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Game Info[]

Fast and powerful Classical Era mounted unit. Requires Horses Horses.

  • Common abilities:
    • Can Move After Attacking
    • Penalty Attacking Cities (33)
    • No Defensive Terrain Bonuses

Strategy[]

The Horseman is the first true melee cavalry unit, combining speed with a powerful attack. It has 4 Movement Movement like all cavalry, but unlike the Chariot Archer it can use its full Movement Movement in rough terrain. The Horseman packs a punch with decent weapons combined with the speed and strength of the horse; it can move after attacking, making it ideal for hit-and-run tactics, and also for attacking badly positioned enemy ranged units, then retreating before the enemy can retaliate.

A civilization that has Horsemen can quickly cut through Barbarian encampments, scores of Warriors, Archers, and even Swordsmen. You can also use the Horseman's mobility and decent Combat Strength Combat Strength to explore the land and deal with any dangers single-handedly. However, like other mounted units, it doesn't receive defensive bonuses from terrain (although terrain combat bonuses acquired via promotions still apply), and its weapons are quite useless against the solid ramparts of cities. Also, as a mounted unit, the Horseman remains vulnerable to attacks from Spearmen, Pikemen, and the like, so keep it away from these.

For the Mongolian and Arabian civilizations, it might be more worthwhile to build Chariot Archers instead of Horsemen. Instead of Knights, their Horsemen upgrade to Keshiks and Camel Archers respectively, which are ranged mounted units. If upgraded to either of them, a Horseman that has earned Shock and/or Drill promotions would not be able to use their bonuses in offense until upgraded further to Cavalry.

Civilopedia entry[]

The first horses used effectively in battle pulled chariots. The nomadic people of Central Asia were riding horses by 2000 BC, perhaps earlier. While certainly horsemen were employed to carry messengers and scouts, they did not become effective fighting platforms until the development of dual stirrups combined with a solid saddle (to distribute the rider's weight when standing in the stirrups). The earliest effective dual stirrups/saddle combination is found in China and dates from approximately 300 AD, and over the next four centuries it spread across Asia and into Europe.

The earliest fighting horsemen were armed with spears and swords. As technology advanced and bigger and stronger horses were bred, horsemen were equipped with ever more powerful weapons and heavier armor, culminating in the classic knight of the Middle Ages, the king of the medieval battlefield.

Unofficial custom card[]

Unit-Mounted-Horseman(content©Firaxis)

Custom homemade card featuring the Horseman

See also[]

Civilization V Units [edit]
Civilian Archaeologist Caravan Cargo Ship SettlerWork BoatWorker
Land military Anti-Aircraft GunAnti-Tank GunArcher (Atlatlist Bowman1Slinger1) • ArtilleryBazooka CannonCatapult (BallistaSiege Tower ) • Cavalry (Berber Cavalry Comanche Riders CossackHussar ) • Chariot Archer (Hand-Axe Horse Archer War ChariotWar Elephant) • Composite Bowman Crossbowman (Chu-Ko-NuLongbowman) • Gatling Gun Giant Death RobotGreat War Infantry (Foreign Legion) • Helicopter GunshipHorseman (African Forest Elephant Cataphract Companion Cavalry) • Infantry (Pracinha) • Knight (Camel ArcherConquistador1Keshik1Mandekalu CavalryNaresuan's Elephant) • Lancer (Hakkapeliitta SipahiWinged Hussar ) • Landship Longswordsman (Berserker1Samurai) • Machine Gun Marine Mechanized InfantryModern ArmorMobile SAMMusketman (JanissaryMinutemanMusketeerTercio1) • ParatrooperPikeman (Impi Landsknecht) • Rifleman (Carolean Mehal Sefari Norwegian Ski Infantry1) • Rocket ArtilleryScout (Pathfinder ) • Spearman (Battering Ram HopliteImmortalPictish Warrior ) • Swordsman (Kris Swordsman LegionMohawk Warrior) • Tank (Panzer) • Trebuchet (Hwach'a1) • Warrior (BruteJaguarMaori Warrior1) • XCOM Squad
Naval military BattleshipCaravel (Nau Turtle Ship1) • CarrierDestroyerFrigate (Ship of the Line) • Galleass (Great Galleass ) • GalleyIroncladMissile CruiserNuclear SubmarinePrivateer (Sea Beggar ) • SubmarineTrireme (Quinquereme Dromon )
Aircraft Atomic BombBomber (B17) • Fighter (Zero) • Great War Bomber Guided MissileJet FighterNuclear MissileStealth BomberTriplane
Religious Inquisitor Missionary
See also Great PeopleSpaceship Parts
1 Requires a DLC
Added in the Gods & Kings expansion pack.
Added in the Brave New World expansion pack.