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Game Info[]

Advanced growth-enhancing building of the Industrial Era. Requires Aqueduct.


The Hospital is vital for continued growth of the population in already big cities. Even with all the advancements in contemporary farming, further means are necessary to make really big cities. The Hospital comes along, directly bumping Food Food production in the city.

The use of a Hospital can vary based on your empire, and also when the city was built. In a wide empire, you usually settle on highly productive lands; building a Hospital allows you to work one Mine instead of a Farm for bonus Production Production while still slightly aiding growth (which is useful for a city whose population you intend to keep small, as it allows higher Production Production with fewer 20xPopulation5.png Citizens).

In a tall empire, the Hospital can support 5 specialists, provided you have taken the Civil Society tenet in Freedom. This allows you to replace two Farms with Trading Posts if you can already support all the specialists, which gives you more Gold Gold than the maintenance cost of a Hospital, a small boost to growth and a small bonus to Science Science as well.

Finally, if you have the finances to do so, you can buy a Hospital to grow a newly settled city tall very quickly. However, if the city is coastal, an internal Food Food trade route can do that much more effectively. Still, if you're at your trade route limit, want super growth or expect the city to work lots of specialists, the Hospital provides a more permanent solution.

Civilopedia entry[]

A hospital is an institution for diagnosing and treating the sick or injured, and for housing them during their recovery. Many hospitals are also teaching institutions, where student doctors and nurses learn their trade. The earliest hospitals were temples to certain gods associated with health and healing. Religious hospitals were established in Sri Lanka by 430 BC, and King Asoka of India created a chain of hospitals across Hindustan around 230 BC.

Civilization V Buildings [edit]
Airport BNW-only.pngAmphitheater GodsKings5 clear.pngAqueductArmoryArsenalBank (Hanse BNW-only.pngSatrap's Court) • Barracks (Ikanda BNW-only.pngKrepost) • Bomb Shelter GodsKings5 clear.pngBroadcast TowerCaravansary BNW-only.pngCastle (Mughal Fort) • Cathedral GodsKings5 clear.pngCircusColosseumConstabulary GodsKings5 clear.pngCourthouseFactoryForgeGarden (Candi BNW-only.png) • GranaryHarborHospitalHotel BNW-only.pngHydro PlantLibrary (Paper MakerRoyal Library BNW-only.png) • LighthouseMarket (Bazaar) • Medical LabMilitary AcademyMilitary BaseMintMonastery GodsKings5 clear.pngMonument (Stele GodsKings5 clear.png) • Mosque GodsKings5 clear.pngMuseumNuclear PlantObservatoryOpera House (Ceilidh Hall GodsKings5 clear.png) • Pagoda GodsKings5 clear.pngPolice Station GodsKings5 clear.pngPublic SchoolRecycling Center GodsKings5 clear.pngResearch LabSeaportShrine GodsKings5 clear.png (Pyramid GodsKings5 clear.png) • Solar PlantSpaceship FactoryStable (Ducal Stable BNW-only.png) • StadiumStock ExchangeStone WorksTemple (Burial TombMud Pyramid Mosque) • TheatreUniversity (Wat) • Walls (Walls of Babylon) • Water Mill (Floating Gardens) • Windmill (Coffee House GodsKings5 clear.png) • Workshop (Longhouse) • Zoo BNW-only.png

GodsKings5 clear.png Valid only in the Gods & Kings expansion pack.
BNW-only.png Valid only in the Brave New World expansion pack.