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{{District_(Civ6)
 
{{District_(Civ6)
|great_person_points = +1 {{prophet6}} {{Link6|Great Prophet}} point per turn.
+
|great_person_points = +1 {{prophet6}} point per turn.
|adjacency_bonus = +2 {{faith6}} Faith from each adjacent natural wonder. <br>+1 {{faith6}} Faith from each adjacent {{Link6|Mountain}}<br/>+1 {{faith6}} Faith from every 2 adjacent {{Link6|Woods}} and {{Link6|district}} tiles.
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|adjacency_bonus = +2 {{Faith6}} from each adjacent natural wonder. <br>+1 {{Faith6}} from each adjacent {{Link6|Mountain}}<br/>+1 {{Faith6}} from every 2 adjacent {{Link6|Woods}} or 2 adjacent {{Link6|district}} tiles.
|citizen_yields_(per_citizen) =+2 {{faith6}} Faith
+
|citizen_yields_(per_citizen) =+2 {{Faith6}}
 
|trade_yields =
 
|trade_yields =
 
|technology_/_civic_required =
 
|technology_/_civic_required =
|production_cost =60
+
|production_cost = 54
  +
|maintenance = 1
|maintenace=1
 
|unlocks_buildings =Shrine, Temple, Stave Church|advance_required = Astrology}}
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|unlocks_buildings = Shrine,Temple
  +
|advance_required = Astrology
  +
}}
   
The '''Holy Site''' is a [[District (Civ6)|district]] in ''[[Civilization VI]]'', dedicated to religious pursuits. Requires [[Astrology (Civ6)|Astrology]] technology.
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The '''Holy Site''' is a specialty [[District (Civ6)|district]] in ''[[Civilization VI]]'', dedicated to religious pursuits. It requires [[Astrology (Civ6)|Astrology]].
  +
* Receives Major bonus (+2) to {{Faith6}} Faith yield for each adjacent [[Terrain (Civ6)#Natural Wonders|Natural Wonder]], a Standard bonus (+1) to {{Faith6}}Faith yield for each adjacent [[Terrain (Civ6)#Base Terrain|Mountain]] tile, and Minor bonus (+½) to {{Faith6}} Faith for each adjacent [[District (Civ6)|district]] tiles and each adjacent unimproved [[Terrain (Civ6)#Features|Woods]] tiles.
 
  +
* Effects:
* +1 {{Prophet6}}[[Great Prophet (Civ6)|Great Prophet]] Point per turn.
 
  +
** Major bonus (+2 {{Faith6}}) for each adjacent [[Natural wonder (Civ6)|Natural Wonder]].
* A [[religion (Civ6)|religion]] can be founded in the Holy Site.
 
  +
** Standard bonus (+1 {{Faith6}}) for each adjacent [[Mountains (Civ6)|Mountain]] tile.
* [[Units (Civ6)#Religious|Religious]] units can only be purchased at a Holy Site
 
  +
** Minor bonus (+½ {{Faith6}}) for each adjacent [[District (Civ6)|district]] tile and each adjacent unimproved [[Woods (Civ6)|Woods]] tile.
* [[Units (Civ6)#Religious|Religious units]] heal in a Holy Site district and in tiles adjacent to it.
 
  +
** +1 {{Prophet6}} point per turn.
 
** A [[religion (Civ6)|religion]] can be founded in the Holy Site.
  +
** [[Units (Civ6)#Religious|Religious units]] can be purchased in a city with a Holy Site, spawning in the Holy Site or if that's unavailable in the [[City Center (Civ6)|City Center]] (stacking limits permitting).
 
** Religious units heal in a Holy Site district and in tiles adjacent to it.
  +
** Specialists add +2 {{Faith6}} each.
  +
** +1 [[Appeal (Civ6)|Appeal]] to adjacent tiles
   
 
===Buildings===
 
===Buildings===
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*[[Shrine (Civ6)|Shrine]]
 
*[[Shrine (Civ6)|Shrine]]
 
*[[Temple (Civ6)|Temple]]
 
*[[Temple (Civ6)|Temple]]
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**[[Prasat (Civ6)|Prasat]] ([[Khmer (Civ6)|Khmer]] only)
 
**[[Stave Church (Civ6)|Stave Church]] ([[Norwegian (Civ6)|Norway]] only)
 
**[[Stave Church (Civ6)|Stave Church]] ([[Norwegian (Civ6)|Norway]] only)
*Worship building (requires the appropriate [[Religion (Civ6)#Worship Beliefs|Worship Belief]]):
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*Worship building (requires the appropriate [[Religion (Civ6)#Worship Beliefs|Worship Belief]] and a [[Temple (Civ6)|Temple]]), and can be bought with {{Faith6}}:
 
**[[Cathedral (Civ6)|Cathedral]]
 
**[[Cathedral (Civ6)|Cathedral]]
  +
**[[Dar-e Mehr (Civ6)|Dar-e Mehr]]
 
**[[Gurdwara (Civ6)|Gurdwara]]
 
**[[Gurdwara (Civ6)|Gurdwara]]
 
**[[Meeting House (Civ6)|Meeting House]]
 
**[[Meeting House (Civ6)|Meeting House]]
 
**[[Mosque (Civ6)|Mosque]]
 
**[[Mosque (Civ6)|Mosque]]
 
**[[Pagoda (Civ6)|Pagoda]]
 
**[[Pagoda (Civ6)|Pagoda]]
  +
**[[Stupa (Civ6)|Stupa]]
 
**[[Synagogue (Civ6)|Synagogue]]
 
**[[Synagogue (Civ6)|Synagogue]]
 
**[[Wat (Civ6)|Wat]]
 
**[[Wat (Civ6)|Wat]]
  +
 
===Projects===
 
===Projects===
*'''Holy Site Prayers''': Earns {{Faith6}} Faith and [[Great Prophet (Civ6)|Great Prophet]] points equal to 15% production used
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*'''[[Holy Site Prayers (Civ6)|Holy Site Prayers]]''': Earns {{Faith6}} equal to 15% of {{Production6}} used and {{Prophet6}} points
   
 
== Strategy ==
 
== Strategy ==
The Holy Site is one of the first [[District (Civ6)|Districts]] available, along with the [[Campus (Civ6)|Campus]]. It is indespensable if you intend to found a Religion! The Holy Site is the only early game source of {{GreatProphet6}}Great Prophet Points (along with the [[Revelation (Civ6)|Revelation]] Policy), which you need to earn a [[Great Prophet (Civ6)|Great Prophet]]. Next, a Religion can only be Founded in a Holy Site! The alternative way to Found a Religion - building the [[Stonehenge (Civ6)|Stonehenge Wonder]] may not be viable in most cases, as it requires the availability of Stone.
+
The Holy Site is one of the first [[District (Civ6)|districts]] available, along with the [[Campus (Civ6)|Campus]]. It is indispensable if you intend to found a Religion! The Holy Site is the only early game source of {{Prophet6}} points (along with the [[Revelation (Civ6)|Revelation]] Policy), which you need to earn a [[Great Prophet (Civ6)|Great Prophet]]. Next, a Religion can only be Founded in a Holy Site! The alternative way to Found a Religion - building the [[Stonehenge (Civ6)|Stonehenge Wonder]] - may not be viable in most cases, as it requires access to [[Stone (Civ6)|Stone]] and racing against other players to complete it.
  +
 
But the Holy Site remains important throughout the game. First, it is a major source of {{Faith6}}; second, it is the place where you built the Special Religious buildings from Worship Beliefs; third, it is the place where you can Purchase your Religious Units. And it also provides bonuses during Theological combat for these units. And it also Heals them! All of this means that any player who considers using Religion in the game should build Holy Site Districts. In later eras, your {{Faith6}} will be important for purchasing [[Naturalist (Civ6)|Naturalists]] and [[Rock Band (Civ6)|Rock Bands]], both important for [[Cultural Victory (Civ6)|Cultural Victory]].
  +
 
The best place for this District's Faith output depends on your proximity to [[Natural wonder (Civ6)|Natural Wonders]] and what [[Pantheons (Civ6)|Pantheon]] you found, particularly the [[Dance of the Aurora (Civ6)|Dance of the Aurora]], [[Desert Folklore (Civ6)|Desert Folklore]], or [[Sacred Path (Civ6)|Sacred Path]]. While it can be easy to sacrifice a single tile of a Natural Wonder for a Holy Site, proper placement with one of the Pantheons can net 6 {{Faith6}}! The next best place is between Mountains, or in the middle of Woods. In the late game you even have the option to Plant Woods with your [[Builder (Civ6)|Builders]] to provide additional bonuses to your Holy Sites. If you intend to use this, however, remember to leave some free space for the Woods.
  +
  +
Other Pantheons modify your Holy Site for other uses aside from faith generation. [[Divine Spark (Civ6)|Divine Spark]] will aide in the race for a [[Great Prophet (Civ6)|Great Prophet]]. [[God of Healing (Civ6)|God of Healing]] allows for your units to heal +30 when on or next to a Holy Site. And with [[River Goddess (Civ6)|River Goddess]], Holy Sites next to a river provide +2 {{Amenities6}} Amenities and +2 {{Housing6}} Housing.
  +
  +
Remember, only one worship building can be built in one particular Holy Site, and you cannot change your choice once it is built even there is a religious change of hands in the city afterwards, so make wise choices.
  +
  +
==Civilopedia entry==
  +
In god-driven civilizations, it is not unknown for religious "districts" to evolve in some cities, where all the shrines, temples, monasteries, altars, churches huddle together. Often, these seem to spring up on a holy site, the place of some miracle, vision, or revelation. The holiest site in Islam, centered on the Kaaba, is one such. Jerusalem is an epicenter for holy sites. Then there's the Roman Catholic Vatican, a whole holy city built in the midst of Rome. And folk still make pilgrimages to such sites, such as the Hajj to Mecca or the Sikhs' daily prayer to visit the Golden Temple at Amritsar or the fervent wish to see the Temple Mount by the Chosen People.
   
  +
{{Districts (Civ6)}}
But the Holy Site remains important throughout the game. First, it is a major source of {{Faith6}}Faith; second, it is the place where you built the Special Religious buildings from Worship Beliefs; third, it is the place where you can Purchase your Religious Units. And it also provides bonuses during Theological combat for these units. And it also Heals them! All of which means that any player who considers using Religion in the game should build Holy Site Districts.
 
   
  +
[[ru:Священное место (Civ6)]]
The best place for this District is right next to [[Terrain (Civ6)#Natural Wonders|Natural Wonders]]. Come on, you can sacrifice a single tile with bonus yields for a Holy Site! Next best place is between Mountains, or in the middle of Forests. In the late game you even have the option to Plant Forests with your [[Builder (Civ6)|Builders]] to provide additional bonuses to your Holy Sites. If you intend to use this, however, remember to leave some freee space for the Forests. [[Category:Districts (Civ6)]]
 
  +
[[Category:Religions (Civ6)]]

Revision as of 17:56, 26 May 2020

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The Holy Site is a specialty district in Civilization VI, dedicated to religious pursuits. It requires Astrology.

  • Effects:
    • Major bonus (+2 Faith Faith) for each adjacent Natural Wonder.
    • Standard bonus (+1 Faith Faith) for each adjacent Mountain tile.
    • Minor bonus (+½ Faith Faith) for each adjacent district tile and each adjacent unimproved Woods tile.
    • +1 Great Prophet Great Prophet point per turn.
    • A religion can be founded in the Holy Site.
    • Religious units can be purchased in a city with a Holy Site, spawning in the Holy Site or if that's unavailable in the City Center (stacking limits permitting).
    • Religious units heal in a Holy Site district and in tiles adjacent to it.
    • Specialists add +2 Faith Faith each.
    • +1 Appeal to adjacent tiles

Buildings

The following buildings can be constructed in a Holy Site:

Projects

Strategy

The Holy Site is one of the first districts available, along with the Campus. It is indispensable if you intend to found a Religion! The Holy Site is the only early game source of Great Prophet Great Prophet points (along with the Revelation Policy), which you need to earn a Great Prophet. Next, a Religion can only be Founded in a Holy Site! The alternative way to Found a Religion - building the Stonehenge Wonder - may not be viable in most cases, as it requires access to Stone and racing against other players to complete it.

But the Holy Site remains important throughout the game. First, it is a major source of Faith Faith; second, it is the place where you built the Special Religious buildings from Worship Beliefs; third, it is the place where you can Purchase your Religious Units. And it also provides bonuses during Theological combat for these units. And it also Heals them! All of this means that any player who considers using Religion in the game should build Holy Site Districts. In later eras, your Faith Faith will be important for purchasing Naturalists and Rock Bands, both important for Cultural Victory.

The best place for this District's Faith output depends on your proximity to Natural Wonders and what Pantheon you found, particularly the Dance of the Aurora, Desert Folklore, or Sacred Path. While it can be easy to sacrifice a single tile of a Natural Wonder for a Holy Site, proper placement with one of the Pantheons can net 6 Faith Faith! The next best place is between Mountains, or in the middle of Woods. In the late game you even have the option to Plant Woods with your Builders to provide additional bonuses to your Holy Sites. If you intend to use this, however, remember to leave some free space for the Woods.

Other Pantheons modify your Holy Site for other uses aside from faith generation. Divine Spark will aide in the race for a Great Prophet. God of Healing allows for your units to heal +30 when on or next to a Holy Site. And with River Goddess, Holy Sites next to a river provide +2 Amenities Amenities Amenities and +2 Housing Housing Housing.

Remember, only one worship building can be built in one particular Holy Site, and you cannot change your choice once it is built even there is a religious change of hands in the city afterwards, so make wise choices.

Civilopedia entry

In god-driven civilizations, it is not unknown for religious "districts" to evolve in some cities, where all the shrines, temples, monasteries, altars, churches huddle together. Often, these seem to spring up on a holy site, the place of some miracle, vision, or revelation. The holiest site in Islam, centered on the Kaaba, is one such. Jerusalem is an epicenter for holy sites. Then there's the Roman Catholic Vatican, a whole holy city built in the midst of Rome. And folk still make pilgrimages to such sites, such as the Hajj to Mecca or the Sikhs' daily prayer to visit the Golden Temple at Amritsar or the fervent wish to see the Temple Mount by the Chosen People.

Civilization VI Districts [edit]
AerodromeAqueduct (Bath) • Campus (Observatory1Seowon R&F-Only) • Canal GS-OnlyCity CenterCommercial Hub (Suguba GS-Only) • Dam GS-OnlyDiplomatic Quarter1Encampment (Ikanda R&F-OnlyThành1) • Entertainment Complex (Street CarnivalHippodrome1) • Government Plaza R&F-OnlyHarbor (Cothon GS-OnlyRoyal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (HansaOppidum1) • Neighborhood (Mbanza) • Preserve1SpaceportTheater Square (Acropolis) • Walled Quarter2Water Park R&F-Only (Copacabana R&F-Only)
1 Requires DLC2 The Black Death scenario only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.