
Honor policy tree image
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Honor is a social policy tree in Civilization V. It is available at the start of the Ancient Era.
Game Info[]
Honor improves the effectiveness of one's army in a variety of ways.
Adopting Honor gives a +25% (+33% in and
) combat bonus against Barbarians; from now on notifications will be provided when new Barbarian Encampments spawn in revealed territory. Gain
Culture for the empire from each barbarian unit killed. (The
Culture earned is equal to the
Combat Strength or
Ranged Combat Strength of the defeated unit, whichever is greater.) Unlocks building the Statue of Zeus wonder (
only).
Adopting all policies in the Honor tree will grant Gold for each enemy unit killed. (Note that this applies only to units killed directly by your actions. For example, you won't receive
Gold for a unit killed by the effect of a Citadel.) It also allows the purchase of Great Generals with
Faith starting from the Industrial Era (
only).
Policy | Effect | Requirement |
---|---|---|
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+15% ![]() ![]() Great Generals are earned 50% faster ( ![]() |
Adopting Honor |
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+10% (+15% in ![]() ![]() ![]() |
Adopting Honor |
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Each City with a garrison increases empire ![]() ![]() ![]() ![]() ![]() |
Discipline |
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Military Units gain 50% more Experience from combat. | Warrior Code |
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|
Military Caste |
Strategy[]
- Main article: Social strategy (Civ5)#Honor
Civilopedia entry[]
In an "honorable" society, the citizens' status is based upon the society's judgment of their personal qualities. Qualities that are usually considered honorable include fealty, honesty, integrity, and courage. In many such societies men are expected to "defend their honor" to the death, as any loss of honor is considered far worse than loss of life.
Related achievements
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Death Before Shame
Fully Explore the Honor Policy Track. |