The Holy Site is a specialty District in Civilization VI, dedicated to religious pursuits. It requires Astrology.
- Effects:
- Major bonus (+2 Faith) for each adjacent Natural Wonder
- Standard bonus (+1 Faith) for each adjacent Mountain tile
- Standard bonus (+1 Faith) for each adjacent Pamukkale tile
- Minor bonus (+½ Faith) for each adjacent District tile and each adjacent Woods tile
- +1 Great Prophet point per turn
- A religion can be founded in the Holy Site
- Religious units can be purchased in a city with a Holy Site, spawning in the Holy Site or if that's unavailable in the City Center
- Religious units heal in a Holy Site district and in tiles adjacent to it
- Specialists add +2 Faith each
- +1 Appeal to adjacent tiles
- Bonus Science equal to the adjacency bonus of this district with Great Scientist Hildegard of Bingen activated.
Buildings[]
The following buildings can be constructed in a Holy Site:
- Shrine
- Temple
- Prasat (Khmer only)
- Stave Church (Norway only)
- Worship building (requires the appropriate Worship Belief and a Temple), and can be bought with Faith:
Projects[]
- Holy Site Prayers: Earns Faith equal to 15% of Production used and Great Prophet points.
- Turn Undead (Zombie Defense mode only): Brings all Zombie units in this city under your control for a few turns.
Strategy[]
The Holy Site is one of the first Districts available, along with the Campus. It is indispensable if you intend to found a Religion! The Holy Site is the only early game source of Great Prophet points (along with the Revelation Policy), which you need to earn a Great Prophet. Next, a Religion can only be Founded in a Holy Site! The alternative way to Found a Religion - building the Stonehenge Wonder - may not be viable in most cases, as it requires access to Stone and racing against other players to complete it. In addition, Stonehenge still requires you to build Holy Sites to enable the other worship buildings and to purchase religious units therefore it is generally regarded as a very poor wonder best left for the AI.
But the Holy Site remains important throughout the game. First, it is a major source of Faith; second, it is the place where you built the Special Religious buildings from Worship Beliefs; third, it is the place where you can Purchase your Religious Units. And it also provides bonuses during Theological combat for these units. And it also Heals them! All of this means that any player who considers using Religion in the game should build Holy Site Districts. In later eras, your Faith will be important for purchasing Naturalists and Rock Bands, both important for Cultural Victory.
The best place for this District's Faith output depends on your proximity to Natural Wonders and what Pantheon you found, particularly the Dance of the Aurora, Desert Folklore, or Sacred Path. While it can be easy to sacrifice a single tile of a Natural Wonder for a Holy Site, proper placement with one of the Pantheons can net 6 Faith! The next best place is between Mountains, or in the middle of Woods. In the late game you even have the option to Plant Woods with your Builders to provide additional bonuses to your Holy Sites. If you intend to use this, however, remember to leave some free space for the Woods.
Other Pantheons modify your Holy Site for other uses aside from faith generation. Divine Spark will aide in the race for a Great Prophet. God of Healing allows for your units to heal +30 when on or next to a Holy Site. And with River Goddess, Holy Sites next to a river provide +2 Amenities and +2 Housing.
Remember, only one worship building can be built in one particular Holy Site, and you cannot change your choice once it is built even if there is a religious change of hands in the city afterwards, so make wise choices.
In Gathering Storm, each Pamukkale tile provides an extra 1 Faith to nearby Holy Sites, on top of its regular major adjacency bonus for being a Natural Wonder. Therefore, a Pamukkale tile provides a total of 3 Faith to Holy Sites.
Civilopedia entry[]
In god-driven civilizations, it is not unknown for religious "districts" to evolve in some cities, where all the shrines, temples, monasteries, altars, churches huddle together. Often, these seem to spring up on a holy site, the place of some miracle, vision, or revelation. The holiest site in Islam, centered on the Kaaba, is one such. Jerusalem is an epicenter for holy sites. Then there's the Roman Catholic Vatican, a whole holy city built in the midst of Rome. And folk still make pilgrimages to such sites, such as the Hajj to Mecca or the Sikhs' daily prayer to visit the Golden Temple at Amritsar or the fervent wish to see the Temple Mount by the Chosen People.
Gallery[]
Civilization VI Districts [edit] |
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Aerodrome • Aqueduct (Bath) • Campus (Observatory1 • Seowon ) • Canal • City Center • Commercial Hub (Suguba ) • Dam • Diplomatic Quarter1 • Encampment (Ikanda • Thành1) • Entertainment Complex (Street Carnival • Hippodrome1) • Government Plaza • Harbor (Cothon • Royal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (Hansa • Oppidum1) • Neighborhood (Mbanza) • Preserve1 • Spaceport • Theater Square (Acropolis) • Walled Quarter2 • Water Park (Copacabana ) |
1 Requires DLC • 2 The Black Death scenario only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
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