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The Infantry is a Modern Era melee unit in Civilization VI. It upgrades from the Musketman (or its replacements).

In the Gathering Storm expansion, the Infantry requires 1 Oil (Civ6) Oil to train and 1 Oil (Civ6) Oil per turn to maintain.

  • Attributes:
    • +10 Civ6StrengthIcon Combat Strength vs. anti-cavalry units.


In vanilla Civilization VI and Rise and Fall, the Infantry is the first melee unit since the Warrior that doesn't require resources to train. That may not seem like much, but when you have trouble securing a certain resource, you're forced to constantly make deals for it, often at your disadvantage, and are constantly under the threat that all of a sudden your units may become weaker just because their resource has run out.

But besides this, the Infantry is a very powerful unit on its own. Armed with modern rifles, and trained to take cover and use loose formations (which minimizes damage taken from explosions), it is finally able to stand its ground against the terrifying Cavalry, and against most modern horrors technology spews (such as airplanes!). It is a must-have for every military-oriented civilization, and also for those that are under threat of invasion in modern times.

Civilopedia entry Edit

As the first half of the 20th century moved forward, two of the most destructive wars in civilization, marked by remarkable advancements in the technology of killing each other, occurred. Through it all, the infantryman marched into battle, grimly facing every horror – machine guns, mines, gas, strafing and bombing from the air, and all the rest out of Pandora’s Box – that the greatest scientists of the age could invent. The task of the foot soldiers hadn’t changed much since the spearmen and swordsmen of antiquity: take and/or hold whatever ground the generals decided was important. But the infantryman’s own bag of tricks became ever more lethal, with magazine-fed rifles, automatic pistols, submachine guns, flamethrowers, grenades and all sorts of other clever devices. Since armor didn’t stop such, it was discarded for mobility and camouflage. By the end of WW2, infantry could hold their own against most any threat ... provided enough of them survived.

Trivia Edit

  • The Infantry unit is modelled after World War II period US soldiers and is armed with the M1 carbine. However, like other units, there are some variations between different civilizations.

Gallery Edit

Culture-specific Edit

Scenario-specific Edit

Related achievementsEdit

Steam achievement Battle of Adwa (Civ6)
Battle of Adwa
Defeat an Infantry unit whose capital is on another continent with an Oromo Cavalry.
The Battle of Adwa in 1896 was a decisive Ethiopian victory over Italy that allowed Ethiopia to maintain its independence for another 40 years, unlike the rest of Africa.

See also Edit

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