Honor improves the effectiveness of one's army in a variety of ways.
Adopting Honor gives a +25% (+33 in and ) combat bonus against Barbarians; from now on notifications will be provided when new Barbarian Encampments spawn in revealed territory. Gain Culture for the empire from each barbarian unit killed. (The Culture earned is equal to the Combat Strength or Ranged Combat Strength of the defeated unit, whichever is greater.) Unlocks building the Statue of Zeus wonder ( only).
Adopting all policies in the Honor tree will grant Gold for each enemy unit killed. (Note that this applies only to units killed directly by your actions. For example, you won't receive Gold for a unit killed by the effect of a Citadel.) It also allows the purchase of Great Generals with Faith starting from the Industrial Era ( only).
|Warrior Code||+15% Production when training Melee units and a Great General appears outside the Capital.
Great Generals are earned 50% faster ( only).
|Discipline||+10% (+15% in and ) combat strength for melee units which have another military unit in an adjacent tile.||Adopting Honor|
|Military Caste||Each City with a garrison increases empire Happiness by 1 (local city Happiness in and ) and Culture by 2. (Note that cities in Resistance are unaffected by this.)||Discipline|
|Military Tradition||Military Units gain 50% more Experience from combat.||Warrior Code|
|Professional Army||Gold cost of upgrading Military Units reduced by 33% and:||Military Caste|
- Main article: Social strategy (Civ5)#Honor
In an "honorable" society, the citizens' status is based upon the society's judgment of their personal qualities. Qualities that are usually considered honorable include fealty, honesty, integrity, and courage. In many such societies men are expected to "defend their honor" to the death, as any loss of honor is considered far worse than loss of life.
Death Before Shame
Fully Explore the Honor Policy Track.
|Civilization V Social Policies |