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Influence Influence is a new yield introduced in Civilization VII. It is needed for a civilization to conduct diplomacy with other civilizations.

Mechanics[]

Influence Influence is a global yield used primarily for diplomacy and interactions with other leaders and Independent Powers. Unlike other yields, generating Influence Influence within a Settlement Settlement does not contribute to its direct development. Instead, your empire accumulates Influence Influence as a resource to perform various diplomatic actions, including:

  • Open Borders Agreements – Establishing mutual border access between civilizations.
  • Trade Relationship Improvements – Enhancing trade benefits with other civilizations.
  • Endeavors – Negotiating deals that increase yield generation for both parties.
  • Sanctions – Imposing penalties on rival civilizations.
  • Espionage – Conducting covert operations to gain advantages.
  • Voicing War Support – Influencing wars by supporting a side, affecting [{Combat (Civ7)|combat]] effectiveness and Happiness Happiness.
  • Befriending and Influencing Independent Powers – Gaining favor and control over city-states and neutral factions.

Influence Influence consolidates multiple mechanics from Civilization VI — such as Diplomatic Favor Diplomatic Favor, Envoys Envoys, espionage, and Trade Route Trade Route limits — into a single streamlined currency. This makes diplomacy more intuitive while still allowing for strategic depth.

A high Influence Influence income enables a civilization to manipulate other leaders more effectively and is essential for maximizing benefits from city-states. However, unlike Science Science or Culture Culture, Influence Influence does not inherently lead to exponential snowballing. Investing heavily in Influence Influence is not always necessary, but maintaining a moderate, steady income is advisable.

The exception is for civilizations pursuing aggressive military strategies. In frequent wars, Influence Influence becomes significantly more valuable, as voicing war support is crucial to maintaining stability. Without sufficient Influence Influence, war efforts will lead to a severe drop in Happiness Happiness, slowing growth and potentially causing Settlement Settlements to rebel or be lost.

Sources[]

TBA

Resources[]

TBA

Buildings[]

Antiquity Age[]

TBA

Exploration Age[]

TBA

Modern Age[]

TBA

Tile improvements[]

TBA

Wonders[]

TBA

Civics and technologies[]

TBA

Traditions and social policies[]

TBA

Videos[]

Spy,_steal,_&_influence_with_DIPLOMACY_in_-Civ7_🌐

Spy, steal, & influence with DIPLOMACY in -Civ7 🌐

Diplomacy & Influence Gameplay

See also[]

External links[]

Civilization VII Statistics [edit]
Culture CultureFood FoodGold GoldHappiness Happiness InfluenceProduction ProductionScience Science