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Housing Housing Housing is a new concept in Civilization VI, which adds a slowing factor and eventually a limit on Citizen Population growth in each city. It is meant to emulate overcrowding in cities, and the limits it imposes. Housing Housing Housing acts alongside the traditional Food Food growth factor in the following way:

Housing Housing Housing minus Citizen Population Growth rate from Food Food
2 or more 100%
1 50%
0 to -4 25%
-5 or less 0%

Sources

The most basic Housing Housing Housing conditions depend on where your city (that is, the City Center) is placed.

The simplest source of Housing Housing Housing is a water source. Fresh water (River, Lake, Oasis) provides 5 Housing Housing Housing. Coast provides 3 Housing Housing Housing if you don't have fresh water. Every other placement gives only 2 Housing Housing Housing, meaning that your Citizen Population growth will be slowed since the very beginning. Aqueducts will add 2 Housing Housing Housing for cities that have fresh water, otherwise they will set the water Housing Housing Housing value to 6.

Buildings

Many buildings grant Housing Housing Housing. After researching Pottery, every city is able to build a Granary, which adds 2 Housing Housing Housing, and later they can build Sewers, which also adds 2 Housing Housing Housing. Buildings in other districts sometimes add Housing Housing Housing, such as the Barracks in the Encampment district, the University in the Campus, and the Lighthouse in the Harbor. With religious beliefs such as Religious Community and Pagoda, certain buildings that can be built in the Holy Site add Housing Housing Housing. The Palace building in your Capital Capital Capital city also adds 1 Housing Housing Housing.

Improvements

Each Farm, Pasture, Plantation, or Camp supports a small amount of Citizen Population — 1 Housing Housing Housing for every 2 such improvements. Supporting rural Citizen Population in this fashion will allow for slightly larger Citizen Populations prior to the Industrial Era, when the Neighborhood district becomes available.

Policies

The final major source of Housing Housing Housing is Policy Cards. The following Policy Cards, when activated, will increase Housing Housing Housing by:

Policy Card Function First available
Insulae 1 Housing Housing Housing in cities with 2 or more districts Classical Era
Medina Quarter 2 Housing Housing Housing in cities with 3 or more districts Medieval Era
New Deal 4 Housing Housing Housing, 2 Amenities Amenities Amenities, -8 Gold Gold in cities with 3 or more districts Modern Era
Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
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R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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