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Internal Combustion is an advance in Call to Power II.

Gameplay[]

The Internal Combustion engine is one of the most versatile machines of the Modern Age. It is the most prevalent source of power for commercial and industrial vehicles. Capable of carting a small army across the world, the Troop Ship unit enables ocean-based transport on a large scale.

Great Library entry[]

The internal combustion engine emerged in the 19th century as a substitute for steam power. Cannon provided inspiration, and early efforts involved igniting gunpowder in a cylinder to power a piston. Finding a suitable fuel was the greatest problem, as was finding a way to ignite it in a closed space to produce an action that could be easily and quickly repeated. The addition of gas solved only the first problem, until Étienne Lenoir built the first successful gas engine in Paris in 1859. It used gas and air ignited by electric sparks to power a single piston. In 1878, German Inventor Nikolaus Otto refined the internal combustion engine by introducing the four-stroke cycle of induction-compression-ignition-exhaust that has been known by his name ever since. Small industrial operations opted for the gas engine as a source of power, as it was a cheaper and less maintenance-intensive than boiler rooms.

The internal combustion engine was an ideal power source for vehicles as well. Small ships, like the troop ship, no longer had to rely on steam power, and used gas engines quite frequently.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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