Tag: Visual edit |
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=== Industrial Era start === |
=== Industrial Era start === |
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− | * When starting a game in the Industrial Era, players receive two [[Settler (Civ6)|Settlers]], two [[Scout (Civ6)|Scouts]] (two [[Skirmisher (Civ6)|Skirmishers]] in ''[[Civilization VI: Gathering Storm|Gathering Storm]]''), two [[Crossbowman (Civ6)|Crossbowmen]], 400 {{Faith6}} {{GS}}, 360 {{Gold6}}, 5 {{Envoy6}} Envoys and 4 Diplomatic Victory points {{GS}}. |
+ | * When starting a game in the Industrial Era, players receive two [[Settler (Civ6)|Settlers]], two [[Scout (Civ6)|Scouts]] (two [[Skirmisher (Civ6)|Skirmishers]] in ''[[Civilization VI: Gathering Storm|Gathering Storm]]''), two [[Crossbowman (Civ6)|Crossbowmen]], 400 {{Faith6}} ({{GS}}), 360 {{Gold6}}, 5 {{Envoy6}} Envoys and 4 Diplomatic Victory points ({{GS}}). |
* {{Capital6}} Capital has 7 {{Citizen6}} Population. All [[City (Civ6)|cities]] founded after the {{Capital6}} Capital have 4 {{Citizen6}} Population. |
* {{Capital6}} Capital has 7 {{Citizen6}} Population. All [[City (Civ6)|cities]] founded after the {{Capital6}} Capital have 4 {{Citizen6}} Population. |
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* Each [[City (Civ6)|city]] has a [[Monument (Civ6)|Monument]], a [[Granary (Civ6)|Granary]], [[Ancient Walls (Civ6)|Ancient Walls]], [[Shrine (Civ6)|Shrine]] and [[Temple (Civ6)|Temple]] in [[Holy Site (Civ6)|Holy Site]], [[Library (Civ6)|Library]] in [[Campus (Civ6)|Campus]], [[Arena (Civ6)|Arena]] in [[Entertainment Complex (Civ6)|Entertainment Complex]], [[Lighthouse (Civ6)|Lighthouse]] in [[Harbor (Civ6)|Harbor]], [[Market (Civ6)|Market]] in [[Commercial Hub (Civ6)|Commercial Hub]] and [[Amphitheater (Civ6)|Amphitheater]] in [[Theater Square (Civ6)|Theater Square]]. |
* Each [[City (Civ6)|city]] has a [[Monument (Civ6)|Monument]], a [[Granary (Civ6)|Granary]], [[Ancient Walls (Civ6)|Ancient Walls]], [[Shrine (Civ6)|Shrine]] and [[Temple (Civ6)|Temple]] in [[Holy Site (Civ6)|Holy Site]], [[Library (Civ6)|Library]] in [[Campus (Civ6)|Campus]], [[Arena (Civ6)|Arena]] in [[Entertainment Complex (Civ6)|Entertainment Complex]], [[Lighthouse (Civ6)|Lighthouse]] in [[Harbor (Civ6)|Harbor]], [[Market (Civ6)|Market]] in [[Commercial Hub (Civ6)|Commercial Hub]] and [[Amphitheater (Civ6)|Amphitheater]] in [[Theater Square (Civ6)|Theater Square]]. |
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− | * Players receive a [[Pikeman (Civ6)|Pikeman]] (a [[Pike and Shot (Civ6)|Pike and Shot]] in ''[[Civilization VI: Rise and Fall|Rise and Fall]]'') and a [[Builder (Civ6)|Builder]] in each city founded by one of their starting Settlers (and a [[Trader (Civ6)|Trader]] in the first one). |
+ | * Players receive a [[Pikeman (Civ6)|Pikeman]] (a [[Pike and Shot (Civ6)|Pike and Shot]] in ''[[Civilization VI: Rise and Fall|Rise and Fall]]'') and a [[Builder (Civ6)|Builder]] in each city founded by one of their starting Settlers (and a [[Trader (Civ6)|Trader]] in the first one). |
− | * Boosted Civics: {{Link6|Colonialism}}, {{Link6|Nationalism}}. |
+ | * Boosted Civics: {{Link6|Colonialism}}, {{Link6|Nationalism}}. |
− | * Boosted Technologies: {{Link6|Scientific Theory}}, {{Link6|Ballistics}}, {{Link6|Military Science}}, {{Link6|Rifling}}. |
+ | * Boosted Technologies: {{Link6|Scientific Theory}}, {{Link6|Ballistics}}, {{Link6|Military Science}}, {{Link6|Rifling}}. |
− | * The game starts at Turn 256/500 (1725 AD) on Standard speed. |
+ | * The game starts at {{Turn6}} Turn 256/500 (1725 AD) on Standard speed. |
==Technologies== |
==Technologies== |
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!Unlocks |
!Unlocks |
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|- |
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− | |style=text-align:center|{{PageIcon6|Industrialization|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Industrialization|linebreak=true}} |
|Mass Production |
|Mass Production |
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Square Rigging |
Square Rigging |
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Reveals {{Coal6}}Coal. +1 {{Production6}} to the Mine improvement. |
Reveals {{Coal6}}Coal. +1 {{Production6}} to the Mine improvement. |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Scientific Theory|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Scientific Theory|linebreak=true}} |
|Astronomy |
|Astronomy |
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Banking |
Banking |
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Allows [[Research Agreement (Civ6)|Research Agreement]] diplomatic action ('''Vanilla''' and {{R&F}} only), +1 {{Food6}} to the Plantation improvement. |
Allows [[Research Agreement (Civ6)|Research Agreement]] diplomatic action ('''Vanilla''' and {{R&F}} only), +1 {{Food6}} to the Plantation improvement. |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Ballistics|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Ballistics|linebreak=true}} |
|Metal Casting |
|Metal Casting |
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|Have 2 [[Fort (Civ6)|Forts]] in your territory |
|Have 2 [[Fort (Civ6)|Forts]] in your territory |
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|Field Cannon, {{GS}} Cuirassier |
|Field Cannon, {{GS}} Cuirassier |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Military Science|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Military Science|linebreak=true}} |
|Printing |
|Printing |
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Siege Tactics |
Siege Tactics |
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Cavalry, Redcoat ([[Victoria (Civ6)|Victoria]] only), Garde Impériale ([[France (Civ6)|France]] only), Cossack ([[Russia (Civ6)|Russia]] only), {{GS}} Huszár ([[Hungary (Civ6)|Hungary]] only), Llanero ([[Gran Colombian (Civ6)|Gran Colombia]] only) |
Cavalry, Redcoat ([[Victoria (Civ6)|Victoria]] only), Garde Impériale ([[France (Civ6)|France]] only), Cossack ([[Russia (Civ6)|Russia]] only), {{GS}} Huszár ([[Hungary (Civ6)|Hungary]] only), Llanero ([[Gran Colombian (Civ6)|Gran Colombia]] only) |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Steam Power|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Steam Power|linebreak=true}} |
|Industrialization |
|Industrialization |
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Square Rigging |
Square Rigging |
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+2 {{Moves6}} Movement for embarked units |
+2 {{Moves6}} Movement for embarked units |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Sanitation|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Sanitation|linebreak=true}} |
|Scientific Theory |
|Scientific Theory |
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|Build 2 [[Neighborhoods (Civ6)|Neighborhoods]] |
|Build 2 [[Neighborhoods (Civ6)|Neighborhoods]] |
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Sewer, {{GS}} Országház |
Sewer, {{GS}} Országház |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Economics|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Economics|linebreak=true}} |
|Metal Casting |
|Metal Casting |
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Scientific Theory |
Scientific Theory |
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|Stock Exchange, Big Ben |
|Stock Exchange, Big Ben |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Rifling|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Rifling|linebreak=true}} |
|Ballistics |
|Ballistics |
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Military Science |
Military Science |
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!Unlocks |
!Unlocks |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Colonialism|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Colonialism|linebreak=true}} |
|Mercantilism |
|Mercantilism |
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|Research the [[Astronomy (Civ6)|Astronomy]] [[Technology (Civ6)|Technology]] |
|Research the [[Astronomy (Civ6)|Astronomy]] [[Technology (Civ6)|Technology]] |
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+2 {{Envoy6}} Envoys |
+2 {{Envoy6}} Envoys |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Civil Engineering|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Civil Engineering|linebreak=true}} |
|Mercantilism |
|Mercantilism |
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|Build 7 different specialty districts |
|Build 7 different specialty districts |
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{{R&F}} Grants 1 Governor tile |
{{R&F}} Grants 1 Governor tile |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Nationalism|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Nationalism|linebreak=true}} |
|The Enlightenment |
|The Enlightenment |
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|Declare war using a casus belli |
|Declare war using a casus belli |
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Grande Armée, National Identity |
Grande Armée, National Identity |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Opera and Ballet|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Opera and Ballet|linebreak=true}} |
|The Enlightenment |
|The Enlightenment |
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|Build an [[Art Museum (Civ6)|Art Museum]] |
|Build an [[Art Museum (Civ6)|Art Museum]] |
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Grand Opera, Symphonies |
Grand Opera, Symphonies |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Natural History|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Natural History|linebreak=true}} |
|Colonialism |
|Colonialism |
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|Build an [[Archaeological Museum (Civ6)|Archaeological Museum]] |
|Build an [[Archaeological Museum (Civ6)|Archaeological Museum]] |
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+2 {{Envoy6}} Envoys |
+2 {{Envoy6}} Envoys |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Urbanization|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Urbanization|linebreak=true}} |
|Civil Engineering |
|Civil Engineering |
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Nationalism |
Nationalism |
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Force Modernization, Military Research, Public Transport |
Force Modernization, Military Research, Public Transport |
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|- |
|- |
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− | |style=text-align:center|{{PageIcon6|Scorched Earth|linebreak=true}} |
+ | | style="text-align:center" |{{PageIcon6|Scorched Earth|linebreak=true}} |
|Nationalism |
|Nationalism |
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|Build 2 Field Cannons |
|Build 2 Field Cannons |
Revision as of 20:01, 30 May 2020
Back to Era (Civ6)
The Industrial Era is the fifth era in Civilization VI. It is preceded by the Renaissance Era and followed by the Modern Era.
Intro
The steady hum of machinery, the acrid smell of smoke, vision clouded by ash and soot - these are the signs of changing times. The lure of scientific and cultural advancement is the engine driving your realm forward. Now your challenge is to maintain the delicate balance between earth and man, between peace and war.
Game Info
The Industrial Era brings progress for your civilization on many levels: more gunpowder-based weapons (although that doesn't make real difference as of yet), the first area-of-effect buildings, new economy-related districts which finally allow your cities to grow further, powerful culture-oriented buildings and policies... And the brand new Power, ready to charge up your cities and turbo-boost their performance! Start building those Coal Power Plants or your rivals may outpace you!
Now is the moment to start managing your growing empire and direction it towards a certain type of victory (if you haven't already). The new Production boosters will allow your cities to supercharge their building and training activities - use this to enlarge your army (if you need), to build up your infrastructure and work on wonders.
The ability to form Corps and Fleets will allow militarily weaker civilizations to even the odds; and the new Military Academy - to train these new formations directly. Or, you can use them to finally outmatch your neighbors' armies and take their cities! A good military push at this point will benefit every civilization, conquering new lands and resources, and preparing it for the race towards victory.
Industrial Era start
- When starting a game in the Industrial Era, players receive two Settlers, two Scouts (two Skirmishers in Gathering Storm), two Crossbowmen, 400 Faith (), 360 Gold, 5 Envoy Envoys and 4 Diplomatic Victory points ().
- Capital Capital has 7 Population. All cities founded after the Capital Capital have 4 Population.
- Each city has a Monument, a Granary, Ancient Walls, Shrine and Temple in Holy Site, Library in Campus, Arena in Entertainment Complex, Lighthouse in Harbor, Market in Commercial Hub and Amphitheater in Theater Square.
- Players receive a Pikeman (a Pike and Shot in Rise and Fall) and a Builder in each city founded by one of their starting Settlers (and a Trader in the first one).
- Boosted Civics: Colonialism, Nationalism.
- Boosted Technologies: Scientific Theory, Ballistics, Military Science, Rifling.
- The game starts at Turn 256/500 (1725 AD) on Standard speed.
Technologies
Technology | Prerequisites | Eureka | Unlocks |
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Industrialization |
Mass Production
Square Rigging |
Build 3 Workshops | Factory, Electronics Factory (Japan only), Ruhr Valley, Coal Power Plant
Reveals CoalCoal. +1 Production to the Mine improvement. |
Scientific Theory |
Astronomy
Banking |
Have The Enlightenment Civic | Oxford University
Allows Research Agreement diplomatic action (Vanilla and only), +1 Food to the Plantation improvement. |
Ballistics |
Metal Casting | Have 2 Forts in your territory | Field Cannon, Cuirassier |
Military Science |
Printing
Siege Tactics |
Kill a unit with a Knight | Military Academy
Cavalry, Redcoat (Victoria only), Garde Impériale (France only), Cossack (Russia only), Huszár (Hungary only), Llanero (Gran Colombia only) |
Steam Power |
Industrialization
Square Rigging |
Build 2 Shipyards | Ironclad
+2 Movement Movement for embarked units |
Sanitation |
Scientific Theory | Build 2 Neighborhoods | Medic |
Economics |
Metal Casting
Scientific Theory |
Build 2 Banks | Stock Exchange, Big Ben |
Rifling |
Ballistics
Military Science |
Build a Niter Mine. | Ranger, Rough Rider, Highlander (Scotland only) |
Civics
Civic | Prerequisites | Inspiration | Unlocks |
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Colonialism |
Mercantilism | Research the Astronomy Technology | Ice Hockey Rink
Native Conquest, Colonial Taxes, Raj +2 Envoy Envoys |
Civil Engineering |
Mercantilism | Build 7 different specialty districts | Statue of Liberty
Public Works, Skyscrapers Can build Farms on Hills |
Nationalism |
The Enlightenment | Declare war using a casus belli | Minas Geraes (Brazil only)
Open-Air Museum (Sweden only) Grande Armée, National Identity |
Opera and Ballet |
The Enlightenment | Build an Art Museum | Bolshoi Theatre
Grand Opera, Symphonies |
Natural History |
Colonialism | Build an Archaeological Museum | Hermitage, Zoo, Thermal Bath, Water Park, Ferris Wheel, Aquarium, Cobacabana
Archaeologist Reveal Antiquity Sites. +2 Envoy Envoys |
Urbanization |
Civil Engineering
Nationalism |
Grow a city to 15 population | Neighborhood
Force Modernization, Military Research, Public Transport |
Scorched Earth |
Nationalism | Build 2 Field Cannons | Expropriation, Military Organization, Total War
+2 Envoy Envoys |
Tile Improvements
Open-Air Museum
Ice Hockey Rink
Railroad
Units
- Civilian
- Ranged
- Naval Melee
- Naval Ranged
- Support
- Scout
- Light Cavalry
- Heavy Cavalry
- Melee
Districts and Buildings
- Industrial Zone/ Hansa
- Encampment/ Ikanda
- City Center
- Commercial Hub/ Suguba
- Entertainment Complex/ Street Carnival
- Water Park/ Copacabana
- Neighborhood
- Canal
Wonders
Bolshoi Theatre
Hermitage
Ruhr Valley
Oxford University
Big Ben
Statue of Liberty
Panama Canal
Országház
Projects
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |