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{{BackArrow|Terrain (Civ6)|Back to Terrain}}<br>
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{{Terrain feature (Civ6)
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|found on = Grassland,Plains,Tundra,Snow,Desert
 
 
|yield mod = +1 {{Production6}}
'''Hills''' is a {{Link6|terrain}} feature in ''[[Civilization VI]]''. It is found everywhere in the world.
 
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|movement = 2
 
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|notes =
* Yield modifier: +1 {{Production6}}.
 
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*Provides additional combat bonuses to ranged units.
* Confers a Defense bonus to units defending in it
 
* Provides a vantage point for ranged units
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*Provides defensive bonus to {{Link6|City Center}}s.
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|improvements = Mine
* If a {{Link6|city}} is founded on Hills, the city gains a defensive bonus, making it harder for an enemy to capture it.
 
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}}
 
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'''Hills''' are a widespread [[Terrain (Civ6)|terrain]] modifier in ''[[Civilization VI]]''. Hills appear on all major terrains: {{Link6|Desert}}, {{Link6|Grassland}}, {{Link6|Plains}}, {{Link6|Snow}}, and {{Link6|Tundra}} tiles.
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* '''Yields:''' +1 {{Production6}}.
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* '''Movement needed''': 2 {{MovesIcon6}} MP
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* '''Unit defense modifier:''' +3. Provides a vantage point for ranged units.
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* '''Additional traits''':
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** Allows construction of the [[Mine (Civ6)|Mine Improvement]], a major {{Production6}} booster. Once the [[Civil Engineering (Civ6)|Civil Engineering Civic]] has been developed, [[Farm (Civ6)|Farms]] may also be constructed, but only on [[Plains (Civ6)|Plains]] and [[Grassland (Civ6)|Grassland]] terrain.
 
** Increases the defense of any {{Link6|city}} founded on their tile, making it harder for an enemy to capture it.
 
Below is a list of all the Hills variants and their yields:
 
Below is a list of all the Hills variants and their yields:
   
{{Icon6|Desert (Hills)}} Desert (Hills): +1 {{Production6}}
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{{PageIcon6|Desert (Hills)}}: +1 {{Production6}}
   
{{Icon6|Grassland (Hills)}} Grassland (Hills): +2 {{Food6}}, +1 {{Production6}}
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{{PageIcon6|Grassland (Hills)}}: +2 {{Food6}}, +1 {{Production6}}
   
{{Icon6|Plains (Hills)}} Plains (Hills): +1 {{Food6}}, +2 {{Production6}}
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{{PageIcon6|Plains (Hills)}}: +1 {{Food6}}, +2 {{Production6}}
   
{{Icon6|Snow (Hills)}} Snow (Hills): +1 {{Production6}}
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{{PageIcon6|Snow (Hills)}}: +1 {{Production6}}
   
{{Icon6|Tundra (Hills)}} Tundra (Hills): +1 {{Food6}}, +1 {{Production6}}
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{{PageIcon6|Tundra (Hills)}}: +1 {{Food6}}, +1 {{Production6}}
   
 
==Strategy==
 
==Strategy==
Hills are one of the most basic features of the land, and it is hard to state all their advantages. First, Hills ensure extra {{Production6}} to cities (moreso with {{link6|Woods}}), without any [[Tile Improvement (Civ6)|improvement]]. Second, a [[Mine (Civ6)|Mine]] can always be constructed on a Hill even without it containing any resources. The only drawback is that they restrict farmland, but [[Civil Engineering (Civ6)|Civil Engineering]] helps to circumvent this limitation for Hills next to Fresh Water.
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Hills are one of the most basic features of the land, and it is hard to state all their advantages. First, Hills ensure extra {{Production6}} to cities (moreso with {{link6|Woods}}), without any [[Tile improvement (Civ6)|improvement]].
   
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Second, a [[Mine (Civ6)|Mine]] can always be constructed on a Hill even without it containing any [[Resources (Civ6)|resources]]. The only drawback is that they restrict farmland placement, but [[Civil Engineering (Civ6)|Civil Engineering]] helps to circumvent this limitation for Hills in [[Plains (Civ6)|Plains]] and [[Grassland (Civ6)|Grassland]].
Third, Hills provide defensive ground in event of combat. What's more, Ranged units on Hills enjoy both this defensive advantage, '''and''' a vantage point to shoot at anything in their full range!
 
   
 
Third, Hills provide defensive ground in the event of combat. Ranged units on Hills enjoy both this defensive advantage and a vantage point from which they can shoot at anything in their full range (unless there are other Hills with [[Woods (Civ6)|Woods]] or [[Rainforest (Civ6)|Rainforest]] on them)!
However, it is generally true that a city in hilly land will have trouble feeding its Population, especially in the beginning. The [[Sheep (Civ6)|Sheep]] bonus resource, however, helps splendidly with this, since it gives bonus {{Food6}}, and it's found exclusively on Hills.
 
   
 
However, it is generally true that a city in hilly land will have trouble feeding its population, especially in the beginning of the game. The {{Sheep6}} bonus resource, however, helps splendidly with this, since it gives bonus {{Food6}}, and it's found exclusively on Hills.
==Historical Context==
 
===Desert===
 
Even less appealing than flat desert, about the only thing desert hills are good for is defending in a battle. Unfortunately, the Bedouins, Tuaregs, Berbers, and other desert tribesmen tended to just charge wildly down them.
 
   
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The [[Ethiopian]] civilization under [[Menelik II (Civ6)|Menelik II]] gains numerous special benefits from settling in and around Hills, such as bonus [[Science (Civ6)|Science]] and [[Culture (Civ6)|Culture]] from settling on them, good placement spots for their [[Rock-Hewn Church (Civ6)|Rock-Hewn Churches]], and a strategic advantage for the [[Oromo Cavalry (Civ6)|Oromo Cavalry]]. [[Georgian (Civ6)|Georgia's]] [[Khevsur (Civ6)|Khevsur]] also gain an advantage when fighting on Hills. Be sure to look out for hilly areas when settling cities as these two civilizations.
===Grassland===
 
One way to protect all those riches was to put troops on top of hills when attacked, for (until bullets and bombs were invented) holding the high ground was a pretty good strategy. Thus, in time, hills were dotted by civilization's forts and castles, with fine views over the surrounding countryside.
 
   
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==Civilopedia entry==
===Plains===
 
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{{/Civilopedia}}
Hills in plains tend to be landmarks ... just think of the highest point in Iowa, Hawkeye Point, at a stunning 1670 feet (510 meters). Given the flatness all about, these do give nice lines of sight for long distances over the endless, boring vistas.
 
   
===Snow===
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==Gallery==
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<gallery>
Very picturesque, very invigorating, beloved of skiers and ski jumpers and other fools. Snow on hills is very nice, and a lot of fun ... unless it never melts.
 
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File:Hills on desert tile in-game (Civ6).png|Hills on a Desert tile, as seen in-game
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File:Hills on grassland tile in-game (Civ6).png|Hills on a Grassland tile, as seen in-game
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File:Hills on plains tile in-game (Civ6).png|Hills on a Plains tile, as seen in-game
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File:Hills on snow tile in-game (Civ6).png|Hills on a Snow tile, as seen in-game
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File:Hills on tundra tile in-game (Civ6).png|Hills on a Tundra tile, as seen in-game
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</gallery>
   
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{{Terrains (Civ6)}}
===Tundra===
 
Hills in tundra lands tend to be barren lumps, for the annual melt carries away the soil and seedlings. However, through history, most towns built in the tundra were put on hills ... which helped keep the wolves and bears out of the streets.
 
[[Category:Terrain (Civ6)]]
 

Revision as of 19:14, 29 December 2020

BackArrowGreen Back to Terrain features

Hills are a widespread terrain modifier in Civilization VI. Hills appear on all major terrains: Desert, Grassland, Plains, Snow, and Tundra tiles.

  • Yields: +1 Production Production.
  • Movement needed: 2 Moves MP
  • Unit defense modifier: +3. Provides a vantage point for ranged units.
  • Additional traits:

Below is a list of all the Hills variants and their yields:

Desert (Hills) Desert (Hills): +1 Production Production

Grassland (Hills) Grassland (Hills): +2 Food Food, +1 Production Production

Plains (Hills) Plains (Hills): +1 Food Food, +2 Production Production

Snow (Hills) Snow (Hills): +1 Production Production

Tundra (Hills) Tundra (Hills): +1 Food Food, +1 Production Production

Strategy

Hills are one of the most basic features of the land, and it is hard to state all their advantages. First, Hills ensure extra Production Production to cities (moreso with Woods), without any improvement.

Second, a Mine can always be constructed on a Hill even without it containing any resources. The only drawback is that they restrict farmland placement, but Civil Engineering helps to circumvent this limitation for Hills in Plains and Grassland.

Third, Hills provide defensive ground in the event of combat. Ranged units on Hills enjoy both this defensive advantage and a vantage point from which they can shoot at anything in their full range (unless there are other Hills with Woods or Rainforest on them)!

However, it is generally true that a city in hilly land will have trouble feeding its population, especially in the beginning of the game. The Sheep Sheep bonus resource, however, helps splendidly with this, since it gives bonus Food Food, and it's found exclusively on Hills.

The Ethiopian civilization under Menelik II gains numerous special benefits from settling in and around Hills, such as bonus Science and Culture from settling on them, good placement spots for their Rock-Hewn Churches, and a strategic advantage for the Oromo Cavalry. Georgia's Khevsur also gain an advantage when fighting on Hills. Be sure to look out for hilly areas when settling cities as these two civilizations.

Civilopedia entry

Desert

Even less appealing than flat desert, about the only thing desert hills are good for is defending in a battle. Unfortunately, the Bedouins, Tuaregs, Berbers, and other desert tribesmen tended to just charge wildly down them.

Grassland

One way to protect all those riches was to put troops on top of hills when attacked, for (until bullets and bombs were invented) holding the high ground was a pretty good strategy. Thus, in time, hills were dotted by civilization's forts and castles, with fine views over the surrounding countryside.

Plains

Hills in plains tend to be landmarks ... just think of the highest point in Iowa, Hawkeye Point, at a stunning 1670 feet (510 meters). Given the flatness all about, these do give nice lines of sight for long distances over the endless, boring vistas.

Snow

Very picturesque, very invigorating, beloved of skiers and ski jumpers and other fools. Snow on hills is very nice, and a lot of fun ... unless it never melts.

Tundra

Hills in tundra lands tend to be barren lumps, for the annual melt carries away the soil and seedlings. However, through history, most towns built in the tundra were put on hills ... which helped keep the wolves and bears out of the streets.

Gallery

Civilization VI Terrains [edit]
Base CoastDesertDesert (Hills)GrasslandGrassland (Hills)HillsLakeMountainsNile River3OceanPlainsPlains (Hills)SnowSnow (Hills)TundraTundra (Hills)
Features Cataract3CliffsFloodplainsDesert FloodplainsGrassland FloodplainsPlains FloodplainsGeothermal Fissure GS-OnlyIceImpact Zone1 2MarshOasisRainforestBurning Rainforest1Burnt Rainforest1Reef R&F-OnlyRiverVolcanic Soil GS-OnlyVolcano GS-OnlyWoodsBurning Woods1Burnt Woods1
Other Barbarian OutpostMeteor Site1Tribal Village
See also ImprovementNatural WonderResource
1 Requires DLC2 Apocalypse mode only • 3 Specific Scenarios only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.