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{{improvement (Civ5) |
{{improvement (Civ5) |
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− | |name = Holy |
+ | |name = Holy Site |
+ | |image = Holy site (Civ5).png |
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|type = Great people |
|type = Great people |
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− | |image = |
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|req = Great prophet |
|req = Great prophet |
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|effect = *+6 {{Faith5}} Faith when worked by a city |
|effect = *+6 {{Faith5}} Faith when worked by a city |
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− | *+3 {{Gold5}} with the Theocracy social policy |
+ | *+3 {{Gold5}} Gold with the [[Theocracy (Civ5)|Theocracy]] social policy |
− | *+3 {{Culture5}} with Piety finisher |
+ | *+3 {{Culture5}} Culture with [[Piety (Civ5)|Piety]] finisher |
+ | }} |
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− | + | ==Game Info== |
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− | Great tile improvement. |
+ | Great tile improvement. Can be constructed by a [[Great Prophet (Civ5)|Great Prophet]] that has all its uses of "Spread Religion" remaining. |
+ | |||
*Effect: |
*Effect: |
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**Connects any strategic resource on the tile |
**Connects any strategic resource on the tile |
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− | **+6 {{Faith5}} |
+ | **+6 {{Faith5}} Faith |
− | **+3 {{Gold5}} with the Theocracy social policy |
+ | **+3 {{Gold5}} Gold with the Theocracy social policy |
− | **+3 {{Culture5}} with Piety finisher |
+ | **+3 {{Culture5}} Culture with Piety finisher |
+ | **{{PositiveText|+4 additional {{Faith5}} Faith with '''New Deal''' Freedom tenet}} |
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==Strategy== |
==Strategy== |
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− | Holy |
+ | '''Holy Sites''' might not look so useful at first glance, but in the hands of a skilled player they can turn into a great boon. If your civilization adopts the [[Piety (Civ5)|Piety]] policy tree, they turn into an economical powerhouse, adding +3 {{Gold5}} Gold and {{Culture5}} Culture to their potential. Because such civilizations are more focused on Religion anyway, and may use {{Faith5}} Faith for more things, these Great tile improvements become very important to them. |
− | == |
+ | ==Civilopedia entry== |
A place of religious significance, holy sites are locations held sacred as a testament to the gods, prophets, and traditions of a given religion. Often the destination for religious pilgrims, these sites are often visited by the faithful in the hopes of strengthening their connection to God, while also paying their respects. |
A place of religious significance, holy sites are locations held sacred as a testament to the gods, prophets, and traditions of a given religion. Often the destination for religious pilgrims, these sites are often visited by the faithful in the hopes of strengthening their connection to God, while also paying their respects. |
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+ | |||
+ | [[ru:Святыня (Civ5)]] |
Revision as of 15:05, 24 September 2019
Back to the list of improvements
Game Info
Great tile improvement. Can be constructed by a Great Prophet that has all its uses of "Spread Religion" remaining.
- Effect:
Strategy
Holy Sites might not look so useful at first glance, but in the hands of a skilled player they can turn into a great boon. If your civilization adopts the Piety policy tree, they turn into an economical powerhouse, adding +3 Gold Gold and Culture Culture to their potential. Because such civilizations are more focused on Religion anyway, and may use Faith Faith for more things, these Great tile improvements become very important to them.
Civilopedia entry
A place of religious significance, holy sites are locations held sacred as a testament to the gods, prophets, and traditions of a given religion. Often the destination for religious pilgrims, these sites are often visited by the faithful in the hopes of strengthening their connection to God, while also paying their respects.