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{{BackArrowBE|Resources (CivBE)|Resources}}
The Happiness system in Civilization V is now replaced in Civ:BE by the Health system. {{HealthIconBE}} Health operates almost the same way. It does have similarities with yields, as it can be boosted by constructing buildings and tile improvements that provide extra health. Health limits the size of cities and the number of cities.
 
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<onlyinclude><includeonly>{{Main|Health (CivBE)}}
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</includeonly>The Happiness system in Civilization V is now replaced in Civ:BE by the Health system. {{HealthIconBE}} Health operates almost the same way. It does have similarities with yields, as it can be boosted by constructing buildings and tile improvements that provide extra health. Health limits the size of cities and the number of cities.
   
 
{{UnhealthIconBE}} Unhealth invokes some disadvantages similar to Unhappiness in Civ V. Unhealthy colonies accumulate Intrigue faster. The negative modifiers include:
 
{{UnhealthIconBE}} Unhealth invokes some disadvantages similar to Unhappiness in Civ V. Unhealthy colonies accumulate Intrigue faster. The negative modifiers include:
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* 10 {{UnhealthIconBE}}: -10% production, +100% intrigue for opponent spies in your city
 
* 10 {{UnhealthIconBE}}: -10% production, +100% intrigue for opponent spies in your city
 
* 20 {{UnhealthIconBE}}: -50% growth, -50% outpost growth
 
* 20 {{UnhealthIconBE}}: -50% growth, -50% outpost growth
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Revision as of 22:32, 1 October 2014

Back arrow (CivBE) Resources

The Happiness system in Civilization V is now replaced in Civ:BE by the Health system. Health Health operates almost the same way. It does have similarities with yields, as it can be boosted by constructing buildings and tile improvements that provide extra health. Health limits the size of cities and the number of cities.

UnHealth Unhealth invokes some disadvantages similar to Unhappiness in Civ V. Unhealthy colonies accumulate Intrigue faster. The negative modifiers include:

  • 1 UnHealth: -10% science, -10% culture
  • 10 UnHealth: -10% production, +100% intrigue for opponent spies in your city
  • 20 UnHealth: -50% growth, -50% outpost growth