The Interceptor is a unit in Civilization: Call to Power.
Summary[]
Designed for speed and killing power, the Interceptor dominates the sky. The Interceptor is an active defender; he will automatically fire at any aircraft that comes near him. However, like other aircraft, he must refuel every two turns at an Air Base, City, or Aircraft Carrier.
Great Library entry[]
The first proposals for jet interceptors appeared in the early 1930s when it was suggested that traditional combustion engines would soon reach their weight-thrust limit. As a result, both the Germans and the British launched jet interceptor programs. The Germans succeeded first. However, for political reasons, Germany refrained from mass producing the plane until 1944. By then, the British had completed their own jet. Compared with later jets, these first interceptors look like tinker toys. By the early 1970s, top interceptors reached speeds of Mach 2 with operational ranges in excess of one thousand miles.
See also[]
- Interceptor in other games
Civilization: Call to Power Units |
---|
Abolitionist • Aircraft Carrier • Archer • Artillery • Battleship • Bomber • Cannon • Caravan • Cargo Pod • Cavalry • Cleric • Corporate Branch • Crawler • Cyber Ninja • Destroyer • Diplomat • Eco Ranger • Ecoterrorist • Fascist • Fighter • Fire Trireme • Fusion Tank • Infector • Interceptor • Knight • Lawyer • Legion • Leviathan • Longship • Machine Gunner • Marine • Mobile SAM • Mounted Archer • Musketeer • Nuke • Paratrooper • Phalanx • Phantom • Pikeman • Plasma Destroyer • Plasmatica • Samurai • Sea Engineer • Settler • Ship of the Line • Slaver • Space Bomber • Space Engineer • Space Fighter • Space Plane • Spy • Spy Plane • Star Cruiser • Stealth Bomber • Stealth Sub • Storm Marine • Submarine • Subneural Ad • Swarm • Tank • Televangelist • Trireme • Troop Ship • War Walker • Warrior • Wormhole Probe |