Strategy[edit | edit source]
Honey, unlike most resources that are accessed with Camps, provides cities with Food and is helpful in city growth. With Mercantilism, Synthetic Materials, and the Goddess of the Hunt pantheon, it will also provide respectable bonuses to Gold and Production when improved.
Civilopedia entry[edit | edit source]
Honey is a natural sweetener made from flower nectar by bees stored in a hive for larvae to eat – it is literally insect regurgitate. But it is also one of the oldest delicacies in human history; a rock painting in Valencia, Spain, shows a person taking honey from a wild beehive. To harvest honey, nearly every society has the same technique: beekeepers – or bee-hunters – make the insects drowsy by filling the hive with smoke, allowing for the taking of the honeycomb without suffering the bees’ painful stings. Honey has a wide variety of uses; while we most often associate honey as a sweetener, it also has powerful antimicrobial properties and has been used as a treatment for wounds and burns. Additionally, the oldest alcoholic beverage, mead, is made from honey, and this “honey-wine” is referenced in Greek, Indian, Chinese, and Norse myths.
|Civilization VI Resources |
Amber • CinnamonS • Citrus • ClovesS • Cocoa • Coffee • CosmeticsG • Cotton • Diamonds • Dyes • Furs • Gold Ore3 • Gypsum • Honey1 • Incense • Ivory • Jade • JeansG • Marble • Mercury • Olives • Pearls • PerfumeG • Salt • Silk • Silver • Spices • Sugar • Tea • Tobacco • ToysG • Truffles • Turtles • Whales • Wine
|G: Accessed by Great Merchant • S: Suzerainty with Zanzibar|
1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only
Added in the Rise and Fall expansion pack.