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The Inn is an Exploration Age Food Food and Happiness Happiness Building Building in Civilization VII.

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Civilopedia entry[]

Travel requires rest. Inns were often stationed near markets or along trade routes and were necessary for commerce. In these places, merchants, diplomats, and pilgrims could sleep, tend to their pack animals, and exchange stories and ideas. The caravanserai of the Persianate world or the Inca tambo were exemplary waystations that contained fortifications against bandits, supplies, and small markets. These relay stations could provide messengers with a fresh horse (or fresh rider), enabling information to travel as fast as was possible in the time – the Mongolian Yam system was exceptional in this regard, as messengers had to outpace the swift Mongol armies.

Importantly, inns were places where people of very different backgrounds would mingle out of necessity – both the shepherd moving their flock to a distant market and the noble en route to a foreign palace needed shelter. In a highly stratified society, this provision of necessities like food, sleep, and protection brought unlikely figures into discourse.

As transportation became mechanized, inns became less important for the movement of goods and people, but every railway station and airport still sits near a cluster of hotels, motels, bars, and diners.

Civilization VII Buildings [edit]
Antiquity
Exploration
Modern
A Ageless 1 Requires DLC