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The Incan people (or Inca(s)) represent a civilization in Civilization III: Conquests. They are led by Pachacuti.

The Inca are Expansionist and Agricultural. They start the game with Pottery and Masonry. They start the game with a regular Scout and thereafter can build their unique Chasqui Scout unit.

Strategy[]

Overview[]

The Incas are designed to be the ultimate explosive early game civilization, with two early game traits in Agricultural & Expansionist and a neolithic Unique Unit in the Chasqui Scout. Once their have secured a solid position in the early game, they can contest any Victory condition.

It is noteworthy that their whole kit have the potential to be extremely bad on some island maps.

Agricultural[]

From the start of the expansion phase, you will be able to pump Settlers at an exceptionnal speed. Just make sure to place every city you can near a Fresh Water Lake or a River in order to benefit from the Agricultural bonus food even under Despotism and do not hesitate to produce a worker in each city pretty quickly.

Be wary of happiness related issues. You nearly always want to avoid using Entertainers since the cost of losing a tile worth of yields is nearly never worth 1 gold or luxury. You rather wanna use the Entertainment Slider from the domestic advisor since you won't have the time to build temples or to gather many Luxuries during the expansion phase.

Expansionist[]

Expansionist allows you to start the game with a Scout, to have much better drops from Goody huts and Pottery (meaning that you start the game with the possibility to build Granaries).

This should greatly help you getting nice bonuses (ideally, free techs & a settler or a city) and to turn your first cities into Settler pumps (in synergy with Agricultural).

Even if these benefits fade off as the game advances (and are weaker at higher difficulties), they give you a much needed edge during the early game.

Chasqui Scout[]

The Chasqui Scout is a bizarre and disappointing unique unit that replaces the basic Scout. He is twice more expansive than the unit in replaces, basically depriving you of part of what makes the Expansionist trait work (getting first to the Goody Huts with improved drop thanks to Scouts). It actually is closer to a Chariot with improved mobility and no ressource cost.

Unit Attack Defense Moves Resource Cost Note
Scout 0 0 2 None 10 Shield (Civ3)
Chasqui Scout 1 1 2 None 20 Shield (Civ3) Ignores Hill & Mountain move cost.
Chariot 1 1 2 Horses 20 Shield (Civ3) Road required to enter Jungle or Mountain

Also, AI won't count it among your military strenght when they decide to attack of not. Also Chariot remains a niche unit & Chariots rushes are an even more niche strategy. Even compared to Aztec's Jaguar Warrior -which is often used to rush nearby foes- it suffers from being 33% more expensive and from the Incas not having half-priced Barracks like the Aztecs does.

However, waging war with the Chasqui allows you to trigger an extremely early Golden Age which fits with the rest of Incas' kit in order to completely dominate the expansion phase. Plus it is a much easier way to do so than by using Wonders, since no Wonder is Agricultural & Expansionist and Expansionist wonders are generally extremelly contested by the AI.

Civilopedia entry[]

Hundreds of years ago, a group of people calling themselves the Inca settled the Cuzco Valley high in the Andes Mountains of South America. Where they had come from was a mystery. Yet, though their purpose for settling such a rugged and inhospitable landscape was unclear, the end result of their arrival is without doubt. In time, the Inca built an empire that spanned the Pacific coast (as far south as Argentina and as far north as Ecuador), some 2,000 miles of hills, mountains, valleys and coastline. In just a short time (roughly 100 years), the Incan empire dominated South America and is, to this day, considered one of the finest empires the world has ever known. Beginning with the ninth ruler, Pachacuti Inca Yupanqui, the Inca began their expansion. Pachacuti won his first military campaign against the Chanca people, where he refused to retreat despite insurmountable odds. From there, he consolidated his control over his cultural base, Cuzco, then moved north into the Urubamba Valley, which extended beyond the site where the lost city of Mach Picchu was later built. He then turned his army south and conquered the Colla and Lupaca tribes. Though not the first Incan ruler, Pachacuti was by many accounts one of the finest Pre-Columbian persons that ever lived. A great military strategist, an architect, a skilled diplomat and a gifted religious philosopher, his teachings are still practiced by many Andeans today.

Like many other groups that preceded the Inca (the Chimu, the Nazca, the Moche), Incan society was heavily dipped in the worship of powerful gods. Their pantheon contained such lofty omnipotents as Viracocha (the god of creation), Inti (the sun and father of the Inca Dynasty), Illapa (god of rain, thunder, and lightening), Pacha Mama (mother of the earth), and Mama Cocha (mother of the lakes). Grand ceremonies were held frequently to honor these gods, for the Inca believed that if one did not give thanks and obedience to the gods, bad things would happen. The world of the Andes Mountains is full of ecological wonders and ecological disasters: Earthquakes, severe storms, and volcanic activity. The gods held sway with these events and thus the proper respect had to be paid at all times.

The Inca called their empire Tahuantinsuyu ("Land of the Four Quarters"), which was divided into four provinces. Each province was controlled by a local governor called the apu; below him were the local rulers - the curacas, and even lower still the district headsmen - the camayoc. Through this governmental structure, the Sapa-Inca could rule the empire with impunity. Additional structures were also put in place, such as the Imperial road system, which was built along the steep inclines of mountains, interspersing bridges and stone walkways, stone steps and flat brick highways. To rule such a vast realm, the Sapa-Inca also needed constant information about the status of the far-flung reaches of the kingdom. To provide this information, the Inca formed the Chasqui Scout system. Chasquis delivered messages across the empire, relaying (by memory) important information from point to point. And in this way, a message about a peasant uprising hundreds of miles north of Cuzco could reach the king within a matter of days. Chasquis were also used by the army on campaigns to deliver messages between the moving columns. In addition, way-stations known as tambos were constructed at strategic points along the roads, giving travelers and important dignitaries a place to rest and prepare for the next leg of their journey.

The Incan army was also well organized. When called upon to fight, each province would muster squadrons of men armed with maces, bows and arrows, slings, darts, and spears. During a battle, slingers would let fly a shower of rocks to soften the enemy lines. Then, archers would release their shafts, darts would fly, and then the shock troops would hit, in a torrent of screams and shouts meant to confuse and terrify the wavering opposition. Incan warfare was very successful. But nothing could prepare the empire for what was coming.

After the glorious rise of Pachacuti and his son, Topa Inca, the empire began to erode under a series of internal and external disasters. A bitter civil war between half brothers Huascar and Atahuallpa stretched the empire to the breaking point. Atahuallpa won the war, quickly killed his half-brother, and declared himself king. But, in 1532 AD, Spanish Conquistadors, under the command of Francisco Pizarro, entered the Cajamarca Valley, brutally attacked Atahuallpa and his subjects, killing many and taking the Sapa-Inca hostage. Eventually, Pizarro killed Atahuallpa, pillage the empire of its riches, and brought an end to the mighty Incan civilization.

Cities[]

Great Leaders[]

Military Scientific
Tupa Inca-Yupanqui Sinchi Roca
Huayna Capac Manco Capac
Huascar Maita Capac
Atahuallpa
Manco Inca
Sayri Tupa Inca
Titu Cusi
Tupa Amaru

See also[]

Civilization III Civilizations [edit]
American AmericanAztecIroquoisIncanCMayanC
Asian ChineseIndianJapaneseKoreanPMongolP
European AustrianC1CelticPDutchCEnglishFrenchGermanPortugueseCRussianSpanishPVikingP
Mediterranean ByzantineCCarthaginianPEgyptianGreekRoman
Mid Eastern ArabicPBabylonianHittiteCOttomanPPersianSumerianCZulu
P Added in the Play the World expansion pack • C Added in the Conquests expansion pack • 1 Сut from the game