to suit them, they instead alter their own DNA with various traits from the local wildlife in order to be able to survive there. Ultimately, most Harmony purists seek to build a biotechnological construct which will, through the use of specialized nanites, eventually link all organisms with brains on the planet into one massive compound intelligence on par with a god. They are able to have alien creatures as units and specialize in rapid movement and the use of the planet's terrain and natural features in their military affairs. Their chosen resource specialization is {{XenomassBE}}.</onlyinclude> |
==Harmony Strategy== |
==Harmony Strategy== |
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− | When playing as the Harmony affinity, |
+ | When playing as the Harmony affinity, {{LinkBE|Miasma}} is a resource that can be used offensively and defensively, as it produces many bonuses for your units and structures as well as negatively affecting the other affinities. So you should flood areas of interest with miasma to slow/stop enemy activity as well as give you a defensive bonus. Just remember, Miasma also affects other opposing Harmony Civilizations the same way it does you. |
==Harmony bonuses== |
==Harmony bonuses== |
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! Unlocks |
! Unlocks |
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+ | | {{HarmonyIconBE}} 1 |
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− | | 1 |
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− | | Alien aggression levels return to normal twice as quickly. |
+ | | {{LinkBE|Aliens|Alien}} aggression levels return to normal twice as quickly. |
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+ | | {{HarmonyIconBE}} 3 |
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− | | 3 |
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− | | Units take 5 less damage while standing in |
+ | | {{LinkBE|Units}} take 5 less damage while standing in {{LinkBE|Miasma}}. |
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+ | | {{HarmonyIconBE}} 6 |
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− | | 6 |
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− | | Units heal by |
+ | | {{LinkBE|Units}} heal by 5 points while standing in {{LinkBE|Miasma}}. |
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+ | | {{HarmonyIconBE}} 8 |
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− | | 8 |
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− | | 4 free |
+ | | 4 free {{XenomassBE}} stockpiles. |
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+ | | {{HarmonyIconBE}} 11 |
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− | | 11 |
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− | | Allow for the use of the "Worm Caller" Covert Operations, summoning three |
+ | | Allow for the use of the "Worm Caller" {{LinkBE|Covert Operations}}, summoning three {{LinkBE|Siege Worm}}s into the vicinity of a chosen enemy city. |
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+ | | {{HarmonyIconBE}} 13 |
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− | | 13 |
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− | | Allows for Harmony to construct the |
+ | | Allows for Harmony to construct the {{LinkBE|Mind Flower}} and its {{LinkBE|Mind Stem}}s in order to prepare for ascension. |
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+ | ==Harmony Units== |
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+ | * {{LinkBE|Xeno Swarm}}: Slow melee. |
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+ | * {{LinkBE|Xeno Cavalry}}: Fast melee. |
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+ | * {{LinkBE|Rocktopus}}: Mobile orbital. |
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+ | * {{LinkBE|Xeno Titan}}: Slow melee. |
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+ | |||
<gallery> |
<gallery> |
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Harmony city4 (CivBE).jpg |
Harmony city4 (CivBE).jpg |
Revision as of 21:21, 30 October 2014
Harmony is one of the three affinities in Civilization: Beyond Earth. Instead of changing an alien world to suit them, they instead alter their own DNA with various traits from the local wildlife in order to be able to survive there. Ultimately, most Harmony purists seek to build a biotechnological construct which will, through the use of specialized nanites, eventually link all organisms with brains on the planet into one massive compound intelligence on par with a god. They are able to have alien creatures as units and specialize in rapid movement and the use of the planet's terrain and natural features in their military affairs. Their chosen resource specialization is Xenomass.
Harmony Strategy
When playing as the Harmony affinity, Miasma is a resource that can be used offensively and defensively, as it produces many bonuses for your units and structures as well as negatively affecting the other affinities. So you should flood areas of interest with miasma to slow/stop enemy activity as well as give you a defensive bonus. Just remember, Miasma also affects other opposing Harmony Civilizations the same way it does you.
Harmony bonuses
Points | Unlocks |
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1 | Alien aggression levels return to normal twice as quickly. |
3 | Units take 5 less damage while standing in Miasma. |
6 | Units heal by 5 points while standing in Miasma. |
8 | 4 free Xenomass stockpiles. |
11 | Allow for the use of the "Worm Caller" Covert Operations, summoning three Siege Worms into the vicinity of a chosen enemy city. |
13 | Allows for Harmony to construct the Mind Flower and its Mind Stems in order to prepare for ascension. |
Harmony Units
- Xeno Swarm: Slow melee.
- Xeno Cavalry: Fast melee.
- Rocktopus: Mobile orbital.
- Xeno Titan: Slow melee.
Civilization: Beyond Earth [Edit] | |
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Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists | |
Affinities | |
Concepts | |
Yields | |
Misc. | |
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