Housing Housing is a new concept in Civilization VI, which adds a slowing factor and eventually a limit on Population growth in each city. It is meant to emulate overcrowding in cities, and the limits it imposes. Housing Housing acts alongside the traditional Food growth factor in the following way:
Housing Housing minus Population | Growth rate from Food |
---|---|
2 or more | 100% |
1 | 50% |
0 to -4 | 25% |
-5 or less | 0% |
Sources
The most basic Housing Housing conditions depend on where your city (that is, the City Center) is placed.
The simplest source of Housing Housing is a water source. Fresh water (River, Lake, Oasis) provides 5 Housing Housing. Coast provides 3 Housing Housing if you don't have fresh water. Every other placement gives only 2 Housing Housing, meaning that your Population growth will be slowed since the very beginning. Aqueducts will add 2 Housing Housing for cities that have fresh water, otherwise they will set the water Housing Housing value to 6.
Buildings
Many buildings grant Housing Housing. After researching Pottery, every city is able to build a Granary, which adds 2 Housing Housing, and later they can build Sewers, which also adds 2 Housing Housing. Buildings in other districts sometimes add Housing Housing, such as the Barracks in the Encampment district, the University in the Campus, and the Lighthouse in the Harbor. With religious beliefs such as Religious Community and Pagoda, certain buildings that can be built in the Holy Site add Housing Housing. The Palace building in your Capital Capital city also adds 1 Housing Housing.
Improvements
Each Farm, Pasture, Plantation, or Camp supports a small amount of Population — 1 Housing Housing for every 2 such improvements. Supporting rural Population in this fashion will allow for slightly larger Populations prior to the Industrial Era, when the Neighborhood district becomes available.
Policies
The final major source of Housing Housing is Policy Cards. The following Policy Cards, when activated, will increase Housing Housing by:
Policy Card | Function | First available |
---|---|---|
Insulae | 1 Housing Housing in cities with 2 or more districts | Classical Era |
Medina Quarter | 2 Housing Housing in cities with 3 or more districts | Medieval Era |
New Deal | 4 Housing Housing, 2 Amenities Amenities, -8 Gold in cities with 3 or more districts | Modern Era |
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
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Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |