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Housing is a slowing factor and eventually a limit on Citizen Population growth in each city.

Housing Housing Housing minus Citizen Population Growth rate from Food Food
2 or more 100%
1 50%
0 to -4 25%
-5 or less 0%

The simplest source of Housing Housing Housing is a water source. Fresh water (River, Lake or Aqueduct) provides 5 Housing Housing Housing. Coast provides 3 Housing Housing Housing if you don't have fresh water.

Many buildings grant Housing Housing Housing. After researching Pottery, every city is able to build a Granary, which adds 2 Housing Housing Housing, and later they can build Sewers, which also adds 2 Housing Housing Housing. Buildings in other districts sometimes add Housing Housing Housing, such as the Barracks in the Encampment district, the University in the Campus, and the Lighthouse in the Harbor. The Palace building in your Capital Capital Capital city also adds 1 Housing Housing Housing.

Each Farm, Pasture, Plantation, or Camp supports a small amount of Citizen Population — 1 Housing Housing Housing for every 2 such improvements. Supporting rural Citizen Population in this fashion will allow for slightly larger Citizen Populations prior to the Industrial Era, when the Neighborhood district becomes available.

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