The Ikanda is a unique district of the Zulu civilization in Civilization VI: Rise and Fall. It replaces the Encampment.
- Effects:
- Lower Production cost (27 vs. 54).
- +1 Great General point per turn.
- +1 Housing Housing
- Acquires Walls and Ranged Strike along with the City Center.
- Spawns all Land Military Units the city builds.
- Gives its parent city the ability to build Land Units with only 1 count of the relative Strategic resource
- Provides XP bonus to units built in it once Buildings have been added to the District
- Specialists provide +1 Production and Culture each
- 25% faster training of Corps and Armies
- Allows Corps and Armies to be built outright
Buildings
The following buildings can be constructed in an Ikanda:
- Barracks (mutually exclusive with Stables)
- Stable (mutually exclusive with Barracks)
- Armory
- Military Academy
Projects
- Encampment Training: Earns Gold and Great General points equal to 15% Production used
Strategy
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Civilopedia entry
The ikanda (also known as a “kraal” or “umuzi”) were self-sufficient, fortified Zulu homesteads. A double palisade protected its residents—the inner wall kept livestock in and the outer wall kept interlopers out. Ikanda were ideally placed uphill for reasons both practical and strategic: rainwater flowed downhill to clean the ikanda, while opponents were forced to attack an elevated position.
Shaka’s revolutionary changes to the military capitalized on the traditional Zulu age-grade system. Young men of the same age lived, trained, and fought together in regiments, relying on the ikanda’s bounty to provide their food, arms, and armor.