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Hills are one aspect of a tile's terrain. Hill tiles receive -1 Bread (Civ4), +1 Hammer (Civ4) as well as defensive bonuses. When a land tile is not a hill (and also not a peak), it is flatland.



  • Hills have +1 visibility range, for units or civs with cultural control of the tile


  • Moving into a bare hill tile requires 2 movement points.
    • Moving into a forest or jungle hill tile requires 3 movement points.
  • Most units standing on hills gain +25% defense.
    • Cities founded on hill tiles retain this +25% hill defense bonus for units contained within.
  • Units with the Guerrilla promotions receive additional defense, movement, and/or attack on hill tiles.


  • -1 Bread (Civ4), +1 Hammer (Civ4)
  • Cities founded on plains hill tiles receive 2 Hammer (Civ4) in the city center (instead of the standard 1 Hammer (Civ4)).
  • Desert hills and ice hills are workable tiles, whereas desert and ice flatlands are not.
  • Hill tiles may have these tile improvements:
    • Mine
    • Windmill
    • Lumbermill (when in the presence of a forest)
    • Forest Preserve (when in the presence of a forest or jungle)
    • Cottage (only available tiles with an unimproved yield of at least 1 Bread (Civ4). This typically limits cottages to grassland hills only, but they can also be built on, e.g. a plains hill with Sheep, or a riverside tundra hill with Deer)
    • Fort

Varieties of Hill Tiles[]

  • Grassland hill: 1 Bread (Civ4), 1 Hammer (Civ4)
  • Plains hill: 2 Hammer (Civ4)
  • Tundra hill: 1 Hammer (Civ4)
  • Desert hill: 1 Hammer (Civ4)
  • Ice hill: 1 Hammer (Civ4)

See also[]