The Information Era is the eighth and final era in Civilization VI and Rise and Fall. It is preceded by the Atomic Era.
In Gathering Storm, the Information Era is followed by a ninth and final era: the Future Era.
Intro[]
A world of information rests in the palm of your hand, and networks for instantaneous communication span the globe. Yet a unified vision of our future has never been built. We compete in technology, culture, and politics. We have deadly weapons that could destroy our planet. Lead us carefully, but boldly, and build a global community that can stand for years to come.
Game Info[]
The Information Era takes its name from the advent of computer networks. The continued lighting-fast development of technology allows the invention of more powerful and high-tech weapons such as the Modern Armor, Missile Cruiser, and Jet Bomber, which give players seeking a Domination Victory the edge needed to complete their conquest. A connected world offers opportunities for peaceful players as well, thanks to policy cards such as Online Communities that allow Culture Victory seekers to enhance their
Tourism output. Finally, the Information Era marks the beginning of the space race as the Science Victory seekers undertake Launch Moon Landing and projects that allow colonies to be established on Mars.
Gathering Storm offers even more dramatic advancements in the form of the Giant Death Robot, Tier 4 governments, and tile improvements such as Solar Farms and Wind Farms that provide
Power without emitting CO2.
Information Era start[]
- When starting a game in the Information Era, players receive four Settlers, three Rangers (three Spec Ops in Rise and Fall), three Machine Guns, 2400
Faith (
), 710
Gold, 19
Envoys and 14 Diplomatic Victory points (
).
Capital has 13
Population. All cities founded after the
Capital have 6
Population.- Founded cities have 7 additional tiles.
- Each city has a Monument, a Granary, Ancient Walls, Medieval Walls, Renaissance Walls, Sewer, Shrine and Temple in Holy Site, Library and University in Campus, Arena and Zoo in Entertainment Complex, Lighthouse and Shipyard in Harbor, Market, Bank and Stock Exchange in Commercial Hub, Amphitheater in Theater Square, Workshop and Factory in Industrial Zone, Ferris Wheel and Aquarium in Water Park, Consulate and Chancery in Diplomatic Quarter and Grove in Preserve.
- Players receive an Infantry (an AT Crew in Gathering Storm) and a Builder in each city founded by one of their starting Settlers (and a Trader in the first two).
- Boosted Technologies: Guidance Systems.
- All
Districts cost only 1
Production to build. - The game starts at
Turn 416/500 (1995 AD) on Standard speed. - Alhambra, Angkor Wat, Apadana, Big Ben, Bolshoi Theatre, Broadway, Casa de Contratación, Chichen Itza, Colosseum, Colossus, Cristo Redentor, Eiffel Tower, Etemenanki, Forbidden City, Golden Gate Bridge, Great Bath, Great Library, Great Lighthouse, Great Zimbabwe, Hagia Sophia, Hanging Gardens, Hermitage, Huey Teocalli, Jebel Barkal, Kilwa Kisiwani, Kotoku-in, Machu Picchu, Mahabodhi Temple, Mausoleum at Halicarnassus, Meenakshi Temple, Mont St. Michel, Oracle, Országház, Oxford University, Panama Canal, Petra, Potala Palace, Pyramids, Ruhr Valley, St. Basil's Cathedral, Statue of Liberty, Statue of Zeus, Stonehenge, Taj Mahal, Temple of Artemis, Terracotta Army, Torre de Belém, University of Sankore and Venetian Arsenal are removed from game.
Technologies[]
* This technology will appear in the following era if you have Gathering Storm installed.
Civics[]
| Civic | Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to | ||
|---|---|---|---|---|---|---|
Environmentalism |
2880 |
Build 2 Solar Farms. |
+25% |
|||
Globalization |
2880 |
Build 3 ( |
+2 |
Without | ||
Social Media |
2880 |
Research Telecommunications. |
|
+1 |
Without | |
Near Future Governance |
3100 |
Adopt a Government with 8 inherent policy slots |
+3 |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | ||
Venture Politics |
3000 |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | ||||
Distributed Sovereignty |
3000 |
Own a Rock Band. |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | |||
Optimization Imperative |
3000 |
Research Robotics. |
Future Era Civics. The progression of these last Civics is randomized every playthrough. | |||
| (Vanilla and |
3200 | None | Score Victory points. |
This civic can be researched indefinitely. It provides the effects every time it is finished. |
Tile Improvements[]
Units[]
- Naval Raider
- Melee
- Siege
- Support
- Fighter
- Naval Ranged
- Anti-Cavalry
- Heavy Cavalry
- Bomber
- GDR
Governments[]
Corporate Libertarianism
Digital Democracy
Synthetic Technocracy
Projects[]
Launch Moon Landing
Launch Mars Habitation
Launch Mars Reactor
Launch Mars Hydroponics
Operation Ivy
Build Thermonuclear Device
Launch Mars Colony
Great People[]
Great Admirals: Clancy Fernando
Great Artists: Boris Orlovsky, Gustav Klimt, Amrita Sher-Gil, Mary Cassatt, Wassily Kandinsky1
Great Engineers: Charles Correa, Joseph Paxton, Wernher von Braun, Kenzo Tange1
Great Generals: Ahmad Shah Massoud, Vijaya Wimalaratne
Great Merchants: Estée Lauder, Masaru Ibuka, Jamsetji Tata
Great Musicians: Gauhar Jaan, Mykola Leontovych
Great Scientists: Abdus Salam, Carl Sagan, Stephanie Kwolek
Great Writers: Karel Capek, Gabriela Mistral1
Related achievements[]
See also[]
- Information Era in other games
| Civilization VI Eras [edit] |
|---|
| Ancient • Classical • Medieval • Renaissance • Industrial • Modern • Atomic • Information • Future |
|
|
