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Ice Planet is a scenario in Civ II: Fantastic Worlds.

Much of the information here comes from AlaskaFox's FAQ on IGN.[1]

Intro[]

Sometime in the far off future, the human race develops the technology to travel between the stars. Not sure of what they will find on their voyage to the unknown, the humans assemble the most elite troops on the planet into a single force aptly named the Galaxial Troops. With high hopes they set out to the closest known planet in another galaxy - Jharlei: The Ice Planet. What they found on this seemingly barren world turned their historic mission into a fight for survival.

An ancient alien force called the Kydextrians landed before the humans. They have come to Jharlei in search of a rare element, called Tronadium, that is required by the royal egg-layer. This Royal Kydextrian Hive Empress, named Gila by the native Ventry race, is the key to the survival of these hideous xenophages. The Kydextrians have begun their quest to rid the planet of any other life and claim the planet for their own. As the Ventry Nation, your goal is to simply survive and fend off this alien menace. As the Galaxial Troops, your mission is to stay alive long enough to rebuild another spacecraft to return home. Finally, as the Kydextrians...kill or be killed.

(Contact between the Kydextrians and any other civilization is strictly forbidden!)

(If playing as the Galaxial Troops, you are the only civ able to get to space flight...do not give the Ventry any techs for space travel.)

Rule changes[]

  • City size for first unhappiness now 5, not 7.
  • Monarchy now pays for all units past 5, not 3.
  • Fundamentalism now loses 30% of science, not 50%.
  • 20% Shield Penalty for changing production, not 50%.
  • Max effective science rate in Fundamentalism now 7, not 5.

Scenario-specific features[]

Advances[]

Advance Replaces
JAVA Alphabet
Mass Transit Automobile
Advanced Chemistry Combustion
Hyperconductors Electricity
Advanced Explosives Explosives
Hypersonic Flight Flight
Gnoleak Riding Horseback Riding
Carbon Fibre Working Iron Working
Armed Union Labor Union
BASIC Literacy
Robo-Manufacturing Machine Tools
Computer Literacy Map Making
Plastic Containers Pottery
Netlink Radio
Rail Rocketry RailRoad
Alternative Power Refining
Cryostorage Refrigeration
Icefaring Seafaring
Xeno-Diplomacy Steam Engine
Titanium Steel
Space-Time Continuum Theory of Gravity
The Gear The Wheel

In addition, the following new advances are introduced:

  • Kydextrian Tech
  • Ventry Tech
  • Galaxial Troop Tech
  • Gravitational Tech 
  • Pre-Grav Tech

Buildings/Improvements/Wonders[]

Buildings[]

Building Replaces
Headquarters Palace
Training Camp Barracks
Food Storage Granary
HoloTV Temple
Trader's Area Marketplace
Internet Library
High Council Courthouse
Energy Field City Walls
Hydroproduct Aqueduct
Credit Bank
Place of Worship Cathedral
Tech Research Center University
Hyper Transit Mass Transit
Mass Recreation Colosseum
Assembly Plant Factory
Mass Production Plant Manufacturing Plant
Satellite Laser SDI Defense
Tronadium Plant Nuclear Plant
Military Tax Stock Exchange
Sanitation System Sewer System
Holo Market Supermarket
Ultra Transit Superhighways
Defense Battery SAM Missile Battery
Tsunami Guard Coastal Fortress
Fishing Port Harbor
Hydro Platform Offshore Platform
Launch Pad Airport
TEC Force Police Station
Docking Station Port Facility

Wonders[]

Wonder Replaces
Food Transporter Pyramids
Galactic Games Hanging Gardens
Cyborg Trader Colossus
NAV Beacon Lighthouse
Net Pirate Great Library
New Hollywood Oracle
Iron Particle Dome Great Wall
Holo-Battery Academy Sun Tzu's War Academy
Slave Colony King Richard's Crusade
Intergalactic Embassy Marco Polo's Embassy
Deity Contact Array Michelangelo's Chapel
Thempa's Observatory Copernicus' Observatory
Warp Engine Testing Magellan's Expedition
Versaria's Theatre Shakespeare's Theatre
Enhancement Satellite Da Vinci's Workshop
Bi-amped Titanium Drivers J. S. Bach's Cathedral
Sythdnt Aooi University Isaac Newton's College
Self-maintenance Droid Adam Smith's Trading Co.
Interdimensional Voyage Darwin's Voyage
Ring of Shala Statue of Liberty
Diplomacy Shrine Eiffel Tower
Slaves' Freedom March Women's Suffrage
Great Hydro Dam Hoover Dam
Plague Producer Manhattan Project
United Council of Jharlei United Nations
Gravitech Program Apollo Program
Brainiac SETI Program
Vaccination Unit Cure for Cancer

Units[]

Unit Att Def Moves FP Domain Special
Nomads 1 1 2 1 Ground Settles, Alpine
Builder 1 1 3 1 Ground Settles
Drone 1 2 1 1 Ground Settles
Slave 0 1 1 1 Ground Settles
Snipers 6 1 1 1 Ground Free support with Fundamentalism, sight radius 2
Clawmen 5 4 2 1 Ground x2 defense vs. mounted units
Raw Troops 3 2 1 1 Ground -
Cyborg Infantry 5 3 3 1 Ground -
Mutant Troops 5 4 1 1 Ground Free support with Fundamentalism
Dark Knight 4 5 2 1 Ground x2 defense vs. mounted units
Snow Beast 7 4 3 1 Ground Alpine, sight radius 2
Alien Hound 4 5 2 1 Ground -
Spiked Guards 4 4 1 1 Ground -
Shala's Unit 6 6 1 1 Ground Paradrops
TEC Rover 8 5 3 1 Ground Alpine
TeMorna's Escort 2 8 2 1 Ground Free support with Fundamentalism
Ice Chariot 4 2 3 1 Ground -
Tyrelian Mntnfolk 3 5 2 1 Ground Alpine, ignores walls
Vortex Beast 5 15 3 1 Ground -
Lichter 6 5 2 1 Ground x2 defense vs. air units
Ice Fiend 7 4 2 1 Ground x2 defense vs. mounted units, can make amphibious assaults
TEC Guards 4 5 2 1 Ground -
Battle Tank 10 6 3 1 Ground -
Floating Fortress 12 12 4 1 Sea -
Air Cannon 2 8 1 1 Ground Free support with Fundamentalism, x2 defense vs. air units
Destrux 9 6 6 1 Sea Can spot subs
Glider 8 6 6 5 Air Can attack air, sight radius 2
Bola 6 8 4 1 Air Can attack air, sight radius 2
Hive Brethren 10 3 6 2 Air Can attack air, sight radius 2
Lost Souls 6 9 4 1 Air Can attack air, sight radius 2
S.W.A.R.M. 4 4 6 1 Air Can attack air, sight radius 2
Poison Spores 10 0 9 2 Air Missile, can attack air
SKIMMER 6 5 4 1 Sea Holds 2
Deep Denizen 10 2 4 1 Sea Sub advantages, spots subs, sight radius 2
Giant Eel 7 5 9 1 Sea Holds 3
Armored Boat 7 10 5 1 Sea -
Winged Warrior 4 5 6 1 Air Can attack air, sight radius 2
Cyborg Pirahna 4 4 7 1 Sea Can spot subs
TEC Cruiser 6 5 7 1 Sea x2 defense vs. air units
NEXXUS Cruiser 8 8 5 1 Sea -
Tsusama 1 4 5 1 Sea Must finish turn adjacent to land
SNEAK 5 5 5 1 Sea Spots subs, sub advantages, can make amphibious assaults, ignores zone of control, diplomatic
D.E.V.A. 9 9 9 5 Air Can attack air, sight radius 2
Water Transport 1 4 6 1 Sea Holds 8, sight radius 2
Seeker 20 0 16 1 Air Missile
Plague Bomb 99 0 10 1 Air Missile
Diplomat 0 0 2 1 Ground Diplomatic, ignores zone of control
Transport Bubble 1 5 6 1 Sea Holds 4, sight radius 2, spots subs
Trader 0 1 1 1 Ground Trades, ignores zone of control
Air Freight 0 1 5 1 Air Trades, sight radius 2, ignores zone of control
Kracken 10 5 12 5 Air Sight radius 2
TEC Bomber 8 8 8 4 Air Sight radius 2

See also[]

References[]