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Game Info[]

Great tile improvement. Can be constructed by a Great Prophet that has all its uses of "Spread Religion" remaining.

Strategy[]

Holy Sites might not look so useful at first glance, but in the hands of a skilled player they can be a great boon. If your civilization completes the Piety policy tree, they turn into an economic powerhouse, adding +3 Gold Gold and Culture Culture to their yield potential. Because such civilizations are more focused on religion anyway, and may use Faith Faith for more things, these Great tile improvements become very important to them.

Civilopedia entry[]

A place of religious significance, holy sites are locations held sacred as a testament to the gods, prophets, and traditions of a given religion. Often the destination for religious pilgrims, these sites are often visited by the faithful in the hopes of strengthening their connection to God, while also paying their respects.

See also[]

Civilization V Improvements [edit]
Standard CampFarmFishing BoatsFortLumber MillMineOffshore PlatformOil WellPasturePlantationQuarryRailroadRoadTrading Post
Unique Brazilwood Camp BNW-onlyChateau BNW-onlyFeitoria BNW-onlyKasbah BNW-onlyMoai1Polder GodsKings5 clearTerrace Farm1
Great People AcademyCitadelCustoms HouseHoly Site GodsKings5 clearLandmarkManufactory
Scenario specific Hadrian's WallMotte and BaileyPontoon BridgeTipiWajo
1 Requires a DLC
GodsKings5 clear Added in the Gods & Kings expansion pack.
BNW-only Added in the Brave New World expansion pack.
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