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Hit Points (sometimes called Health Points and often abbreviated HP) are a numerical measurement of a unit's (or Fortification's) physical condition in Civilization VII and its expansions. Military units become less effective in combat as they lose
hit points, and a unit reduced to 0
HP dies.
Mechanics[]
Hit Points are among the most critical stats to monitor for any unit or other entity. Most units and fortified Districts have a default maximum of 100
HP, representing their optimal state.
Units lose HP primarily through combat damage from other military units, but they can also be harmed by other effects such as natural disasters or plagues. This includes civilian units, which, although generally not valid targets for attacks, can still take damage and die under certain circumstances.
Buildings and
Tile Improvements, on the other hand, do not use the
HP system. Their state is binary — either intact or damaged. Damaged
Buildings can be repaired, but they do not gradually heal over time. However,
Wonders are completely exempt from the health system. They are considered indestructible and can only be removed by razing the
Settlement in which they reside.
Healing[]
Any unit or District with a health bar can regain
HP by remaining inactive for a full turn. Districts and Walls have special regeneration rules described in the Fortification article. Standard units at the other hand, can use the
Heal action to stay inactive until fully recovered, but this is not required; passive healing occurs automatically as long as specific conditions are met:
- The unit must not move.
- The unit must not perform any action.
- The unit must not take damage during the turn.
If all three criteria are fulfilled, the unit will regenerate HP at the start of the following turn. Units packed inside a Commander can also heal passively, but their healing eligibility depends on whether the Commander itself meets the above criteria.
The amount of HP a unit passively heals each turn depends on the territory it is currently located in:
- Enemy territory: +5
HP per turn
- Neutral territory: +10
HP per turn
- Friendly territory: +15
HP per turn
- City Center: +20
HP per turn
Embarked and naval units cannot heal outside of friendly territory until the Modern Age.
Instant healing[]
In addition to passive healing, certain game effects can restore HP instantly:
- Kahuna — Can Instantly heal 40
HP to all adjacent units.
- Squadron Commander — Can deploy a healing package that restores 25
HP to all units on and adjacent to the target tile.
- (More examples can be added here)
Combat modifiers[]
As mentioned earlier, a unit reaching 0 HP is instantly removed from the game. This is often the single most important reason to monitor
HP closely, as units wandering or fighting without protection can suffer heavy attrition from numerous damage sources, even when not at War.
Beyond the risk of death, missing HP also has direct combat consequences. For every 10
HP a unit is missing, it loses -1
Combat Strength. This adds an extra tactical layer to combat — optimal engagements involve dealing maximum damage while sustaining minimal losses. Additionally, several elements like promotions, abilities, and other bonuses in the game only apply to units on full
HP , making it even more beneficial to keep units at maximum
HP whenever possible.
Health bonuses[]
While most units and districts have a default cap of 100 HP, some entities gain bonus health:
- City Center — Adds +50
HP to the District.
- Walls — Add +100
HP to the District.
- (More examples can be added here)
See also[]
- Hit points in other games
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