Civilization

Editing

Hurry Production (Civ3)

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 10: Line 10:
 
|-
 
|-
 
| Forced Labour
 
| Forced Labour
| [[Despotism (government) (Civ3)|Despotism]], [[Communism (government) (Civ3)|Communism]], [[Fascism (government) (Civ3)|Fascism]], [[Feudalism (government) (Civ3)|Feudalism]]
+
| [[Despotism (government) (Civ3)|Despotism]], [[Communism (government) (Civ3)|Communism]]
| 1 population for 20{{shield3}}
+
| 1 population for 20{{shield3}}
 
| +1 unhappy citizen for every population 'lost' due to forced labour for 20 turns
 
| +1 unhappy citizen for every population 'lost' due to forced labour for 20 turns
 
|-
 
|-
 
| Pay Citizens
 
| Pay Citizens
| [[Monarchy (government) (Civ3)|Monarchy]], [[Republic (government) (Civ3)|Republic]], [[Democracy (government) (Civ3)|Democracy]]
+
| [[Monarchy (government) (Civ3)|Monarchy]], [[Republic (government) (Civ3)|Republic]], [[Democracy (government) (Civ3)|Democracy]]
 
| 4{{gold3}} for 1{{shield3}}
 
| 4{{gold3}} for 1{{shield3}}
| Unlike [[Wealth (Civ3)|Wealth]], [[Economics (Civ3)|Economics]] does not improve the ratio or the efficiency of exchange for shields.
+
| Unlike [[Wealth (Civ3)|Wealth]], [[Economics (Civ3)|Economics]] does not improve the ratio or the efficiency of exchange for shields.
 
|}
 
|}
   
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template