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{{unit (Civ5)
 
{{unit (Civ5)
|name = Helicopter gunship
+
|name = Helicopter Gunship
|image = HelicopterGunshipCiv5.png
+
|image = Helicopter gunship (Civ5).png
 
|cost = 425
 
|cost = 425
 
|era = Atomic
 
|era = Atomic
Line 11: Line 11:
 
|upgrade1 =
 
|upgrade1 =
 
|upgrade2 =
 
|upgrade2 =
|reqres = {{Aluminum5}}
+
|reqres = {{PageIcon5|Aluminum}}
 
|reqtech = Computers
 
|reqtech = Computers
 
|unique =
 
|unique =
 
|replaces =
 
|replaces =
|notes = *Ignores [[terrain (Civ5)|terrain]] costs
+
|notes = *Ignores [[Terrain (Civ5)|terrain]] costs
 
*Hovering unit
 
*Hovering unit
 
*Bonus vs. tanks (100)
 
*Bonus vs. tanks (100)
 
*No defensive bonuses
 
*No defensive bonuses
*Unable to capture cities}}==Game Info==
+
*Unable to capture cities}}[[File:Screenshot_(42).png|frame|Helicopter Gunship]]
 
==Game Info==
Advanced hovering unit of the Atomic Era. Replaces the [[Anti-tank gun (Civ5)|Anti-tank gun]]. Requires [[Aluminum (Civ5)|Aluminum]].
+
Advanced hovering unit of the Atomic Era. Upgrades from the [[Anti-tank gun (Civ5)|Anti-Tank Gun]]. Requires {{Aluminum5}} Aluminum.
*Common traits:
+
*Common abilities:
**No defensive terrain bonuses
 
 
**{{PositiveText|Bonus vs Tanks (100)}}
*Special traits:
 
  +
**{{PositiveText|'''Hovering unit:''' Unit may pass over [[Mountain (Civ5)|Mountains]], but takes damage if ending its turn on a Mountain.}}
**Bonus vs armored (100).
 
  +
**{{PositiveText|All Tiles Cost 1 Move}}
**Hovering unit - Ignores terrain cost when moving
 
  +
**{{NegativeText|Unable to Capture Cities}}
**May move above mountains
 
  +
**{{NegativeText|No Defensive Terrain Bonuses}}
**May not capture cities
 
  +
 
==Strategy==
 
==Strategy==
  +
The '''Helicopter Gunship''' is an air unit that behaves a little differently from airplanes. Its flying system allows it to stay in the open field (something airplanes can't do), which also means that it's vulnerable to enemy attacks, especially if they're dedicated anti-air (such as the [[Mobile SAM (Civ5)|Mobile SAM]]). At the same time, helicopters aren't restricted to bases as airplanes are and can be moved freely to any point on the map. They also don't suffer from Interception. However, you'll need [[Aluminum (Civ5)|Aluminum]] resources for them.
The Helicopter Gunship is a deadly air unit that in most respects acts like any ground unit, with these advantages:
 
  +
 
The Helicopter Gunship is armed with machine guns and air-to-ground missiles. In most respects it acts just like other land units, with a couple of advantages:
   
- Its movement of 6 makes it extremely quick, and it can move over all terrain types including mountains as if they were clear, making it extremely fast in rough terrain. It still has to embark to cross water, however.
+
*It is the fastest and most mobile unit in the game. Its movement of 6 makes it extremely quick, and it can move over all terrain types including [[Mountain (Civ5)|mountains]], allowing it to quickly traverse rough terrain and launch surprise assaults. Not only that, but like armored units it may move after attacking, making the helicopter terrifyingly effective at hit-and-run attacks. Use these abilities to strike at vulnerable land units, then retreat behind your lines, or impassable terrain.
 
*It receives a hefty combat bonus when fighting armored units. Given their extreme mobility, [[Tank (Civ5)|Tanks]] and [[Modern armor (Civ5)|Modern Armor]] can be a real threat, harrying your main force before it can maneuver into position. The helicopter counters this by hunting them down with its superior mobility and attack bonus. Use it to target the armored units that have retreated, then retreat in your turn to evade retaliation.
   
 
While the Helicopter Gunship is used primarily to take down enemy armored units, it also makes a great first-response defender, being able to reach an invading enemy regardless of difficult terrain. An armored horde can be stopped cold by a small number of Helicopter Gunships, buying time for the rest of one's army to react. It also excels in its own assaults, its speed meaning it can take down key targets such as artillery and armor so your own army can storm in relatively unhindered. It's never a bad idea to keep a few of these around, but be wary of [[Mobile SAM (Civ5)|Mobile SAMs]] and aircraft, as they can deal massive damage if you let them close in on your gunships.
- It receives a hefty combat bonus when fighting tanks. Given the tanks' extreme mobility, they may be a real threat, harrying your main force before it could maneuver into position. The Helicopter counters this by hunting down the tanks with its superior mobility and attack bonus. Use them to target the tanks which have retreated, then retreat in your turn to evade retaliation.
 
   
  +
Note that Helicopter Gunships use the Embarkation ability to cross water, and will sustain damage if they end their turn on a mountain. However, being essentially the same as land units, they can be packed in containers and moved between [[Airport (Civ5)|Airports]] with the Airlift ability.
==Historical Info==
 
Helicopters saw limited use as transport vehicles in World War II and the Korean war. During the Vietnam war the US Army decided to create a more heavily armed and armored chopper designed specifically for combat. Since that period, the helicopter gunship has evolved primarily into a tank-killing machine. Able to fly extremely close to the ground, "pop up" for a quick shot and then scoot away at low levels before the enemy armor could respond, helicopters were almost unstoppable except by air power until the creation of handheld "suitcase" surface-to-air missiles like the ones the Mujahidin used against the Soviet choppers in Afghanistan. Modern combat helicopters perform other functions, like close air support for infantry units or rapid transport for special ops teams, but their primary mission remains killing tanks.
 
   
  +
==Civilopedia entry==
==Model==
 
 
Helicopters saw limited use as transport vehicles in the Korean war. During the Vietnam war the US Army decided to create a more heavily armed and armored chopper designed specifically for combat. Since that period, the helicopter gunship has evolved primarily into a tank-killing machine. Able to fly extremely close to the ground, "pop up" for a quick shot and then scoot away at low levels before the enemy armor could respond, helicopters were almost unstoppable except by air power until the creation of handheld "suitcase" surface-to-air missiles like the ones the Mujahideen used against the Soviet choppers in Afghanistan. Modern combat helicopters perform other functions, like close air support for infantry units or rapid transport for special ops teams, but their primary mission remains killing tanks.
The Helicopter Gunship is modeled after the Russian Mi-24 Hind, one of the most heavily armed helicopters in the world.
 
   
==Tactics==
+
==Trivia==
 
*The Helicopter Gunship is modeled after the Russian [[wikipedia:Mil Mi-24|Mi-24 Hind]], one of the most heavily armed helicopters in the world. (The icon depicts the Mi-24PN.)
While the helicopter gunship is used primarily to take down enemy tanks, it also makes a great first-response defender, being able to reach an invading enemy regardless of difficult terrain. An armored horde can be stopped cold by a small amount of helicopter gunships, giving time for the rest of one's army to react. It also excels in its own assaults, its speed meaning it can take down key targets such as artillery and armor so your own army can storm in relatively unhindered. It's never a bad idea to keep a few of these around, though be wary of [[Mobile SAM (Civ5)|Mobile SAM]] and aircraft, as they can deal massive damage if you let them close in on your gunships.
 
  +
*If [[Optics (Civ5)|Optics]] hasn't been discovered yet, the Helicopter Gunship is capable of hovering over [[Coast (Civ5)|coast]] tiles.
 
[[Category:Modern era units (Civ5)]]
 
[[Category:Modern era units (Civ5)]]
 
[[Category:Helicopter units (Civ5)]]
 
[[Category:Helicopter units (Civ5)]]

Revision as of 19:52, 9 September 2019

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Screenshot (42)

Helicopter Gunship

Game Info

Advanced hovering unit of the Atomic Era. Upgrades from the Anti-Tank Gun. Requires Aluminum Aluminum Aluminum.

  • Common abilities:
    • Bonus vs Tanks (100)
    • Hovering unit: Unit may pass over Mountains, but takes damage if ending its turn on a Mountain.
    • All Tiles Cost 1 Move
    • Unable to Capture Cities
    • No Defensive Terrain Bonuses

Strategy

The Helicopter Gunship is an air unit that behaves a little differently from airplanes. Its flying system allows it to stay in the open field (something airplanes can't do), which also means that it's vulnerable to enemy attacks, especially if they're dedicated anti-air (such as the Mobile SAM). At the same time, helicopters aren't restricted to bases as airplanes are and can be moved freely to any point on the map. They also don't suffer from Interception. However, you'll need Aluminum resources for them.

The Helicopter Gunship is armed with machine guns and air-to-ground missiles. In most respects it acts just like other land units, with a couple of advantages:

  • It is the fastest and most mobile unit in the game. Its movement of 6 makes it extremely quick, and it can move over all terrain types including mountains, allowing it to quickly traverse rough terrain and launch surprise assaults. Not only that, but like armored units it may move after attacking, making the helicopter terrifyingly effective at hit-and-run attacks. Use these abilities to strike at vulnerable land units, then retreat behind your lines, or impassable terrain.
  • It receives a hefty combat bonus when fighting armored units. Given their extreme mobility, Tanks and Modern Armor can be a real threat, harrying your main force before it can maneuver into position. The helicopter counters this by hunting them down with its superior mobility and attack bonus. Use it to target the armored units that have retreated, then retreat in your turn to evade retaliation.

While the Helicopter Gunship is used primarily to take down enemy armored units, it also makes a great first-response defender, being able to reach an invading enemy regardless of difficult terrain. An armored horde can be stopped cold by a small number of Helicopter Gunships, buying time for the rest of one's army to react. It also excels in its own assaults, its speed meaning it can take down key targets such as artillery and armor so your own army can storm in relatively unhindered. It's never a bad idea to keep a few of these around, but be wary of Mobile SAMs and aircraft, as they can deal massive damage if you let them close in on your gunships.

Note that Helicopter Gunships use the Embarkation ability to cross water, and will sustain damage if they end their turn on a mountain. However, being essentially the same as land units, they can be packed in containers and moved between Airports with the Airlift ability.

Civilopedia entry

Helicopters saw limited use as transport vehicles in the Korean war. During the Vietnam war the US Army decided to create a more heavily armed and armored chopper designed specifically for combat. Since that period, the helicopter gunship has evolved primarily into a tank-killing machine. Able to fly extremely close to the ground, "pop up" for a quick shot and then scoot away at low levels before the enemy armor could respond, helicopters were almost unstoppable except by air power until the creation of handheld "suitcase" surface-to-air missiles like the ones the Mujahideen used against the Soviet choppers in Afghanistan. Modern combat helicopters perform other functions, like close air support for infantry units or rapid transport for special ops teams, but their primary mission remains killing tanks.

Trivia

  • The Helicopter Gunship is modeled after the Russian Mi-24 Hind, one of the most heavily armed helicopters in the world. (The icon depicts the Mi-24PN.)
  • If Optics hasn't been discovered yet, the Helicopter Gunship is capable of hovering over coast tiles.