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{{Unit (Civ6)
 
{{Unit (Civ6)
|game = Persia and Macedon Civilization & Scenario Pack (Civ6)
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|game = Persia and Macedon Civilization & Scenario Pack
 
|type = Melee
 
|type = Melee
 
|era = Classical
 
|era = Classical
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|reqtech = Iron Working
 
|reqtech = Iron Working
 
|production = 100
 
|production = 100
|gold = 100
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|gold = 400
  +
|reqres GS = Iron
 
|strength = 30
 
|strength = 30
 
|rangedstrength = 25
 
|rangedstrength = 25
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|upgrade1 = Musketman
 
|upgrade1 = Musketman
 
|notes = Persian unique melee unit that replaces the [[Swordsman (Civ6)|Swordsman]]. Melee class unit with a ranged attack, {{Range6}} Range 2. Strong defense strength.
 
|notes = Persian unique melee unit that replaces the [[Swordsman (Civ6)|Swordsman]]. Melee class unit with a ranged attack, {{Range6}} Range 2. Strong defense strength.
  +
}}
}}{{seewp|Immortals (Achaemenid Empire)}}
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{{seewp|Immortals (Achaemenid Empire)}}
 
 
The '''Immortal''' is a [[Unique unit (Civ6)|unique]] [[Units (Civ6)#Melee|melee unit]] of the [[Persian (Civ6)|Persian]] [[Civilizations (Civ6)|civilization]] in ''[[Civilization VI]]''. It replaces the [[Swordsman (Civ6)|Swordsman]].
 
The '''Immortal''' is a [[Unique unit (Civ6)|unique]] [[Units (Civ6)#Melee|melee unit]] of the [[Persian (Civ6)|Persian]] [[Civilizations (Civ6)|civilization]] in ''[[Civilization VI]]''. It replaces the [[Swordsman (Civ6)|Swordsman]].
   
  +
In the ''[[Civilization VI: Gathering Storm|Gathering Storm]]'' expansion, the Immortal requires 10 {{Iron6}} to train.
* Attributes:
 
  +
** Lower {{Strength6}} Combat Strength (30 vs. 36).
 
  +
* Common abilities:
** Has a ranged attack (25 {{RangedStrength6}} Ranged Strength, 2 {{Range6}} Range).
 
  +
** {{PositiveText|+10 {{Strength6}} Combat Strength vs. anti-cavalry units. Also applies when making ranged attacks.}}
** Does not require [[Resources (Civ6)#Strategic Resources|strategic resources]].
 
  +
  +
* Special abilities:
 
** {{PositiveText|Has a ranged attack (25 {{RangedStrength6}} Ranged Strength, 2 {{Range6}} Range). Can still make melee attacks.}}
  +
** {{NegativeText|-17 {{RangedStrength6}} Ranged Strength against {{District6}} defenses and Naval units.}}
  +
  +
* Special traits:
  +
** {{NegativeText|Higher {{Production6}} cost (100 vs. 90).}}
 
** {{NegativeText|Lower {{Strength6}} Combat Strength (30 vs. 36).}}
   
 
==Strategy==
 
==Strategy==
The Immortal is an anomaly: in spite of being a melee unit and following the appropriate [[Promotions (Civ6)#Melee Units|promotion table]], it is essentially an [[Archer (Civ6)|Archer]] with twice the normal {{Strength6}} Combat Strength. Being able to pelt enemies with arrows from a distance while having the resilience to defend itself against attacks allows the Immortal to quickly and safely gain XP and levels, and groups of them can chip away at [[City (Civ6)|cities]] until they're ripe for the taking. However, Immortals can't make melee attacks, so the Persians will either have to keep some [[Warrior (Civ6)|Warriors]] on hand or rely on cavalry units to capture cities in the early stages of the game. Later on, when they've researched [[Gunpowder (Civ6)|Gunpowder]] and secured a source of [[Niter (Civ6)|Niter]], they can upgrade their Immortals to [[Musketman (Civ6)|Musketmen]] and have a powerful force of melee units at their disposal.
+
The Immortal is an anomaly: in spite of being a melee unit and following the appropriate [[Promotions (Civ6)#Melee Units|promotion table]], it is essentially an [[Archer (Civ6)|Archer]] with twice the normal {{Strength6}} Combat Strength and the ability to capture [[City (Civ6)|cities]]. Being able to pelt enemies with arrows from a distance while having the resilience to defend itself against attacks allows the Immortal to quickly and safely gain XP and levels, and groups of them can chip away at cities until they're ripe for the taking. Later on, when the Persians have researched [[Gunpowder (Civ6)|Gunpowder]] and secured a source of {{Niter6}}, they can upgrade their Immortals to [[Musketman (Civ6)|Musketmen]] and have a powerful force of melee units at their disposal.
   
  +
Of course, the lack of a strong melee unit in the [[Classical Era (Civ6)|Classical]] and early [[Renaissance Era (Civ6)|Renaissance Eras]] will be a problem. This can be remedied by using cavalry units, most notably [[Horseman (Civ6)|Horsemen]], on the front line. This works really well because the Immortals, with their ranged attack and their +10 {{Strength6}} Combat Strength bonus against anti-cavalry units, will make quick work of enemy anti-cavalry armies. When performing a melee attack, the Immortal does not suffer a penalty against {{District6}} defenses.
==Civilopedia entry==
 
The elite heavy infantry of the ancient Persian Empire has a fearsome reputation, but much that is known of them comes from the writings of Herodotus, whose accounts were widely read but not necessarily accurate. For example, the very name by which they are known—the Immortals—was of Greek origin, not Persian.
 
   
  +
Note that, by default, the Immortal attacks in melee. This matters because the right-click attack shortcut will trigger a melee attack instead of a ranged shot (as it does for ranged units). If you want your Immortal to ''shoot'' the target instead of approaching and attacking it in melee, you should explicitly give a ranged strike command, and ''not'' right-click!
According to Herodotus, they were said to maintain a force of exactly 10,000 soldiers who, upon injury or death, were immediately replaced so they would never be anything less than full strength. As elite troops they were afforded special luxuries, such as their own food kept separately from the rest of the army. Their clothes were vibrant, covering coats made of armored metal scales, and they carried a variety of armaments such as short spears, swords, and powerful bows. Whatever their actual disposition, they were respected (and feared) by their contemporaries.
 
  +
 
==Civilopedia entry==
  +
{{/Civilopedia}}
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Immortal in-game (Civ6).jpg|Immortal in game
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Immortal in-game (Civ6).jpg|Immortal in game
 
</gallery>
 
</gallery>
  +
  +
== See also ==
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* [[Immortal]] in other ''[[Civilization (series)|Civilization]]'' games
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[[ru:Бессмертный (Civ6)]]
 
[[Category:Persian]]
 
[[Category:Persian]]

Revision as of 08:39, 31 July 2020

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The Immortal is a unique melee unit of the Persian civilization in Civilization VI. It replaces the Swordsman.

In the Gathering Storm expansion, the Immortal requires 10 Iron Iron to train.

  • Common abilities:
    • +10 Strength Combat Strength vs. anti-cavalry units. Also applies when making ranged attacks.
  • Special abilities:
    • Has a ranged attack (25 Ranged Strength Ranged Strength, 2 Range Range Range). Can still make melee attacks.
    • -17 Ranged Strength Ranged Strength against District District defenses and Naval units.
  • Special traits:
    • Higher Production Production cost (100 vs. 90).
    • Lower Strength Combat Strength (30 vs. 36).

Strategy

The Immortal is an anomaly: in spite of being a melee unit and following the appropriate promotion table, it is essentially an Archer with twice the normal Strength Combat Strength and the ability to capture cities. Being able to pelt enemies with arrows from a distance while having the resilience to defend itself against attacks allows the Immortal to quickly and safely gain XP and levels, and groups of them can chip away at cities until they're ripe for the taking. Later on, when the Persians have researched Gunpowder and secured a source of Niter Niter, they can upgrade their Immortals to Musketmen and have a powerful force of melee units at their disposal.

Of course, the lack of a strong melee unit in the Classical and early Renaissance Eras will be a problem. This can be remedied by using cavalry units, most notably Horsemen, on the front line. This works really well because the Immortals, with their ranged attack and their +10 Strength Combat Strength bonus against anti-cavalry units, will make quick work of enemy anti-cavalry armies. When performing a melee attack, the Immortal does not suffer a penalty against District District defenses.

Note that, by default, the Immortal attacks in melee. This matters because the right-click attack shortcut will trigger a melee attack instead of a ranged shot (as it does for ranged units). If you want your Immortal to shoot the target instead of approaching and attacking it in melee, you should explicitly give a ranged strike command, and not right-click!

Civilopedia entry

The elite heavy infantry of the ancient Persian Empire has a fearsome reputation, but much that is known of them comes from the writings of Herodotus, whose accounts were widely read but not necessarily accurate. For example, the very name by which they are known—the Immortals—was of Greek origin, not Persian.

According to Herodotus, they were said to maintain a force of exactly 10,000 soldiers who, upon injury or death, were immediately replaced so they would never be anything less than full strength. As elite troops they were afforded special luxuries, such as their own food kept separately from the rest of the army. Their clothes were vibrant, covering coats made of armored metal scales, and they carried a variety of armaments such as short spears, swords, and powerful bows. Whatever their actual disposition, they were respected (and feared) by their contemporaries.

Gallery

See also