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The Ikanda is a unique District District of the Zulu civilization in Civilization VI: Rise and Fall. It replaces the Encampment.

Buildings[]

The following buildings can be constructed in an Ikanda:

Projects[]

Strategy[]

For Shaka, the name of the game is to build the world's largest and most powerful infantry force, and the Ikanda helps him immensely in achieving this goal. With it, the Zulus can train Corps and Armies as soon as they discover the requisite civics (Mercenaries and Nationalism, respectively), and without needing to build Military Academies. The ability to create Corps in the Medieval Era gives Shaka and the Zulus an early military advantage over their neighbors, which becomes even greater when they go to war and gain a new Corps each time they capture a city.

Additionally, thanks to the Ikanda being a unique district, the Zulus can construct it in half the time, meaning their first Ikanda can be completed much earlier than the full-price Encampments of other civilizations. Thanks to this, the Zulus will often be the first civilization in the game to begin earning Great General Great General points and possibly the first to earn a Great General. Though their power spike occurs during the Medieval Era (much later than how early your Ikanda allows you to generate Great Generals), building Ikandas early still helps deprive enemy civilizations of Great Generals for defense and helps tremendously toward earning the Great Generals that buff their Impi later on.

The Ikanda also offers marginal Gold Gold and Science Science bonuses for each building in it. While not exceptional, this offers a quicker rush to the Impi as well as finances to support the Zulus' military.

Bugs[]

If an Ikanda is built in a city not founded by the Zulus, its buildings won't provide Gold Gold or Science Science.

Civilopedia entry[]

The ikanda (also known as a “kraal” or “umuzi”) were self-sufficient, fortified Zulu homesteads. A double palisade protected its residents—the inner wall kept livestock in and the outer wall kept interlopers out. Ikanda were ideally placed uphill for reasons both practical and strategic: rainwater flowed downhill to clean the ikanda, while opponents were forced to attack an elevated position.

Shaka’s revolutionary changes to the military capitalized on the traditional Zulu age-grade system. Young men of the same age lived, trained, and fought together in regiments, relying on the ikanda’s bounty to provide their food, arms, and armor.

Gallery[]

Related achievements[]

Ibutho
Ibutho
As Shaka, train a Corps of Impi using the Ikanda district.
A reference to the actual Zulu term for an impi regiment.

See also[]

Civilization VI Districts [edit]
AerodromeAqueduct (Bath) • Campus (Observatory1Seowon R&F-Only) • Canal GS-OnlyCity CenterCommercial Hub (Suguba GS-Only) • Dam GS-OnlyDiplomatic Quarter1Encampment (Ikanda R&F-OnlyThành1) • Entertainment Complex (Street CarnivalHippodrome1) • Government Plaza R&F-OnlyHarbor (Cothon GS-OnlyRoyal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (HansaOppidum1) • Neighborhood (Mbanza) • Preserve1SpaceportTheater Square (Acropolis) • Walled Quarter2Water Park R&F-Only (Copacabana R&F-Only)
1 Requires DLC2 The Black Death scenario only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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