m (→Strategy: Revised icons and links.) Tag: Visual edit |
No edit summary |
||
(16 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Terrain feature (Civ6) |
{{Terrain feature (Civ6) |
||
− | |found on = |
+ | |found on = Grassland,Plains,Tundra,Snow,Desert |
− | |||
− | {{PageIcon6|Plains}} |
||
− | |||
− | {{PageIcon6|Tundra}} |
||
− | |||
− | {{PageIcon6|Snow}} |
||
− | |||
− | {{PageIcon6|Desert}} |
||
|yield mod = +1 {{Production6}} |
|yield mod = +1 {{Production6}} |
||
|movement = 2 |
|movement = 2 |
||
+ | |notes = |
||
− | + | *Provides additional combat bonuses to ranged units. |
|
− | |||
− | + | *Provides defensive bonus to {{Link6|City Center}}s. |
|
− | |improvements = |
+ | |improvements = Mine |
}} |
}} |
||
− | |||
'''Hills''' are a widespread [[Terrain (Civ6)|terrain]] modifier in ''[[Civilization VI]]''. Hills appear on all major terrains: {{Link6|Desert}}, {{Link6|Grassland}}, {{Link6|Plains}}, {{Link6|Snow}}, and {{Link6|Tundra}} tiles. |
'''Hills''' are a widespread [[Terrain (Civ6)|terrain]] modifier in ''[[Civilization VI]]''. Hills appear on all major terrains: {{Link6|Desert}}, {{Link6|Grassland}}, {{Link6|Plains}}, {{Link6|Snow}}, and {{Link6|Tundra}} tiles. |
||
* '''Yields:''' +1 {{Production6}}. |
* '''Yields:''' +1 {{Production6}}. |
||
− | * '''Movement needed''': 2 {{ |
+ | * '''Movement needed''': 2 {{MovesIcon6}} MP |
* '''Unit defense modifier:''' +3. Provides a vantage point for ranged units. |
* '''Unit defense modifier:''' +3. Provides a vantage point for ranged units. |
||
* '''Additional traits''': |
* '''Additional traits''': |
||
Line 43: | Line 34: | ||
Third, Hills provide defensive ground in the event of combat. Ranged units on Hills enjoy both this defensive advantage and a vantage point from which they can shoot at anything in their full range (unless there are other Hills with [[Woods (Civ6)|Woods]] or [[Rainforest (Civ6)|Rainforest]] on them)! |
Third, Hills provide defensive ground in the event of combat. Ranged units on Hills enjoy both this defensive advantage and a vantage point from which they can shoot at anything in their full range (unless there are other Hills with [[Woods (Civ6)|Woods]] or [[Rainforest (Civ6)|Rainforest]] on them)! |
||
− | However, it is generally true that a city in hilly land will have trouble feeding its population, especially in the beginning of the game. The {{Sheep6}} |
+ | However, it is generally true that a city in hilly land will have trouble feeding its population, especially in the beginning of the game. The {{Sheep6}} bonus resource, however, helps splendidly with this, since it gives bonus {{Food6}}, and it's found exclusively on Hills. |
+ | |||
+ | The [[Ethiopian]] civilization under [[Menelik II (Civ6)|Menelik II]] gains numerous special benefits from settling in and around Hills, such as bonus [[Science (Civ6)|Science]] and [[Culture (Civ6)|Culture]] from settling on them, good placement spots for their [[Rock-Hewn Church (Civ6)|Rock-Hewn Churches]], and a strategic advantage for the [[Oromo Cavalry (Civ6)|Oromo Cavalry]]. [[Georgian (Civ6)|Georgia's]] [[Khevsur (Civ6)|Khevsur]] also gain an advantage when fighting on Hills. Be sure to look out for hilly areas when settling cities as these two civilizations. |
||
==Civilopedia entry== |
==Civilopedia entry== |
||
+ | {{/Civilopedia}} |
||
− | ===Desert=== |
||
− | Even less appealing than flat desert, about the only thing desert hills are good for is defending in a battle. Unfortunately, the Bedouins, Tuaregs, Berbers, and other desert tribesmen tended to just charge wildly down them. |
||
− | |||
− | ===Grassland=== |
||
− | One way to protect all those riches was to put troops on top of hills when attacked, for (until bullets and bombs were invented) holding the high ground was a pretty good strategy. Thus, in time, hills were dotted by civilization's forts and castles, with fine views over the surrounding countryside. |
||
− | |||
− | ===Plains=== |
||
− | Hills in plains tend to be landmarks ... just think of the highest point in Iowa, Hawkeye Point, at a stunning 1670 feet (510 meters). Given the flatness all about, these do give nice lines of sight for long distances over the endless, boring vistas. |
||
− | |||
− | ===Snow=== |
||
− | Very picturesque, very invigorating, beloved of skiers and ski jumpers and other fools. Snow on hills is very nice, and a lot of fun ... unless it never melts. |
||
− | |||
− | ===Tundra=== |
||
− | Hills in tundra lands tend to be barren lumps, for the annual melt carries away the soil and seedlings. However, through history, most towns built in the tundra were put on hills ... which helped keep the wolves and bears out of the streets. |
||
==Gallery== |
==Gallery== |
||
Line 69: | Line 49: | ||
File:Hills on tundra tile in-game (Civ6).png|Hills on a Tundra tile, as seen in-game |
File:Hills on tundra tile in-game (Civ6).png|Hills on a Tundra tile, as seen in-game |
||
</gallery> |
</gallery> |
||
+ | |||
+ | {{Terrains (Civ6)}} |
Revision as of 19:14, 29 December 2020
Hills are a widespread terrain modifier in Civilization VI. Hills appear on all major terrains: Desert, Grassland, Plains, Snow, and Tundra tiles.
- Yields: +1 Production.
- Movement needed: 2 MP
- Unit defense modifier: +3. Provides a vantage point for ranged units.
- Additional traits:
- Allows construction of the Mine Improvement, a major Production booster. Once the Civil Engineering Civic has been developed, Farms may also be constructed, but only on Plains and Grassland terrain.
- Increases the defense of any city founded on their tile, making it harder for an enemy to capture it.
Below is a list of all the Hills variants and their yields:
Grassland (Hills): +2 Food, +1 Production
Plains (Hills): +1 Food, +2 Production
Tundra (Hills): +1 Food, +1 Production
Strategy
Hills are one of the most basic features of the land, and it is hard to state all their advantages. First, Hills ensure extra Production to cities (moreso with Woods), without any improvement.
Second, a Mine can always be constructed on a Hill even without it containing any resources. The only drawback is that they restrict farmland placement, but Civil Engineering helps to circumvent this limitation for Hills in Plains and Grassland.
Third, Hills provide defensive ground in the event of combat. Ranged units on Hills enjoy both this defensive advantage and a vantage point from which they can shoot at anything in their full range (unless there are other Hills with Woods or Rainforest on them)!
However, it is generally true that a city in hilly land will have trouble feeding its population, especially in the beginning of the game. The Sheep bonus resource, however, helps splendidly with this, since it gives bonus Food, and it's found exclusively on Hills.
The Ethiopian civilization under Menelik II gains numerous special benefits from settling in and around Hills, such as bonus Science and Culture from settling on them, good placement spots for their Rock-Hewn Churches, and a strategic advantage for the Oromo Cavalry. Georgia's Khevsur also gain an advantage when fighting on Hills. Be sure to look out for hilly areas when settling cities as these two civilizations.
Civilopedia entry
Desert
Even less appealing than flat desert, about the only thing desert hills are good for is defending in a battle. Unfortunately, the Bedouins, Tuaregs, Berbers, and other desert tribesmen tended to just charge wildly down them.
Grassland
One way to protect all those riches was to put troops on top of hills when attacked, for (until bullets and bombs were invented) holding the high ground was a pretty good strategy. Thus, in time, hills were dotted by civilization's forts and castles, with fine views over the surrounding countryside.
Plains
Hills in plains tend to be landmarks ... just think of the highest point in Iowa, Hawkeye Point, at a stunning 1670 feet (510 meters). Given the flatness all about, these do give nice lines of sight for long distances over the endless, boring vistas.
Snow
Very picturesque, very invigorating, beloved of skiers and ski jumpers and other fools. Snow on hills is very nice, and a lot of fun ... unless it never melts.
Tundra
Hills in tundra lands tend to be barren lumps, for the annual melt carries away the soil and seedlings. However, through history, most towns built in the tundra were put on hills ... which helped keep the wolves and bears out of the streets.
Gallery
Civilization VI Terrains [edit] | |
---|---|
Base | Coast • Desert • Desert (Hills) • Grassland • Grassland (Hills) • Hills • Lake • Mountains • Nile River3 • Ocean • Plains • Plains (Hills) • Snow • Snow (Hills) • Tundra • Tundra (Hills) |
Features | Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure • Ice • Impact Zone1 2 • Marsh • Oasis • Rainforest • Burning Rainforest1 • Burnt Rainforest1 • Reef • River • Volcanic Soil • Volcano • Woods • Burning Woods1 • Burnt Woods1 |
Other | Barbarian Outpost • Meteor Site1 • Tribal Village |
See also | Improvement • Natural Wonder • Resource |
1 Requires DLC • 2 Apocalypse mode only • 3 Specific Scenarios only
Added in the Rise and Fall expansion pack. |