- Yields: Nothing, cannot be worked
- Movement needed: Impassable
- Additional features:
- Can be removed from tiles by climate change.
Strategy[edit | edit source]
Ice usually makes the polar regions impassible, restricting movement. Many times they form a solid barrier which connects with land and makes it impossible to circumnavigate continents. However, sometimes icebergs are distributed among the solid ice in such a way as to form canals and allow naval and embarked units to pass through. So, don't give up completely on trying to find a path until you hit a solid wall! You may need to wait until you've researched Cartography before trying, though, because many times the canals are formed by both Coast and Ocean waters.
Civilopedia entry[edit | edit source]
Ice is impassable to ships (more than a few have come to grief, just ask the crew of the Titanic), and not much fun for other travelers. Except maybe the polar bears.
Gallery[edit | edit source]
|Civilization VI Terrains |
Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure • Ice • Impact Zone1 2 • Marsh • Oasis • Rainforest • Burning Rainforest1 • Burnt Rainforest1 • Reef • River • Volcanic Soil • Volcano • Woods • Burning Woods1 • Burnt Woods1
|1 Requires a DLC • 2 Apocalypse mode only • 3 Specific Scenarios only|