Civilization Wiki
Advertisement

Horse Riding is an advance in Call to Power II.

Gameplay[]

The domestication of horses and standardization of Horse Riding tactics opened up new opportunities in trade, combat and labor. People can travel greater distances on horseback, improving the reach of their trade routes.

The Mounted Archer unit utilizes the speed and range of a horse with the Ranged Attack of an Archer.

The Trading Post is a Tile Improvement that enables increased Commerce in a city.

Great Library entry[]

It is unknown when horses were first domesticated, but it is almost certainly after the domestication of dogs or of cattle. Historians have speculated that a tribe of Indo-European origin living in the steppes of central Asia may have been the first to use horses for more than just food.

Humans used horses for a variety of purposes. More than any other animal, the horse has had a unique, almost partner-oriented relationship with the humans it serves. It was used to plow fields and bring in the harvest, transport goods and carry passengers. It followed game and helped track cattle, and, most importantly, carried humans into battle and brought intrepid adventurers to far-off lands. Humans used horses for recreation and sport, in the form of jousting, carousels and the sport of riding.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
Advertisement