Heroes & Legends is the fifth game mode in Civilization VI, introduced in the Babylon Pack. It includes twelve unique Hero units from the world's myths and legends, each with their own special abilities, which can be discovered by diplomacy and exploration.
Contents[edit | edit source]
The twelve Heroes are based on mythological heroes from various cultures, such as King Arthur and Sun Wukong. These Heroes can be discovered by exploration, influencing City-states, or undertaking the Heroic Tales project in any city with a Monument. Each Hero can only be claimed by one civilization, but one civilization can own multiple Heroes. Though Heroes only last for a set number of turns (referred to as their Lifespan), they leave behind two Heroic Relics after the first time they die or expire, an Epic (automatically granted to their home city) and a symbolic object (which must be excavated later). These Relics provide buffs for the rest of the game and can be displayed in the two new Heroic Relic slots in the Monument. Later, Heroes can be called upon in times of great need using Faith in the city where their Relics are located by their home civilization. Recalling Heroes refreshes their Lifespan and charges, but the Faith cost increases with each appearance, and each Hero can only be recalled once per era.
Mechanics[edit | edit source]
Discovery of Heroes[edit | edit source]
- Visiting a Tribal Village (15% chance).
- Sending an Envoy to a city-state (10% chance).
- Becoming the Suzerain of a city-state (100% chance).
- Discovering a Natural Wonder or a Continent (50% chance).
Interactions with one city-state can discover a maximum of two Heroes, one when you send an Envoy and one when you become its Suzerain for the first time. However, the Envoy that helps you become the Suzerain will not discover two Heroes simultaneously.
Hero unit mechanics[edit | edit source]
When Heroes are discovered, every city with a Monument can run the corresponding Devotion project to claim a Hero. One civilization can claim many Heroes, but each city can only claim one Hero. Once a Hero is claimed, they will consider the city that summons them their home; later when they die or expire, their Epic Hero Relic will be displayed in the city's Monument, and after their symbolic object (also counts as a Heroic Relic) is excavated by Archaeologists, it will also be displayed there. Always remember the spot where the Hero dies the first time, and put a map pin on it so you can excavate it later. You can excavate Heroic Relic of Heroes belonging to other civilizations, just like they can do the same to you, as long as there are enough Heroic Relic slots in the Monuments. Archaeologists will not consume a charge when digging up Heroic Relics. Only when a city complete a Devotion project to a Hero will the Monument of that city gain the two Heroic Relic slots.
A Hero once summoned will not change their affiliation. They have to be recalled by the same civilization within their home city. If the ownership of the home city changes, the Hero can still survive until they expire or die, but the Hero can never be recalled until the city returns to its original owner. If the home city is razed, the Hero is dead forever. A Hero can only be recalled once per era, at the cost of Faith. When recalled, Heroes will have all their Charges and Lifespan back to full. Heroes can move, use their abilities or attack in the same turn they are summoned or recalled, unlike other units that have to be purchased with Faith.
All Heroes have a specific unit class of their own, like Anansi is a ranged unit, Mulan is a ranged cavalry, Hercules is a melee, etc., and they will behave just like a normal unit of that classification. The only exception is Himiko, whose classification is civilian, but behavior is a mixture of both civilian and support. She can enter foreign territory without Open Borders just like a civilian unit, but she will be instantly killed if a hostile military unit moves into her tile like a support unit. However, the Hero classification does give them an edge over normal military units. All Heroes can instantly travel from City Center to City Center, like all Great People. They can never be captured and forced to change their affiliation (basically Genghis Khan cannot capture Mulan and Arthur when he kills them, the English Sea Dog cannot capture Sinbad, and Hunahpu & Xbalanque cannot resurrect dead Heroes of other empires). Also, all Heroes add 1 Loyalty per turn to any city within 2 tiles.
Except for Himiko, all Heroes are military units with combat statistics that scale according to era. Keep in mind that since all Heroes have a limited Lifespan, and their combat statistics will depend only on the era they are summoned/recalled (those statistics will not be adjusted when the era changes), it is a good idea to refrain from summoning them at the end of an era. Just like Wonders, each Hero can only belong to one civilization, and if another civilization claims a Hero first when you are running the Devotion project to that same Hero, you will be refunded only a fraction of the Production cost.
Heroes[edit | edit source]
|Hero's name||Folklore origin||Movement||Number of charges||Abilities||Unit Class|
|Ghana||3||6||Ranged (1 Range)|
|Britain / Scandinavia||3||6||Melee|
|Greece / Rome||3||6||
Hunahpu & Xbalanque
|China||5||N/A||Ranged cavalry (2 Range)|
Relics[edit | edit source]
- Armor of Mulan
- Chalice of Arthur
- Club of Hercules
- Compass of Sinbad
- Crown of Himiko
- Drums of Anansi
- Epic Hero Relic
- Girdle of Hippolyta
- Knife of Oya
- Mantles of the Hero Twins
- Staff of Sun Wukong
- Sword of Beowulf
- Torch of Maui
Related achievements[edit | edit source]
Clash of the Titans
Kill an enemy Hero with your Hero.
Sing, O Muse
Claim every Hero across multiple games.
The Dream Team
Claim 5 Heroes in a single game.