- Yields: Nothing, cannot be worked
- Movement needed: Impassable
- Additional features:
- Can be removed from tiles by climate change.
Ice usually makes the polar regions impassible, restricting movement. Many times they form a solid barrier which connects with land and makes it impossible to circumnavigate continents. However, sometimes icebergs are distributed among the solid ice in such a way as to form canals and allow naval and embarked units to pass through. So, don't give up completely on trying to find a path until you hit a solid wall! You may need to wait until you've researched Cartography before trying, though, because many times the canals are formed by both Coast and Ocean waters.
Ice is impassable to ships (more than a few have come to grief, just ask the crew of the Titanic), and not much fun for other travelers. Except maybe the polar bears.
|Civilization VI Terrains |
|Base||Coast • Desert • Desert (Hills) • Grassland • Grassland (Hills) • Hills • Lake • Mountains • Nile River3 • Ocean • Plains • Plains (Hills) • Snow • Snow (Hills) • Tundra • Tundra (Hills)|
|Features||Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure • Ice • Impact Zone1 2 • Marsh • Oasis • Rainforest • Burning Rainforest1 • Burnt Rainforest1 • Reef • River • Volcanic Soil • Volcano • Woods • Burning Woods1 • Burnt Woods1|
|Other||Barbarian Outpost • Meteor Site1 • Tribal Village|
|See also||Improvement • Natural Wonder • Resource|
|1 Requires a DLC • 2 Apocalypse mode only • 3 Specific Scenarios only|