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The Internet is a wonder in Civilization: Call to Power. It grants an average of 10 free advancements per Age.

Gameplay[]

Increased international trade of information through the Internet gives the host a chance of learning Advances known to foreign Civilizations at an average rate of 10 per Age.

Great Library entry[]

In 1969 the United States Department of Defense (DOD) developed ARPANET, the forefather of the Internet. The project was intended to explore communication networks that could survive nuclear attacks but ARPANAT was continued after its initial experimental phase because universities, the DOD, and outside contractors found it convenient for e-mail. By the year 2000, the Internet had reached fruition. The first of the "placeless" technologies, the Internet made geography and distance insignificant allowing for the democratization of distribution, publishing, and purchasing. Online shopping undermined "reality" chains while alternative media attacked the information monopoly of print and television.

Videos[]

Internet_Call_to_Power

Internet Call to Power

See also[]

Civilization: Call to Power Wonders

The AgencyAI EntityChichen ItzaConfucius AcademyContraceptionDinosaur ParkEast India CompanyThe Eden ProjectEdison's LabEgalitarian ActEmancipation ActESP CenterForbidden CityGaia ControllerGalileo's TelescopeGenome ProjectGlobal E-BankGlobeSatGutenberg's BibleHagia SophiaHollywoodImmunity ChipInternetLabyrinthLondon ExchangeNanite DefuserNanopediaNational ShieldPhilosopher's StoneRamayanaSensoriumSphinxStar LadderStonehengeWormhole Sensor

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