Game Info[edit | edit source]
- Base yield:
Strategy[edit | edit source]
Incense is one of two luxuries, along with Wine, which is important for religion. First, the Goddess of Festivals belief nets a bonus 1 Culture and Faith on the tile, and second, the Monastery building grants an additional +1 Culture and Faith. Combining the effects of these two bonuses, a single improved Incense resource may yield 1 Food (after researching Fertilizer), 3 Gold, 2 Culture and 2 Faith, plus whatever base yield the terrain has!
Civilopedia entry[edit | edit source]
Incense is a material created to slowly burn while releasing fragrant smoke. Incense is often employed in religious ceremonies, and some believe that certain incenses have healing powers. The use of incense dates back thousands of years. It probably originated in the Middle East, possibly in Egypt. The Pharaohs used it not only to cover the smell of grubby commoners but also to drive away demons and to please the gods. A wide variety of materials have been used to make incense: camphor, frankincense, myrrh, sandalwood, cloves, lavender, musk, and other exotic materials. Long used in traditional Eastern medicine, in the West incense is enjoying something of a boom in the pseudo-scientific "aroma therapy" which, while perhaps of dubious efficacy, at least makes the practitioner smell nice.
|Civilization V Resources|
Citrus • Cloves • Cocoa • Copper • Cotton • Crab • Dyes • Furs • Gems • Gold • Incense • Ivory • Jewelry • Marble • Nutmeg • Pearls • Pepper • Porcelain • Salt • Silk • Silver • Spices • Sugar • Truffles • Whales • Wine