Civilization Wiki

The Information Era is the eighth and final era in Civilization VI and Rise and Fall. It is preceded by the Atomic Era.

In Gathering Storm, the Information Era is followed by a ninth and final era: the Future Era.

Intro[]

A world of information rests in the palm of your hand, and networks for instantaneous communication span the globe. Yet a unified vision of our future has never been built. We compete in technology, culture, and politics. We have deadly weapons that could destroy our planet. Lead us carefully, but boldly, and build a global community that can stand for years to come.

Game Info[]

The Information Era takes its name from the advent of computer networks. The continued lighting-fast development of technology allows the invention of more powerful and high-tech weapons such as the Modern Armor, Missile Cruiser, and Jet Bomber, which give players seeking a Domination Victory the edge needed to complete their conquest. A connected world offers opportunities for peaceful players as well, thanks to policy cards such as Online Communities that allow Culture Victory seekers to enhance their Tourism Tourism output. Finally, the Information Era marks the beginning of the space race as the Science Victory seekers undertake Launch Moon Landing and projects that allow colonies to be established on Mars.

Gathering Storm offers even more dramatic advancements in the form of the Giant Death Robot, Tier 4 governments, and tile improvements such as Solar Farms and Wind Farms that provide Power Power without emitting CO2.

Information Era start[]

Technologies[]

Technology Science Science cost Eureka Eureka Infrastructure and units Other unlocks Leads to
Telecommunications
Telecommunications
1850 Build 2 Broadcast Centers
Boost through Great Scientist or Spy (GS-Only)
Nuclear Submarine Nuclear Submarine
Satellites
Satellites
1850 Boost through Great Scientist or Spy
Build 2 Broadcast Centers (GS-Only)
Solar Farm Solar Farm
Mechanized Infantry Mechanized Infantry
Launch Moon Landing Launch Moon Landing Robotics Robotics
Guidance Systems
Guidance Systems
1850 Kill a Fighter Rocket Artillery Rocket Artillery
Mobile SAM Mobile SAM
Robotics Robotics
Lasers
Lasers
1850 Boost through Great Scientist or Spy
Build 2 Drones (GS-Only)
Jet Fighter Jet Fighter
Missile Cruiser Missile Cruiser
Robotics Robotics
Nuclear Fusion Nuclear Fusion
Composites
Composites
1850 Own 3 Tanks Wind Farm Wind Farm
Modern Armor Modern Armor
Modern AT Modern AT
Nanotechnology Nanotechnology
Stealth Technology
Stealth Technology
1850 Boost through Great Scientist or Spy Jet Bomber Jet Bomber
Robotics
Robotics
2155 Have the Globalization civic Giant Death Robot Giant Death Robot +1 Production Production (GS-Only +1 Food Food) on Pastures
Launch Mars Habitation Launch Mars Habitation (Vanilla and R&F-Only)
Nuclear Fusion
Nuclear Fusion
2155 Boost through Great Scientist or Spy Launch Mars Reactor Launch Mars Reactor (Vanilla and R&F-Only)
Operation Ivy Operation Ivy
Build Thermonuclear Device Build Thermonuclear Device
Nanotechnology
Nanotechnology
2155 Build an Aluminum Mine Launch Mars Hydroponics Launch Mars Hydroponics (Vanilla and R&F-Only)
Launch Mars Colony Launch Mars Colony GS-Only
Future Tech
Future Tech*
2500 None Can be completed multiple times, increasing your points towards the Score Victory
(GS-Only) +5% Production Production to city projects each time it is completed

* This technology will appear in the following era if you have Gathering Storm installed.

Civics[]

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Environmentalism
Environmentalism GS-Only
2880

Build 2 Solar Farms.

+25% Tourism Tourism across your empire.

Near Future Governance Near Future Governance

Globalization
Globalization
2880

Build 3 (GS-Only 2) Airports.

Military Policy Strategic Air Force
Diplomatic Policy International Space Agency
Economic Policy Ecommerce

+2 Gold Gold on Plantations

+1 Governor Governor title.

Without GS-Only:
Future Civic Future Civic
With GS-Only:
Near Future Governance Near Future Governance
Venture Politics Venture Politics
Distributed Sovereignty Distributed Sovereignty
Optimization Imperative Optimization Imperative

Social Media
Social Media
2880

Research Telecommunications.

Economic Policy Online Communities
Diplomatic Policy Collective Activism
Diplomatic Policy Communications Office

+1 Governor Governor title.

Without GS-Only:
Future Civic Future Civic
With GS-Only:
Venture Politics Venture Politics
Distributed Sovereignty Distributed Sovereignty
Optimization Imperative Optimization Imperative

Near Future Governance
Near Future Governance GS-Only
3100

Adopt a Government with 8 inherent policy slots

+3 Envoys Envoys


+1 Governor Governor title.

Future Era Civics. The progression of these last Civics is randomized every playthrough.

Venture Politics
Venture Politics GS-Only
3000

Build a Uranium Mine.

Corporate Libertarianism Corporate Libertarianism

Future Era Civics. The progression of these last Civics is randomized every playthrough.

Distributed Sovereignty
Distributed Sovereignty GS-Only
3000

Own a Rock Band.

Digital Democracy Digital Democracy

Future Era Civics. The progression of these last Civics is randomized every playthrough.

Optimization Imperative
Optimization Imperative GS-Only
3000

Research Robotics.

Synthetic Technocracy Synthetic Technocracy

Future Era Civics. The progression of these last Civics is randomized every playthrough.

(Vanilla and R&F-Only)
Future Civic Future Civic
3200 None Score Victory points.

+1 Governor Governor title.

This civic can be researched indefinitely. It provides the effects every time it is finished.

Tile Improvements[]

Wind Farm Wind Farm GS-Only
Solar Farm Solar Farm GS-Only

Units[]

Governments[]

Corporate Libertarianism Corporate Libertarianism GS-Only
Digital Democracy Digital Democracy GS-Only
Synthetic Technocracy Synthetic Technocracy GS-Only

Projects[]

Launch Moon Landing Launch Moon Landing
Launch Mars Habitation Launch Mars Habitation
Launch Mars Reactor Launch Mars Reactor
Launch Mars Hydroponics Launch Mars Hydroponics
Operation Ivy Operation Ivy
Build Thermonuclear Device Build Thermonuclear Device
Launch Mars Colony Launch Mars Colony GS-Only

Great People[]

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Related achievements[]

Through the Digital Age
Through the Digital Age
Win a regular game with an Information Era start.
The 'Digital Age' is another name for the time period represented by the Information Era, which involves the heavy usage and advancement of computers, and electronic machinery.

See also[]

Civilization VI Eras [edit]
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture GS-Only
GS-Only Added in the Gathering Storm expansion pack.