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== Game Info ==
 
== Game Info ==
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Advanced religious unit. May be purchased with {{Faith6}}. Requires a [[Holy Site (Civ6)|Holy Site District]] with a [[Temple (Civ6)|Temple]], and an Apostle who has launched an Inquisition beforehand.
Inquisitors start with 2 charges of "remove heresy" (3 as [[Philip II (Civ6)|Philip II]]). Using one charge in a City Center tile removes all religions except your own from that city. (You cannot use the ability from a tile adjacent to the city, unlike spreading religion.)
 
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* '''Action''': Remove Herecy (2 charges)
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* '''Ability''': Engage in Theological Combat
   
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== Strategy ==
They can also engage in [[Religion (Civ6)#Theological Combat|Theological Combat]]. Inquisitors receive +50% {{ReligiousStrength6}} Religious Strength bonus if battling in friendly territory.
 
 
Inquisitors are the Defenders of the Faith, specializing in removing competing religions from your cities. They start with 2 charges of "Remove heresy" (3 as [[Philip II (Civ6)|Philip II]]). Using one charge in a City Center tile removes all religions except your own from that city. (You cannot use the ability from a tile adjacent to the city, unlike spreading religion.)
   
 
They can also engage in [[Religion (Civ6)#Theological Combat|Theological Combat]]. Inquisitors receive +50% {{ReligiousStrength6}} Religious Strength bonus if battling in friendly territory, which makes them ideal to withstand massive attack waves of enemy Apostles. Note, however, that the Inquisitor's nominal Religious strength is the lowest of all Religious units, so avoid using it for combat outside your territory.
Inquisitors can be purchased with {{Faith6}} Faith once an [[Apostle (Civ6)|Apostle]] has launch an [[Religion (Civ6)#Inquisition|Inquisition]]. The cost of purchasing Inquisitors increases per unit built.
 
   
 
== Historical Context ==
 
== Historical Context ==

Revision as of 21:53, 29 October 2016

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The Inquisitor is a religious unit in Civilization VI.

Game Info

Advanced religious unit. May be purchased with Faith Faith. Requires a Holy Site District with a Temple, and an Apostle who has launched an Inquisition beforehand.

  • Action: Remove Herecy (2 charges)
  • Ability: Engage in Theological Combat

Strategy

Inquisitors are the Defenders of the Faith, specializing in removing competing religions from your cities. They start with 2 charges of "Remove heresy" (3 as Philip II). Using one charge in a City Center tile removes all religions except your own from that city. (You cannot use the ability from a tile adjacent to the city, unlike spreading religion.)

They can also engage in Theological Combat. Inquisitors receive +50% Religious Strength Religious Strength bonus if battling in friendly territory, which makes them ideal to withstand massive attack waves of enemy Apostles. Note, however, that the Inquisitor's nominal Religious strength is the lowest of all Religious units, so avoid using it for combat outside your territory.

Historical Context

Every faith has its inquisitors, those charged by the church to find the non-believers, back-sliders, and evil influences among the flock. But it is in Europe that the role reached its apex, as the Catholic Church during the Medieval and the Renaissance periods strove to insure the Jews, Moslems, and Protestants (not to mention scientists, artists, and philosophers) didn’t corrupt the faithful. The Catholic inquisitors were on the front lines in this struggle, as they banned and burned books, and disposed of heretics, all in the name of the Lord. In some cases, with the support of the secular government, as in Isabella’s Spain or the Holy Roman Empire, all made legal by the papal bull 'Ad extirpanda' in 1252 AD. Despite some excesses it can be said that inquisitors did keep the faith – whichever faith it may be.