Civilization Wiki
Tag: Visual edit
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Tag: Visual edit
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=== Industrial Era start ===
 
=== Industrial Era start ===
* When starting a game in the Industrial Era, players receive two [[Settler (Civ6)|Settlers]], two [[Scout (Civ6)|Scouts]] (two [[Skirmisher (Civ6)|Skirmishers]] in ''[[Civilization VI: Gathering Storm|Gathering Storm]]''), two [[Crossbowman (Civ6)|Crossbowmen]], 400 {{Faith6}} {{GS}}, 360 {{Gold6}}, 5 {{Envoy6}} Envoys and 4 Diplomatic Victory points {{GS}}. <br />
+
* When starting a game in the Industrial Era, players receive two [[Settler (Civ6)|Settlers]], two [[Scout (Civ6)|Scouts]] (two [[Skirmisher (Civ6)|Skirmishers]] in ''[[Civilization VI: Gathering Storm|Gathering Storm]]''), two [[Crossbowman (Civ6)|Crossbowmen]], 400 {{Faith6}} ({{GS}}), 360 {{Gold6}}, 5 {{Envoy6}} Envoys and 4 Diplomatic Victory points ({{GS}}).
 
* {{Capital6}} Capital has 7 {{Citizen6}} Population. All [[City (Civ6)|cities]] founded after the {{Capital6}} Capital have 4 {{Citizen6}} Population.
 
* {{Capital6}} Capital has 7 {{Citizen6}} Population. All [[City (Civ6)|cities]] founded after the {{Capital6}} Capital have 4 {{Citizen6}} Population.
 
* Each [[City (Civ6)|city]] has a [[Monument (Civ6)|Monument]], a [[Granary (Civ6)|Granary]], [[Ancient Walls (Civ6)|Ancient Walls]], [[Shrine (Civ6)|Shrine]] and [[Temple (Civ6)|Temple]] in [[Holy Site (Civ6)|Holy Site]], [[Library (Civ6)|Library]] in [[Campus (Civ6)|Campus]], [[Arena (Civ6)|Arena]] in [[Entertainment Complex (Civ6)|Entertainment Complex]], [[Lighthouse (Civ6)|Lighthouse]] in [[Harbor (Civ6)|Harbor]], [[Market (Civ6)|Market]] in [[Commercial Hub (Civ6)|Commercial Hub]] and [[Amphitheater (Civ6)|Amphitheater]] in [[Theater Square (Civ6)|Theater Square]].
 
* Each [[City (Civ6)|city]] has a [[Monument (Civ6)|Monument]], a [[Granary (Civ6)|Granary]], [[Ancient Walls (Civ6)|Ancient Walls]], [[Shrine (Civ6)|Shrine]] and [[Temple (Civ6)|Temple]] in [[Holy Site (Civ6)|Holy Site]], [[Library (Civ6)|Library]] in [[Campus (Civ6)|Campus]], [[Arena (Civ6)|Arena]] in [[Entertainment Complex (Civ6)|Entertainment Complex]], [[Lighthouse (Civ6)|Lighthouse]] in [[Harbor (Civ6)|Harbor]], [[Market (Civ6)|Market]] in [[Commercial Hub (Civ6)|Commercial Hub]] and [[Amphitheater (Civ6)|Amphitheater]] in [[Theater Square (Civ6)|Theater Square]].
* Players receive a [[Pikeman (Civ6)|Pikeman]] (a [[Pike and Shot (Civ6)|Pike and Shot]] in ''[[Civilization VI: Rise and Fall|Rise and Fall]]'') and a [[Builder (Civ6)|Builder]] in each city founded by one of their starting Settlers (and a [[Trader (Civ6)|Trader]] in the first one). <br />
+
* Players receive a [[Pikeman (Civ6)|Pikeman]] (a [[Pike and Shot (Civ6)|Pike and Shot]] in ''[[Civilization VI: Rise and Fall|Rise and Fall]]'') and a [[Builder (Civ6)|Builder]] in each city founded by one of their starting Settlers (and a [[Trader (Civ6)|Trader]] in the first one).
* Boosted Civics: {{Link6|Colonialism}}, {{Link6|Nationalism}}.<br />
+
* Boosted Civics: {{Link6|Colonialism}}, {{Link6|Nationalism}}.
* Boosted Technologies: {{Link6|Scientific Theory}}, {{Link6|Ballistics}}, {{Link6|Military Science}}, {{Link6|Rifling}}.<br />
+
* Boosted Technologies: {{Link6|Scientific Theory}}, {{Link6|Ballistics}}, {{Link6|Military Science}}, {{Link6|Rifling}}.
* The game starts at Turn 256/500 (1725 AD) on Standard speed.
+
* The game starts at {{Turn6}} Turn 256/500 (1725 AD) on Standard speed.
   
 
==Technologies==
 
==Technologies==
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!Unlocks
 
!Unlocks
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Industrialization|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Industrialization|linebreak=true}}
 
|Mass Production
 
|Mass Production
 
Square Rigging
 
Square Rigging
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Reveals {{Coal6}}Coal. +1 {{Production6}} to the Mine improvement.
 
Reveals {{Coal6}}Coal. +1 {{Production6}} to the Mine improvement.
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Scientific Theory|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Scientific Theory|linebreak=true}}
 
|Astronomy
 
|Astronomy
 
Banking
 
Banking
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Allows [[Research Agreement (Civ6)|Research Agreement]] diplomatic action ('''Vanilla''' and {{R&F}} only), +1 {{Food6}} to the Plantation improvement.
 
Allows [[Research Agreement (Civ6)|Research Agreement]] diplomatic action ('''Vanilla''' and {{R&F}} only), +1 {{Food6}} to the Plantation improvement.
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Ballistics|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Ballistics|linebreak=true}}
 
|Metal Casting
 
|Metal Casting
 
|Have 2 [[Fort (Civ6)|Forts]] in your territory
 
|Have 2 [[Fort (Civ6)|Forts]] in your territory
 
|Field Cannon, {{GS}} Cuirassier
 
|Field Cannon, {{GS}} Cuirassier
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Military Science|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Military Science|linebreak=true}}
 
|Printing
 
|Printing
 
Siege Tactics
 
Siege Tactics
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Cavalry, Redcoat ([[Victoria (Civ6)|Victoria]] only), Garde Impériale ([[France (Civ6)|France]] only), Cossack ([[Russia (Civ6)|Russia]] only), {{GS}} Huszár ([[Hungary (Civ6)|Hungary]] only), Llanero ([[Gran Colombian (Civ6)|Gran Colombia]] only)
 
Cavalry, Redcoat ([[Victoria (Civ6)|Victoria]] only), Garde Impériale ([[France (Civ6)|France]] only), Cossack ([[Russia (Civ6)|Russia]] only), {{GS}} Huszár ([[Hungary (Civ6)|Hungary]] only), Llanero ([[Gran Colombian (Civ6)|Gran Colombia]] only)
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Steam Power|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Steam Power|linebreak=true}}
 
|Industrialization
 
|Industrialization
 
Square Rigging
 
Square Rigging
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+2 {{Moves6}} Movement for embarked units
 
+2 {{Moves6}} Movement for embarked units
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Sanitation|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Sanitation|linebreak=true}}
 
|Scientific Theory
 
|Scientific Theory
 
|Build 2 [[Neighborhoods (Civ6)|Neighborhoods]]
 
|Build 2 [[Neighborhoods (Civ6)|Neighborhoods]]
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Sewer, {{GS}} Országház
 
Sewer, {{GS}} Országház
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Economics|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Economics|linebreak=true}}
 
|Metal Casting
 
|Metal Casting
 
Scientific Theory
 
Scientific Theory
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|Stock Exchange, Big Ben
 
|Stock Exchange, Big Ben
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Rifling|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Rifling|linebreak=true}}
 
|Ballistics
 
|Ballistics
 
Military Science
 
Military Science
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!Unlocks
 
!Unlocks
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Colonialism|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Colonialism|linebreak=true}}
 
|Mercantilism
 
|Mercantilism
 
|Research the [[Astronomy (Civ6)|Astronomy]] [[Technology (Civ6)|Technology]]
 
|Research the [[Astronomy (Civ6)|Astronomy]] [[Technology (Civ6)|Technology]]
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+2 {{Envoy6}} Envoys
 
+2 {{Envoy6}} Envoys
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Civil Engineering|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Civil Engineering|linebreak=true}}
 
|Mercantilism
 
|Mercantilism
 
|Build 7 different specialty districts
 
|Build 7 different specialty districts
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{{R&F}} Grants 1 Governor tile
 
{{R&F}} Grants 1 Governor tile
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Nationalism|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Nationalism|linebreak=true}}
 
|The Enlightenment
 
|The Enlightenment
 
|Declare war using a casus belli
 
|Declare war using a casus belli
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Grande Armée, National Identity
 
Grande Armée, National Identity
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Opera and Ballet|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Opera and Ballet|linebreak=true}}
 
|The Enlightenment
 
|The Enlightenment
 
|Build an [[Art Museum (Civ6)|Art Museum]]
 
|Build an [[Art Museum (Civ6)|Art Museum]]
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Grand Opera, Symphonies
 
Grand Opera, Symphonies
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Natural History|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Natural History|linebreak=true}}
 
|Colonialism
 
|Colonialism
 
|Build an [[Archaeological Museum (Civ6)|Archaeological Museum]]
 
|Build an [[Archaeological Museum (Civ6)|Archaeological Museum]]
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+2 {{Envoy6}} Envoys
 
+2 {{Envoy6}} Envoys
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Urbanization|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Urbanization|linebreak=true}}
 
|Civil Engineering
 
|Civil Engineering
 
Nationalism
 
Nationalism
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Force Modernization, Military Research, Public Transport
 
Force Modernization, Military Research, Public Transport
 
|-
 
|-
|style=text-align:center|{{PageIcon6|Scorched Earth|linebreak=true}}
+
| style="text-align:center" |{{PageIcon6|Scorched Earth|linebreak=true}}
 
|Nationalism
 
|Nationalism
 
|Build 2 Field Cannons
 
|Build 2 Field Cannons

Revision as of 20:01, 30 May 2020

BackArrowGreen Back to Era (Civ6)
The Industrial Era is the fifth era in Civilization VI. It is preceded by the Renaissance Era and followed by the Modern Era.

Intro

The steady hum of machinery, the acrid smell of smoke, vision clouded by ash and soot - these are the signs of changing times. The lure of scientific and cultural advancement is the engine driving your realm forward. Now your challenge is to maintain the delicate balance between earth and man, between peace and war.

Game Info

The Industrial Era brings progress for your civilization on many levels: more gunpowder-based weapons (although that doesn't make real difference as of yet), the first area-of-effect buildings, new economy-related districts which finally allow your cities to grow further, powerful culture-oriented buildings and policies... And the brand new Power Power, ready to charge up your cities and turbo-boost their performance! Start building those Coal Power Plants or your rivals may outpace you!

Now is the moment to start managing your growing empire and direction it towards a certain type of victory (if you haven't already). The new Production Production boosters will allow your cities to supercharge their building and training activities - use this to enlarge your army (if you need), to build up your infrastructure and work on wonders.

The ability to form Corps and Fleets will allow militarily weaker civilizations to even the odds; and the new Military Academy - to train these new formations directly. Or, you can use them to finally outmatch your neighbors' armies and take their cities! A good military push at this point will benefit every civilization, conquering new lands and resources, and preparing it for the race towards victory.

Industrial Era start

Technologies

Technology Prerequisites Eureka Unlocks
Industrialization 
Industrialization
Mass Production

Square Rigging

Build 3 Workshops Factory, Electronics Factory (Japan only), Ruhr Valley, GS-Only Coal Power Plant

Reveals Coal CoalCoal. +1 Production Production to the Mine improvement.

Scientific Theory 
Scientific Theory
Astronomy

Banking

Have The Enlightenment Civic Oxford University

Allows Research Agreement diplomatic action (Vanilla and R&F-Only only), +1 Food Food to the Plantation improvement.

Ballistics 
Ballistics
Metal Casting Have 2 Forts in your territory Field Cannon, GS-Only Cuirassier
Military Science 
Military Science
Printing

Siege Tactics

Kill a unit with a Knight Military Academy

Cavalry, Redcoat (Victoria only), Garde Impériale (France only), Cossack (Russia only), GS-Only Huszár (Hungary only), Llanero (Gran Colombia only)

Steam Power 
Steam Power
Industrialization

Square Rigging

Build 2 Shipyards Ironclad

GS-Only Canal, GS-Only Panama Canal, GS-Only Railroad

+2 Movement Movement Movement for embarked units

Sanitation 
Sanitation
Scientific Theory Build 2 Neighborhoods Medic

Sewer, GS-Only Országház

Economics 
Economics
Metal Casting

Scientific Theory

Build 2 Banks Stock Exchange, Big Ben
Rifling 
Rifling
Ballistics

Military Science

Build a Niter Mine. Ranger, Rough Rider, R&F-Only Highlander (Scotland only)

Civics

Civic Prerequisites Inspiration Unlocks
Colonialism 
Colonialism
Mercantilism Research the Astronomy Technology GS-Only Ice Hockey Rink

Native Conquest, Colonial Taxes, Raj

+2 Envoy Envoy Envoys

Civil Engineering 
Civil Engineering
Mercantilism Build 7 different specialty districts R&F-Only Statue of Liberty

Public Works, Skyscrapers

Can build Farms on Hills

R&F-Only Grants 1 Governor tile

Nationalism 
Nationalism
The Enlightenment Declare war using a casus belli Minas Geraes (Brazil only)

GS-Only Open-Air Museum (Sweden only)

Grande Armée, National Identity

Opera and Ballet 
Opera and Ballet
The Enlightenment Build an Art Museum Bolshoi Theatre

Grand Opera, Symphonies

Natural History 
Natural History
Colonialism Build an Archaeological Museum Hermitage, Zoo, GS-Only Thermal Bath, R&F-Only Water Park, R&F-Only Ferris Wheel, R&F-Only Aquarium, R&F-Only Cobacabana

Archaeologist

Reveal Antiquity Sites.

+2 Envoy Envoy Envoys

Urbanization 
Urbanization
Civil Engineering

Nationalism

Grow a city to 15 population Neighborhood

Force Modernization, Military Research, Public Transport

Scorched Earth 
Scorched Earth
Nationalism Build 2 Field Cannons Expropriation, Military Organization, Total War

+2 Envoy Envoy Envoys

Tile Improvements

Open-Air Museum Open-Air Museum GS-Only
Ice Hockey Rink Ice Hockey Rink GS-Only
Railroad Railroad GS-Only

Units

Districts and Buildings

Wonders

Bolshoi Theatre Bolshoi Theatre
Hermitage Hermitage
Ruhr Valley Ruhr Valley
Oxford University Oxford University
Big Ben Big Ben
Statue of Liberty Statue of Liberty R&F-Only
Panama Canal Panama Canal GS-Only
Országház Országház GS-Only

Projects

Convert to Coal Power Convert to Coal Power GS-Only

R&F-Only Added in the Rise and Fall expansion pack.

GS-Only Added in the Gathering Storm expansion pack.

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.