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Human Cloning is an advance in Call to Power II.

Gameplay[]

Human cloning is the ability to reproduce flawless copies of existing human beings.

The Incubation Center relieves women of the burden of childbirth, producing children through a cloning process, and increasing Production in Cities as a result.

Great Library entry[]

Human Cloning was a radical discovery affecting every aspect of life. Although early efforts in the 20th century to achieve this goal were met with great controversy, scientists continued to pursue it until they finally achieved their goals. Although many people had ethical, religious and philosophical concerns about the implications of human cloning, the temptation to crack the genetic code and experiment with the replication of human life was too great to resist. Long after the success of the Genome Project, geneticists set about exploring ways in which human genetic material could be created. In the late 21st century, they succeeded in synthesizing a human kidney, which was successfully implanted into a subject. On February 10, 2098, the first human clone was born in the Center for Genetic Creation in Santa Monica, California. Using a prototypical incubation machine, geneticists at the CGC were able to provide a perfect environment for cell replication and fetal nurturing. In the coming years, incubation centers sprang up across the world, making available the opportunity to have a child without in utero gestation.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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