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Heroes & Legends is the fifth game mode in Civilization VI, introduced in the Babylon Pack. It includes twelve unique Hero units from the world's myths and legends, each with their own special abilities, which can be discovered by diplomacy and exploration.

Contents[edit | edit source]

The twelve Heroes are based on mythological heroes from various cultures, such as King Arthur and Sun Wukong. These Heroes can be discovered by exploration, influencing City-states, or undertaking the Heroic Tales project in any city with a Monument. Each Hero can only be claimed by one civilization, but one civilization can own multiple Heroes. Though Heroes only last for a set number of turns (referred to as their Lifespan (Civ6).png Lifespan), they leave behind two Sculpture Heroic Relics after the first time they die or expire, an Epic (automatically granted to their home city) and a symbolic object (which must be excavated later). These Sculpture Relics provide buffs for the rest of the game and can be displayed in the two new Sculpture Heroic Relic slots in the Monument. Later, Heroes can be called upon in times of great need using Faith Faith in the city where their Sculpture Relics are located by their home civilization. Recalling Heroes refreshes their Lifespan (Civ6).png Lifespan and charges, but the Faith Faith cost increases with each appearance, and each Hero can only be recalled once per era.

Mechanics[edit | edit source]

Discovery of Heroes[edit | edit source]

Beside running the Heroic Tales project in a city with a Monument, there are a couple of ways you can discover a new Hero:

Interactions with one city-state can discover a maximum of two Heroes, one when you send an Envoy Envoy and one when you become its Suzerain for the first time. However, the Envoy Envoy that helps you become the Suzerain will not discover two Heroes simultaneously.

Hero unit mechanics[edit | edit source]

When Heroes are discovered, every city with a Monument can run the corresponding Devotion project to claim a Hero. One civilization can claim many Heroes, but each city can only claim one Hero. Once a Hero is claimed, they will consider the city that summons them their home; later when they die or expire, their Sculpture Epic Hero Relic will be displayed in the city's Monument, and after their symbolic object (also counts as a Sculpture Heroic Relic) is excavated by Archaeologists, it will also be displayed there. Always remember the spot where the Hero dies the first time, and put a map pin on it so you can excavate it later. You can excavate Sculpture Heroic Relic of Heroes belonging to other civilizations, just like they can do the same to you, as long as there are enough Sculpture Heroic Relic slots in the Monuments. Archaeologists will not consume a charge when digging up Sculpture Heroic Relics. Only when a city complete a Devotion project to a Hero will the Monument of that city gain the two Sculpture Heroic Relic slots.

A Hero once summoned will not change their affiliation. They have to be recalled by the same civilization within their home city. If the ownership of the home city changes, the Hero can still survive until they expire or die, but the Hero can never be recalled until the city returns to its original owner. If the home city is razed, the Hero is dead forever. A Hero can only be recalled once per era, at the cost of Faith Faith. When recalled, Heroes will have all their Action charges (Civ6).png Charges and Lifespan (Civ6).png Lifespan back to full. Heroes can move, use their abilities or attack in the same turn they are summoned or recalled, unlike other units that have to be purchased with Faith Faith.

All Heroes have a specific unit class of their own, like Anansi is a ranged unit, Mulan is a ranged cavalry, Hercules is a melee, etc., and they will behave just like a normal unit of that classification. The only exception is Himiko, whose classification is civilian, but behavior is a mixture of both civilian and support. She can enter foreign territory without Open Borders just like a civilian unit, but she will be instantly killed if a hostile military unit moves into her tile like a support unit. However, the Hero classification does give them an edge over normal military units. All Heroes can instantly travel from City Center to City Center, like all Great Person Great People. They can never be captured and forced to change their affiliation (basically Genghis Khan cannot capture Mulan and Arthur when he kills them, the English Sea Dog cannot capture Sinbad, and Hunahpu & Xbalanque cannot resurrect dead Heroes of other empires). Also, all Heroes add 1 Loyalty per turn to any city within 2 tiles.

Except for Himiko, all Heroes are military units with combat statistics that scale according to era. Keep in mind that since all Heroes have a limited Lifespan (Civ6).png Lifespan, and their combat statistics will depend only on the era they are summoned/recalled (those statistics will not be adjusted when the era changes), it is a good idea to refrain from summoning them at the end of an era. Just like Wonders, each Hero can only belong to one civilization, and if another civilization claims a Hero first when you are running the Devotion project to that same Hero, you will be refunded only a fraction of the Production Production cost.

Heroes[edit | edit source]

Hero's name Folklore origin Movement Number of charges Abilities Unit Class
Anansi
Anansi
Ghana 3 6 Ranged (1 Range Range)
Arthur
Arthur
Britain 5 4
  • Arthur's Accolade: Target an adjacent land military unit you control. Arthur transforms the unit into a Questing Knight: a unique heavy cavalry unit with increased Strength Combat Strength and 12 Lifespan (Civ6).png Lifespan. Costs 1 Action charges (Civ6).png Charge and 1 Movement Movement.
Heavy cavalry
Beowulf
Beowulf
Britain / Scandinavia 3 6
  • Rugged: Ignores Movement Movement penalties in Hills terrain.
  • Beowulf's Challenge: Target an adjacent enemy unit with Strength Combat Strength less than Beowulf's. Beowulf immediately destroys the target. Costs 1 Action charges (Civ6).png Charge and 1 Movement Movement.
Melee
Hercules
Hercules
Greece / Rome 3 6 Melee
Himiko
Himiko
Japan 4 8
  • Inspiring: +10 Strength Combat Strength to all units within 2 tiles.
  • Swift: Ignores all terrain Movement Movement penalties.
  • Himiko's Charm: Target any adjacent city-state. Himiko immediately places 1 free Envoy Envoy in the city-state. If you are already the Suzerain there, Himiko also earns Faith Faith. Costs 1 Action charges (Civ6).png Charge and all Movement Movement.
  • Himiko's Rule: If you are its Suzerain, levy the troops of the city-state with no Gold Gold cost. Costs 1 Action charges (Civ6).png Charge and all Movement Movement.
Civilian
Hippolyta
Hippolyta
Greece 3 N/A
  • Rugged: Ignores Movement Movement penalties in Hills terrain.
  • Hippolyta's Favor: Hippolyta automatically heals 20 HP each turn.
  • Hippolyta's Command: Target any adjacent friendly unit that has moved or attacked this turn. Hippolyta immediately restores the unit's moves and attacks. Usable once per turn.
Anti-cavalry
Hunahpu & Xbalanque
Hunahpu & Xbalanque
Maya 3 N/A
  • Agile: Ignores Movement Movement penalties in Woods and Rainforest terrain.
  • The Twins' Resurrection: Any ordinary land unit killed by Hunahpu & Xbalanque is resurrected under your control with full HP and movement.
Melee
Maui
Maui
Polynesia 3 4 Melee
Mulan
Mulan
China 5 N/A
  • Mulan's Devotion: Mulan gains 1 Strength Combat Strength every turn.
  • Mulan's Defiance: Mulan fully fortifies automatically at the end of every turn.
Ranged cavalry (2 Range Range)
Oya
Oya
Nigeria 3 6
  • Swift: Ignores all terrain Movement Movement penalties.
  • Oya's Storm: Oya damages all adjacent enemies and heals all adjacent owned units by 40. Costs 1 Action charges (Civ6).png Charge and all Movement Movement.
Melee
Sinbad
Sinbad
Arabia 7 8
  • Navigator: Can enter Ocean tiles.
  • Sinbad's Journeys: Sinbad earns 500 Gold Gold whenever he discovers a Continent or Natural Wonder.
  • Sinbad's Fortunes: Target any adjacent enemy naval unit or Barbarian Camp. The target is either cleared or damaged by 50%, and Sinbad immediately earns Gold Gold. Costs 1 Action charges (Civ6).png Charge and all Movement Movement.
Naval melee
Sun Wukong
Sun Wukong
China 6 N/A
  • Swift: Ignores all terrain Movement Movement penalties.
  • Sun Wukong's Disguise: Sun Wukong is hidden unless adjacent to an enemy unit.
  • Sun Wukong's Immortality: Sun Wukong has significantly increased Lifespan (Civ6).png Lifespan.
Melee

Relics[edit | edit source]

  • Armor of Mulan (Civ6).png Armor of Mulan
  • Chalice of Arthur (Civ6).png Chalice of Arthur
  • Club of Hercules (Civ6).png Club of Hercules
  • Compass of Sinbad (Civ6).png Compass of Sinbad
  • Crown of Himiko (Civ6).png Crown of Himiko
  • Drums of Anansi (Civ6).png Drums of Anansi
  • Epic Hero Relic (Civ6).png Epic Hero Relic
  • Girdle of Hippolyta (Civ6).png Girdle of Hippolyta
  • Knife of Oya (Civ6).png Knife of Oya
  • Mantles of the Hero Twins (Civ6).png Mantles of the Hero Twins
  • Staff of Sun Wukong (Civ6).png Staff of Sun Wukong
  • Sword of Beowulf (Civ6).png Sword of Beowulf
  • Torch of Maui (Civ6).png Torch of Maui

Related achievements[edit | edit source]

Clash of the Titans
Clash of the Titans
Kill an enemy Hero with your Hero.
The title of a famous 1981 film based on the life of Perseus. A pun based on that the two Titans, the Heroes, are clashing, or fighting one another.
Sing, O Muse
Sing, O Muse
Claim every Hero across multiple games.
The first part of a quote by Homer, describing the great hero Achilles, which is the opening line to the Iliad.
Steel-Driving Man
Steel-Driving Man
Recall a Hero after the Industrial Era.
A title ascribed to John Henry, an American folk hero.
The Brave Live Forever
The Brave Live Forever
Recall a Hero 5 times in a single game.
A paraphrased quote from The 13th Warrior, a movie based on the legend of Beowulf.
The Dream Team
The Dream Team
Claim 5 Heroes in a single game.
A nickname for the 1992 US Olympic men's basketball team..
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