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The Hoplite is a unique anti-cavalry unit of the Greek civilization in Civilization VI. It replaces the Spearman.

  • Common abilities:
    • +10 Strength Combat Strength vs. light, heavy, and ranged cavalry units.
  • Special abilities:
    • +10 Strength Combat Strength when adjacent to at least one other Hoplite.
  • Special traits:
    • Higher Strength Combat Strength (28 vs. 25).

Strategy[]

Through numerous buffs, both directly and indirectly, Hoplites went from being one of the worst unique units in the game to one of the best early game units. Its high Strength Combat Strength, cheap cost and lack of a strategic resource requirement means a rush with Hoplites can be deadly.

First of all, it gains 10 Strength Combat Strength if it is next to another Hoplite, which is a strong and easy-to-satisfy bonus. This bonus will put Hoplites at 38 Strength Combat Strength, only 2 Strength Combat Strength lower than a Swordsman (considering that Swordsmen gain 5 Strength Combat Strength when fighting anti-cavalry units). However, the fact that each Swordsman costs 20 Iron Iron with almost 1.5 times the Production Production cost of a Hoplite means an army of Hoplites can always beat out Swordsmen just because of sheer number and the speed at which you can train these units.

The minor buff to Hoplite's base Strength Combat Strength (from 25 to 28), together with buffs towards anti-cavalry units, and the long list of nerfs to Swordsman and melee units in general mean now Hoplites can stand above pretty much any early game unit. Do take caution if your neighbors are either Maya, Vietnam, or Gaul, however: Maya has the Hul'che whose Ranged Strength Ranged Strength almost rivals a Crossbowman, Vietnam is a highly defensive civilization with huge Strength Combat Strength and Movement Movement bonuses when you fight in their territory, and Gaul can almost instantly unlock Man-At-Arms at the same time Hoplites are available. If you are taking on these civilizations, train more Hoplites than normal, bolster their strength further with Oligarchy (which can raise the maximum Strength Combat Strength of a Hoplite to 42, and if you play as Gorgo and slot in 4 Military Policy Military cards, this Strength Combat Strength can reach 46). Now that's power.

Civilopedia entry[]

Give a bunch of citizen-soldiers ten-foot iron-headed spears (called doru), put them in a tight formation shoulder-to-shoulder, and the hoplite phalanx appears. In the 8th or 7th century BC, the Greek city-states first began to raise hoplite units – composed of those “free” citizens who could afford the bronze armor and the doru – for fighting among themselves. As the Persians found out, hoplite phalanxes were pretty effective against others as well. Although enemy archers might pick off a few (most of the arrows of the time were too light to penetrate the bronzewear of the Greeks), a phalanx of hoplites could generally sweep everything from the field in front of them; the greatest threat came from exposing their flanks, or losing formation moving over rough ground. The hoplite-phalanx survived for almost 400 years, through the age of Alexander the Great still dominant, until it came up against the Roman legion, faster afoot, more flexible in formation, and more adept with their short swords once they slipped past those unwieldy spears.

Gallery[]

See also[]

Civilization VI Units [edit]
Civilian SettlerBuilderTraderArchaeologistSpyNaturalistRock Band GS-Only
Land military AT CrewArcher (Hul'che1Pítati Archer1) • ArtilleryBarbarian Horse ArcherBarbarian HorsemanBombardCatapultCavalry (CossackHuszár GS-OnlyLlanero1) • Courser GS-Only (Black Army GS-OnlyOromo Cavalry1) • Crossbowman (Voi Chiến1) • Crouching TigerCuirassier GS-Only (Rough RiderWinged Hussar1) • Field Cannon (Hwacha R&F-Only) • Giant Death Robot GS-OnlyHeavy ChariotHelicopterHorseman (Hetairoi1) • Infantry (Digger1) • Keshig R&F-OnlyKnight (Mandekalu Cavalry GS-OnlyMamlukTagma1) • Line Infantry (Garde ImpérialeRedcoat) • Machine GunMalón Raider R&F-OnlyMan-At-Arms (Khevsur R&F-OnlyBerserkerSamurai) • Maryannu Chariot ArcherMechanized InfantryModern ATModern ArmorMountie GS-OnlyMusketman (ConquistadorJanissary GS-Only) • Nihang1Pike and Shot (Carolean GS-Only) • Pikeman (Impi R&F-Only) • Questing Knight4Ranger (Highlander R&F-Only) • Rocket ArtillerySabum Kibittum1Saka Horse ArcherScout (Okihtcitaw R&F-Only) • Skirmisher GS-Only (Warak'aq GS-Only) • SlingerSpearman (Hoplite) • Spec Ops R&F-OnlySwordsman (Hypaspist1Immortal1LegionNgao MbebaToa GS-Only) • TankTrebuchet (Domrey1) • Vampire3VaruWar-CartWarrior MonkWarrior (Eagle WarriorGaesatae1) • Zombie5
Naval military Aircraft CarrierBattleship (Minas Geraes) • Caravel (Nau1) • DestroyerFrigate (De Zeven Provinciën R&F-OnlyJong1) • Galley (Bireme GS-OnlyViking Longship) • IroncladMissile CruiserNuclear SubmarinePrivateer (Barbary Corsair GS-OnlySea Dog) • Quadrireme (Dromon1) • Submarine (U-Boat)
Aircraft BiplaneBomberFighter (P-51 Mustang) • Jet BomberJet Fighter
Support Anti-Air GunBattering RamCultist3Drone R&F-OnlyMedicMilitary EngineerMobile SAMObservation BalloonSiege TowerSoothsayer2Supply Convoy R&F-Only
Religious ApostleGuruInquisitorMissionary
See also Great PeopleHeroes
1 Requires DLC2 Apocalypse mode only • 3 Secret Societies mode only • 4 Heroes & Legends mode only • 5 Zombie Defense mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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