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Game Info[]

Religious unit. Can only be purchased with Faith Faith in any city with a majority religion that has been Enhanced.

  • Common traits:
    • Extra Sight I
  • Abilities:
    • Protects from other religious units' "Spread Religion" ability
    • May Remove Heresy (This expends the unit.)

Strategy[]

Inquisitors are your defense from other religions. They have two uses:

  • They can be placed inside a city to protect it from Missionaries and Great Prophets trying to spread other religions into that city. This works by severely diminishing the power of the Spread Religion action of these units, effectively preventing a more serious conversion. This is a passive ability - the Inquisitor needs only be present inside the city targeted by the enemy.
  • They can remove other religions from cities (expending the Inquisitor). This will leave only the followers of your religion in the city, if there were some before the act, and may cause a few other citizens to convert as well. Note that the Remove Heresy action may only be used on cities you control (either directly, or by Puppets).

Note that an Inquisitor doesn't stop normal religious pressure from cities and other sources from converting your citizens.

A useful tactic for Inquisitors is to allow a player to permanently remove a competing religion from the game. This can only be done after capturing the Holy City for the religion. Once it is captured, move the Inquisitor to the city and remove the religion. This will permanently destroy this religion and allow you to replace the religion in other cities without having to worry about the constant pressure from the Holy City.

Civilopedia entry[]

Inquisitors were widely utilized throughout Europe as part of a broad effort to eliminate enemies of the Catholic Church. Those branded as heretics by the Inquisition were oftentimes tortured and executed for their alleged crimes, and there was typically little room for defense against the inquisitor's accusations.

See also[]

Civilization V Units [edit]
Civilian Archaeologist Caravan Cargo Ship SettlerWork BoatWorker
Land military Anti-Aircraft GunAnti-Tank GunArcher (Atlatlist Bowman1Slinger1) • ArtilleryBazooka CannonCatapult (BallistaSiege Tower ) • Cavalry (Berber Cavalry Comanche Riders CossackHussar ) • Chariot Archer (Hand-Axe Horse Archer War ChariotWar Elephant) • Composite Bowman Crossbowman (Chu-Ko-NuLongbowman) • Gatling Gun Giant Death RobotGreat War Infantry (Foreign Legion) • Helicopter GunshipHorseman (African Forest Elephant Cataphract Companion Cavalry) • Infantry (Pracinha) • Knight (Camel ArcherConquistador1Keshik1Mandekalu CavalryNaresuan's Elephant) • Lancer (Hakkapeliitta SipahiWinged Hussar ) • Landship Longswordsman (Berserker1Samurai) • Machine Gun Marine Mechanized InfantryModern ArmorMobile SAMMusketman (JanissaryMinutemanMusketeerTercio1) • ParatrooperPikeman (Impi Landsknecht) • Rifleman (Carolean Mehal Sefari Norwegian Ski Infantry1) • Rocket ArtilleryScout (Pathfinder ) • Spearman (Battering Ram HopliteImmortalPictish Warrior ) • Swordsman (Kris Swordsman LegionMohawk Warrior) • Tank (Panzer) • Trebuchet (Hwach'a1) • Warrior (BruteJaguarMaori Warrior1) • XCOM Squad
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Religious Inquisitor Missionary
See also Great PeopleSpaceship Parts
1 Requires a DLC
Added in the Gods & Kings expansion pack.
Added in the Brave New World expansion pack.