Civilization Wiki
(Added information from upcoming expansion.)
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==Game Info==
 
==Game Info==
  +
=== Information Era start ===
When starting a game in the Information Era, players receive four [[Settler (Civ6)|Settlers]], three [[Ranger (Civ6)|Rangers]] (three [[Spec Ops (Civ6)|Spec Ops]] in ''[[Civilization VI: Rise and Fall|Rise and Fall]]''), three [[Machine Gun (Civ6)|Machine Guns]], 710 {{Gold6}}, and 19 {{Envoy6}} Envoys. All [[City (Civ6)|cities]] founded after the {{Capital6}} Capital have 6 {{Citizen6}} Population, a [[Monument (Civ6)|Monument]], a [[Granary (Civ6)|Granary]], [[Ancient Walls (Civ6)|Ancient Walls]], [[Medieval Walls (Civ6)|Medieval Walls]], [[Renaissance Walls (Civ6)|Renaissance Walls]], and a [[Sewer (Civ6)|Sewer]], and players receive an [[Infantry (Civ6)|Infantry]] and a [[Builder (Civ6)|Builder]] in each city founded by one of their starting Settlers (and a [[Trader (Civ6)|Trader]] in the first two).
 
  +
* When starting a game in the Information Era, players receive four [[Settler (Civ6)|Settlers]], three [[Ranger (Civ6)|Rangers]] (three [[Spec Ops (Civ6)|Spec Ops]] in ''[[Civilization VI: Rise and Fall|Rise and Fall]]''), three [[Machine Gun (Civ6)|Machine Guns]], 2400 {{Faith6}} ({{GS}}), 710 {{Gold6}}, 19 {{Envoy6}} Envoys and 14 Diplomatic Victory points ({{GS}}).
  +
* {{Capital6}} Capital has 13 {{Citizen6}} Population. All [[City (Civ6)|cities]] founded after the {{Capital6}} Capital have 6 {{Citizen6}} Population.
  +
* Each [[City (Civ6)|city]] has a [[Monument (Civ6)|Monument]], a [[Granary (Civ6)|Granary]], [[Ancient Walls (Civ6)|Ancient Walls]], [[Medieval Walls (Civ6)|Medieval Walls]], [[Renaissance Walls (Civ6)|Renaissance Walls]], [[Sewer (Civ6)|Sewer]], [[Shrine (Civ6)|Shrine]] and [[Temple (Civ6)|Temple]] in [[Holy Site (Civ6)|Holy Site]], [[Library (Civ6)|Library]] and [[University (Civ6)|University]] in [[Campus (Civ6)|Campus]], [[Arena (Civ6)|Arena]] and [[Zoo (Civ6)|Zoo]] in [[Entertainment Complex (Civ6)|Entertainment Complex]], [[Lighthouse (Civ6)|Lighthouse]] and [[Shipyard (Civ6)|Shipyard]] in [[Harbor (Civ6)|Harbor]], [[Market (Civ6)|Market]] and [[Bank (Civ6)|Bank]] in [[Commercial Hub (Civ6)|Commercial Hub]], [[Amphitheater (Civ6)|Amphitheater]] in [[Theater Square (Civ6)|Theater Square]], [[Workshop (Civ6)|Workshop]] in [[Industrial Zone (Civ6)|Industrial Zone]] and [[Ferris Wheel (Civ6)|Ferris Wheel]] and [[Aquarium (Civ6)|Aquarium]] in [[Water Park (Civ6)|Water Park]].
  +
* Players receive an [[Infantry (Civ6)|Infantry]] (an [[AT Crew (Civ6)|AT Crew]] in ''[[Civilization VI: Gathering Storm|Gathering Storm]]'') and a [[Builder (Civ6)|Builder]] in each city founded by one of their starting Settlers (and a [[Trader (Civ6)|Trader]] in the first two).
  +
* Boosted Technologies: {{Link6|Guidance Systems}}.
  +
* The game starts at {{Turn6}} Turn 416/500 (1995 AD) on Standard speed.
   
 
==Technologies==
 
==Technologies==
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{{PageIcon6|Nanotechnology}}
 
{{PageIcon6|Nanotechnology}}
 
<br />
 
<br />
{{PageIcon6|Future Tech}}
+
{{PageIcon6|Future Tech}} (Vanilla and {{R&F}} only)
   
 
==Civics==
 
==Civics==
  +
{| class="article-table"
{{PageIcon6|Globalization}}
 
  +
! Civic
<br />
 
  +
! Prerequisites
{{PageIcon6|Social Media}}
 
  +
! Inspiration
  +
! Unlocks
  +
|-
  +
| style="text-align:center" | {{PageIcon6|Globalization}}
  +
  +
| Rapid Deployment
  +
Space Race
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| Build 3 Airports.
  +
| Ecommerce, International Space, Agency, Strategic Air Force<br>
  +
+1  Gold to Plantations.
  +
{{R&F}} Grants 1 Governor title.
  +
|-
  +
| style="text-align:center" | {{PageIcon6|Social Media}}
  +
  +
| Professional Sports
  +
Space Race
  +
| Research the Telecommunications technology.
  +
| Collective Activism<br>
  +
Online Communities<br>
  +
Communications Office
  +
  +
{{R&F}} Grants 1 Governor title.
  +
|-
  +
| style="text-align:center" | {{PageIcon6|Future Civic}}
  +
 
| Social Media
  +
Globalization
  +
| -
  +
| Can be completed multiple times, increasing your points towards the Score Victory.
  +
{{R&F}} Grants 1  Governor title.
  +
  +
{{GS}} Can be completed multiple times, increasing your points towards the Score Victory. Also awards 1  Governor title and 50  Diplomatic Favor each time it is completed.
  +
|-
  +
| style="text-align:center" | {{PageIcon6|Environmentalism}} {{GS}}
  +
  +
| Cultural Heritage
  +
Rapid Deployment
  +
| Build 2 Solar Farms.
  +
| +25% Tourism across your empire.
  +
|-
  +
| style="text-align:center" | {{PageIcon6|Near Future Governance}} {{GS}}
  +
  +
| Environmentalism<br>
  +
 Globalization
  +
| Adopt a government with 10 inherent policy slots.
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| Awards 3 Envoys
  +
|-
  +
| style="text-align:center" | {{PageIcon6|Venture Politics}} {{GS}}
  +
  +
| Globalization<br>
  +
 Social Media
  +
| Build a Uranium Mine.
  +
| Enables the government Corporate Libertarianism.
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|-
  +
| style="text-align:center" | {{PageIcon6|Distributed Sovereignty}} {{GS}}
  +
  +
| Globalization<br>
  +
 Social Media
  +
| Own a Rock Band.
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|
  +
Enables the government Digital Democracy.
  +
|-
  +
|{{PageIcon6|Optimization Imperative}} {{GS}}
 
|Globalization<br>
  +
 Social Media
  +
|Research the Robotics technology.
  +
|Enables the government Synthetic Technocracy.
  +
|}
  +
  +
==Tile Improvements==
 
{{PageIcon6|Wind Farm}} {{GS}}
 
<br />
 
<br />
{{PageIcon6|Future Civic}}
+
{{PageIcon6|Solar Farm}} {{GS}}
   
 
==Units==
 
==Units==
* Naval Ranged
+
* Naval Raider
 
** {{PageIcon6|Nuclear Submarine}}
 
** {{PageIcon6|Nuclear Submarine}}
 
* Melee
 
* Melee
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* Bomber
 
* Bomber
 
** {{PageIcon6|Jet Bomber}}
 
** {{PageIcon6|Jet Bomber}}
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* GDR
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** {{PageIcon6|Giant Death Robot}} {{GS}}
   
 
==Projects==
 
==Projects==
{{PageIcon6|Launch Moon Landing}}
+
{{PageIcon6|Launch Moon Landing}}<br />
  +
{{PageIcon6|Launch Mars Habitation}}<br />
<br />
 
{{PageIcon6|Launch Mars Habitation}}
+
{{PageIcon6|Launch Mars Reactor}}<br />
  +
{{PageIcon6|Launch Mars Hydroponics}}<br />
<br />
 
{{PageIcon6|Launch Mars Reactor}}
+
{{PageIcon6|Operation Ivy}}<br />
 
{{PageIcon6|Build Thermonuclear Device}}<br />
<br />
 
{{PageIcon6|Launch Mars Hydroponics}}
+
{{PageIcon6|Launch Mars Colony}} {{GS}}
  +
<br />
 
  +
{{RiseandFall}}
{{PageIcon6|Operation Ivy}}
 
  +
<br />
 
  +
{{GatheringStorm}}
{{PageIcon6|Build Thermonuclear Device}}
 
   
 
{{Civ6}}
 
{{Civ6}}
 
[[Category:Eras (Civ6)]]
 
[[Category:Eras (Civ6)]]
  +
[[Category:Information Era (Civ6)]]

Revision as of 19:59, 30 May 2020

BackArrowGreen Back to Era (Civ6)
The Information Era is the eighth and final era in Civilization VI and Rise and Fall. It is preceded by the Atomic Era.

In Gathering Storm, the Information Era is followed by a ninth and final era: the Future Era.

Intro

A world of information rests in the palm of your hand, and networks for instantaneous communication span the globe. Yet a unified vision of our future has never been built. We compete in technology, culture, and politics. We have deadly weapons that could destroy our planet. Lead us carefully, but boldly, and build a global community that can stand for years to come.

Game Info

Information Era start

Technologies

Telecommunications Telecommunications
Satellites Satellites
Guidance Systems Guidance Systems
Lasers Lasers
Composites Composites
Stealth Technology Stealth Technology
Robotics Robotics
Nuclear Fusion Nuclear Fusion
Nanotechnology Nanotechnology
Future Tech Future Tech (Vanilla and R&F-Only only)

Civics

Civic Prerequisites Inspiration Unlocks
Globalization Globalization Rapid Deployment

Space Race

Build 3 Airports. Ecommerce, International Space, Agency, Strategic Air Force

+1  Gold to Plantations. R&F-Only Grants 1 Governor title.

Social Media Social Media Professional Sports

Space Race

Research the Telecommunications technology. Collective Activism

Online Communities
Communications Office

R&F-Only Grants 1 Governor title.

Future Civic Future Civic Social Media

Globalization

- Can be completed multiple times, increasing your points towards the Score Victory.

R&F-Only Grants 1  Governor title.

GS-Only Can be completed multiple times, increasing your points towards the Score Victory. Also awards 1  Governor title and 50  Diplomatic Favor each time it is completed.

Environmentalism Environmentalism GS-Only Cultural Heritage

Rapid Deployment

Build 2 Solar Farms. +25% Tourism across your empire.
Near Future Governance Near Future Governance GS-Only Environmentalism

 Globalization

Adopt a government with 10 inherent policy slots. Awards 3 Envoys
Venture Politics Venture Politics GS-Only Globalization

 Social Media

Build a Uranium Mine. Enables the government Corporate Libertarianism.
Distributed Sovereignty Distributed Sovereignty GS-Only Globalization

 Social Media

Own a Rock Band.

Enables the government Digital Democracy.

Optimization Imperative Optimization Imperative GS-Only Globalization

 Social Media

Research the Robotics technology. Enables the government Synthetic Technocracy.

Tile Improvements

Wind Farm Wind Farm GS-Only
Solar Farm Solar Farm GS-Only

Units

Projects

Launch Moon Landing Launch Moon Landing
Launch Mars Habitation Launch Mars Habitation
Launch Mars Reactor Launch Mars Reactor
Launch Mars Hydroponics Launch Mars Hydroponics
Operation Ivy Operation Ivy
Build Thermonuclear Device Build Thermonuclear Device
Launch Mars Colony Launch Mars Colony GS-Only

R&F-Only Added in the Rise and Fall expansion pack.

GS-Only Added in the Gathering Storm expansion pack.

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.